- ExploisonabilityKeep
- toxKeep
- Replace : TenacityT2to buy
Ramp Shadow / Earth · Floating Poison Gas
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Dark ScriptabilityKeep
- toxKeep
- Free slotT4to buy
- AdventureabilityKeep
- toxKeep
- Replace : EarthheartT6to buy
- Bang-BoomabilityKeep
- toxKeep
- toxKeep
Tox priorities
Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.
Multiplier
Floating Poison Gas · Rare
Replace : Tenacity
Graveyard
Codex of Ancient Woes · Rare
Berserk
Rob the Adventurer · Rare
Replace : Earthheart
Expected value of a random purchase, before → after this plan: +0.6% → +0.1%
Avoid for this deck
AoE · Brutal · Waterheart · Shadowheart · Fireheart · Natureheart · Earthheart · Backlash · Erosion · Smoke · Random shapeshifter · Revenge · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck+4.9%7.1 turns
- Tank deck-10.4%8.8 turns · weakness
- Resists Fire0%7.6 turns
- Resists Water0%7.6 turns
- Resists Earth0%7.6 turns
- Resists Nature0%7.6 turns
- Resists Shadow-9.2%8.6 turns · weakness
- Resists Light-0.9%7.7 turns
Strengths
- 3 cards with active generation.
- Estimated elimination in 7.6 turns.
Watch points
- Sensitive to Shadow resistance: -9% score, elimination in 8.6 turns against that profile.
- No healing in the simulation.
- No control recorded by the model.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Shadow / Earth axes.
- 03Simulated damage peak: turn 8.
- 04Estimated elimination: 7.6 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Corrosion
Floating Poison GasEach attack taken reduces all of the enemy card's resistances by 1%
RecommendedF/W-Shield
Codex of Ancient WoesFire resistance (+25%) Water resistance (+25%)
RecommendedEvolution
Rob the AdventurerThis card’s passives (excluding shop passives) increase in rarity as its HP decreases. Effects change at 75%, 50%, and 25% HP.
RecommendedOne Man Army
Canine SpecterWhenever a card on the field dies, the base damage of this attack is increased by (+5)
RecommendedWhy it works
Start the engine
Codex of Ancient Woes, Rob the Adventurer, Canine Specter feed the composition with bonuses. The main axes are Shadow / Earth / Light. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
Floating Poison Gas + Canine Specter have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 7.6 turns. Check the curve to see when the investment pays off.
Protect the composition
The model estimates 3,372 effective HP and 0 healing. Healing is limited: check whether the offensive tempo fits your plan.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1105 damage
02Turn 2221 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3155 damage
04Turn 4354 damage
05Turn 5247 damage
06Turn 6630 damage
07Turn 7396 damage
08Turn 81,075 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.