- Lava-flowabilityDeck core
- Replace : FireheartT10to buy
- toxDeck core
Wibs the Blazing + Apprentice of Death
Wibs the Blazing + Apprentice of Death (with Minion of Flames and The Inventor) is part of the SPAM 1.28.1 tier list at Gold · Crystal; with these talents it is tier D in all three ranks. Midrange deck in Fire and Shadow, estimated elimination in 13.7 turns; first Tox to aim for: Fireheart on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverD
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Sweet HomeabilityDeck core
- Replace : AoET2to buy
- Replace : BerserkT8to buy
- Nocturnal BurnabilityDeck core
- toxReplaceable
- toxDeck core
- MateriaabilityDeck core
- RainbowabilityDeck core
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Fireheart
- T4skip
- T6skip
- T8Berserk
- T10Fireheart
Fireheart
Minion of Flames · Common
Replace : AoE
Berserk
Minion of Flames · Epic
Replace : Berserk
Fireheart
Wibs the Blazing · Epic
Replace : Fireheart
Expected value of a random purchase, before → after this plan: +9.4% → +0.3%
Avoid for this deck
AoE · Bomba · Brutal · Camouflage · Vanish · Erosion · Eternity · Freeze · Shapeshifter · Optimisation · Phoenix · Poison · Taunt · Reset · Revenge · Tenacity · Vampirism · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +4.4% · 13.4 turnsSecond -4.4% · 14.7 turns
- Fragile deck+18.4%10.8 turns · strength
- Tank deck-33%20.2 turns · weakness
- Resists Fire-17.1%15.9 turns · weakness
- Resists Water-0.2%13 turns
- Resists Earth-0.2%13 turns
- Resists Nature-0.2%13 turns
- Resists Shadow-8.3%14.4 turns · weakness
- Resists Light-0.2%13 turns
Strengths
- 1,386 healing over the game.
- Has control effects.
Weak spots
- Struggles against a deck resisting Fire: elimination in 15.9 turns.
- Struggles against a deck resisting Shadow: elimination in 14.4 turns.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 2: first bonuses (The Inventor).
- Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 6: damage peak (583).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Inscribed
Wibs the BlazingThe card is immune to Vanish effects
RecommendedLength
Minion of FlamesAt the start of your first turn, a random enemy card receives "Eternity"
RecommendedDoomed Hour
Apprentice of DeathApplies Eternity to all enemy cards when this card is killed.
RecommendedRoulette
The InventorAll of this card's abilities gain Echo (10%).
RecommendedHow it wins
Generation
The Inventor (+10 everywhere). First bonuses on turn 2.
Damage
Nocturnal Burn (Apprentice of Death): 54% of the damage; Rainbow (The Inventor): 32% of the damage. 2,223 useful damage, no elimination within 10 turns (estimated around turn 14).
Survival
1,386 healing over the game, mostly from Minion of Flames. 3,355 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.