Wibs the Blazing + Apprentice of Death

Wibs the Blazing + Apprentice of Death (with Minion of Flames and The Inventor) is part of the SPAM 1.28.1 tier list at Gold · Crystal; with these talents it is tier D in all three ranks. Midrange deck in Fire and Shadow, estimated elimination in 13.7 turns; first Tox to aim for: Fireheart on turn 2.

AccessibleMidrangeFireShadow
DTier30.3% · Relative indexv1.28.1

By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverD

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Wibs the Blazing

Fire · Common

  1. Lava-flowabilityDeck core
  2. Replace : FireheartT10
    to buy
  3. toxDeck core

Minion of Flames

Fire · Common

  1. Sweet HomeabilityDeck core
  2. Replace : AoET2
    to buy
  3. Replace : BerserkT8
    to buy

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. toxReplaceable
  3. toxDeck core

The Inventor

Fire · Common

  1. MateriaabilityDeck core
  2. RainbowabilityDeck core
  3. toxDeck core

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings374 Spamtons generated+78.2% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 53 SpamtonsFireheart
  2. T4Luck 4 · 110 Spamtonsskip
  3. T6Luck 6 · 216 Spamtonsskip
  4. T8Luck 8 · 271 SpamtonsBerserk
  5. T10Luck 10 · 374 SpamtonsFireheart
T2

Fireheart

Minion of Flames · Common

Replace : AoE

+10.2%
T8

Berserk

Minion of Flames · Epic

Replace : Berserk

+37%
T10

Fireheart

Wibs the Blazing · Epic

Replace : Fireheart

+31.1%

Expected value of a random purchase, before → after this plan: +9.4% → +0.3%

Avoid for this deck

AoE · Bomba · Brutal · Camouflage · Vanish · Erosion · Eternity · Freeze · Shapeshifter · Optimisation · Phoenix · Poison · Taunt · Reset · Revenge · Tenacity · Vampirism · Avenger

Theoretical score7,746
Estimated elimination13.7 turns
Effective HP3,355
Healing1,386
Spamtons / turn25

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +4.4% · 13.4 turnsSecond -4.4% · 14.7 turns

Strengths

  • 1,386 healing over the game.
  • Has control effects.

Weak spots

  • Struggles against a deck resisting Fire: elimination in 15.9 turns.
  • Struggles against a deck resisting Shadow: elimination in 14.4 turns.
  • Slow: doesn’t eliminate the opponent within 10 turns.

How the game goes

  1. Turn 2: first bonuses (The Inventor).
  2. Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
  3. Turn 6: damage peak (583).
  4. No elimination within 10 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Inscribed

Wibs the Blazing

The card is immune to Vanish effects

Recommended

Length

Minion of Flames

At the start of your first turn, a random enemy card receives "Eternity"

Recommended

Doomed Hour

Apprentice of Death

Applies Eternity to all enemy cards when this card is killed.

Recommended

Roulette

The Inventor

All of this card's abilities gain Echo (10%).

Recommended
Adapt in the workshop

How it wins

Generation

The Inventor (+10 everywhere). First bonuses on turn 2.

Damage

Nocturnal Burn (Apprentice of Death): 54% of the damage; Rainbow (The Inventor): 32% of the damage. 2,223 useful damage, no elimination within 10 turns (estimated around turn 14).

Survival

1,386 healing over the game, mostly from Minion of Flames. 3,355 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 188 damage
Minion of Flames
Sweet HomeMinion of Flames
+63
Wibs the Blazing
Lava-flowWibs the Blazing
60 damage
The Inventor
RainbowThe Inventor
28 damage
02Turn 2100 damage
The Inventor
MateriaThe Inventor
All +2
Minion of Flames
Sweet HomeMinion of Flames
+82
Wibs the Blazing
Lava-flowWibs the Blazing
62 damage
The Inventor
RainbowThe Inventor
38 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3415 damage
Minion of Flames
Sweet HomeMinion of Flames
+93
Apprentice of Death
Nocturnal BurnApprentice of Death
311 damage
Wibs the Blazing
Lava-flowWibs the Blazing
64 damage
The Inventor
RainbowThe Inventor
40 damage
04Turn 4118 damage
The Inventor
MateriaThe Inventor
All +2
Minion of Flames
Sweet HomeMinion of Flames
+112
Wibs the Blazing
Lava-flowWibs the Blazing
68 damage
The Inventor
RainbowThe Inventor
50 damage
05Turn 5122 damage
Minion of Flames
Sweet HomeMinion of Flames
+122
Wibs the Blazing
Lava-flowWibs the Blazing
70 damage
The Inventor
RainbowThe Inventor
52 damage
06Turn 6583 damage
Minion of Flames
Sweet HomeMinion of Flames
+149
The Inventor
MateriaThe Inventor
All +2
Apprentice of Death
Nocturnal BurnApprentice of Death
505 damage
The Inventor
RainbowThe Inventor
78 damage
07Turn 7538 damage
Minion of Flames
Sweet HomeMinion of Flames
+183
Apprentice of Death
Nocturnal BurnApprentice of Death
442 damage
The Inventor
RainbowThe Inventor
96 damage
08Turn 8106 damage
Minion of Flames
Sweet HomeMinion of Flames
+194
The Inventor
MateriaThe Inventor
All +2
The Inventor
RainbowThe Inventor
106 damage
09Turn 9107 damage
Minion of Flames
Sweet HomeMinion of Flames
+213
The Inventor
RainbowThe Inventor
107 damage
10Turn 10133 damage
Minion of Flames
Sweet HomeMinion of Flames
+239
The Inventor
MateriaThe Inventor
All +2
The Inventor
RainbowThe Inventor
133 damage