Ramp Shadow / Earth · Floating Poison Gas

Four cards. A shared purpose.

IntermediateElemental rampShadowEarth
BTier74.4% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Floating Poison Gas

Shadow · Rare

  1. ExploisonabilityKeep
  2. toxKeep
  3. Replace : TenacityT2
    to buy

Codex of Ancient Woes

Shadow · Epic

  1. Dark ScriptabilityKeep
  2. toxKeep
  3. Free slotT4
    to buy

Rob the Adventurer

Earth · Common

  1. AdventureabilityKeep
  2. toxKeep
  3. Replace : EarthheartT6
    to buy

Canine Specter

Shadow · Common

  1. Bang-BoomabilityKeep
  2. toxKeep
  3. toxKeep

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

4 shop openings213 Spamtons generated+19% Plan potential
T2

Multiplier

Floating Poison Gas · Rare

Replace : Tenacity

+7.9%
T4

Graveyard

Codex of Ancient Woes · Rare

+7.6%
T6

Berserk

Rob the Adventurer · Rare

Replace : Earthheart

+3.5%

Expected value of a random purchase, before → after this plan: +0.6% → +0.1%

Avoid for this deck

AoE · Brutal · Waterheart · Shadowheart · Fireheart · Natureheart · Earthheart · Backlash · Erosion · Smoke · Random shapeshifter · Revenge · Temporality · Avenger

Theoretical score12,193
Estimated elimination7.6 turns
Effective HP3,372
Healing0

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 3 cards with active generation.
  • Estimated elimination in 7.6 turns.

Watch points

  • Sensitive to Shadow resistance: -9% score, elimination in 8.6 turns against that profile.
  • No healing in the simulation.
  • No control recorded by the model.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Shadow / Earth axes.
  3. 03Simulated damage peak: turn 8.
  4. 04Estimated elimination: 7.6 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Corrosion

Floating Poison Gas

Each attack taken reduces all of the enemy card's resistances by 1%

Recommended

F/W-Shield

Codex of Ancient Woes

Fire resistance (+25%) Water resistance (+25%)

Recommended

Evolution

Rob the Adventurer

This card’s passives (excluding shop passives) increase in rarity as its HP decreases. Effects change at 75%, 50%, and 25% HP.

Recommended

One Man Army

Canine Specter

Whenever a card on the field dies, the base damage of this attack is increased by (+5)

Recommended
Adapt in the workshop

Why it works

Start the engine

Codex of Ancient Woes, Rob the Adventurer, Canine Specter feed the composition with bonuses. The main axes are Shadow / Earth / Light. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Floating Poison Gas + Canine Specter have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 7.6 turns. Check the curve to see when the investment pays off.

Protect the composition

The model estimates 3,372 effective HP and 0 healing. Healing is limited: check whether the offensive tempo fits your plan.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1105 damage
Codex of Ancient Woes
Dark ScriptCodex of Ancient Woes
Shadow +1
Rob the Adventurer
AdventureRob the Adventurer
Floating Poison Gas
ExploisonFloating Poison Gas
105
02Turn 2221 damage
Codex of Ancient Woes
Dark ScriptCodex of Ancient Woes
Shadow +2
Rob the Adventurer
AdventureRob the Adventurer
Floating Poison Gas
ExploisonFloating Poison Gas
126
Canine Specter
Bang-BoomCanine Specter
95
See the rest of the planCollapse the plan+8 turns
03Turn 3155 damage
Codex of Ancient Woes
Dark ScriptCodex of Ancient Woes
Shadow +3
Rob the Adventurer
AdventureRob the Adventurer
Floating Poison Gas
ExploisonFloating Poison Gas
155
04Turn 4354 damage
Codex of Ancient Woes
Dark ScriptCodex of Ancient Woes
Shadow +4
Rob the Adventurer
AdventureRob the Adventurer
Floating Poison Gas
ExploisonFloating Poison Gas
195
Canine Specter
Bang-BoomCanine Specter
159
05Turn 5247 damage
Codex of Ancient Woes
Dark ScriptCodex of Ancient Woes
Shadow +5
Rob the Adventurer
AdventureRob the Adventurer
Floating Poison Gas
ExploisonFloating Poison Gas
247
06Turn 6630 damage
Codex of Ancient Woes
Dark ScriptCodex of Ancient Woes
Shadow +6
Rob the Adventurer
AdventureRob the Adventurer
Canine Specter
Bang-BoomCanine Specter
317
Floating Poison Gas
ExploisonFloating Poison Gas
313
07Turn 7396 damage
Codex of Ancient Woes
Dark ScriptCodex of Ancient Woes
Shadow +7
Rob the Adventurer
AdventureRob the Adventurer
Floating Poison Gas
ExploisonFloating Poison Gas
396
08Turn 81,075 damage
Rob the Adventurer
AdventureRob the Adventurer
Codex of Ancient Woes
Dark ScriptCodex of Ancient Woes
Shadow +8
Canine Specter
Bang-BoomCanine Specter
577
Floating Poison Gas
ExploisonFloating Poison Gas
498
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.