- Bang-BoomabilityDeck core
- Replace : ShadowheartT4to buy
- toxReplaceable
Canine Specter + Floating Poison Gas
Canine Specter + Floating Poison Gas (with Squall and Apprentice of Death) is part of the SPAM 1.26 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Midrange deck across 3 elements, estimated elimination in 8.3 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Cosmic FlamesabilityDeck core
- Cosmic LightabilityDeck core
- Replace : BerserkT6to buy
- ExploisonabilityDeck core
- toxDeck core
- Replace : TenacityT2to buy
- Nocturnal BurnabilityDeck core
- Replace : GraveyardT8to buy
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Shadowheart
- T6Berserk
- T8Graveyard
Poison
Floating Poison Gas · Common
Replace : Tenacity
Shadowheart
Canine Specter · Rare
Replace : Shadowheart
Berserk
Squall, Emissary of Nightmares · Rare
Replace : Berserk
Graveyard
Apprentice of Death · Epic
Replace : Graveyard
Expected value of a random purchase, before → after this plan: +1.5% → +0%
Avoid for this deck
AoE · Brutal · Lucky · Waterheart · Natureheart · Earthheart · Vanish · Erosion · Smoke · Immunity · Inversion · Shapeshifter · Mimicry · Multiplier · Optimisation · Taunt · Reset · Punching Bag · Spamland · Temporality · Tenacity · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +0.4% · 9.4 turnsSecond -0.4% · 9.6 turns
- Fragile deck+23.8%6.9 turns · strength
- Tank deck-52.1%12.8 turns · weakness
- Resists Fire-18.7%10.4 turns · weakness
- Resists Water0%8.7 turns
- Resists Earth0%8.7 turns
- Resists Nature0%8.7 turns
- Resists Shadow-21.8%10.8 turns · weakness
- Resists Light-13.2%9.9 turns · weakness
Strengths
- Eliminates the opponent in 8.3 turns.
- Has control effects.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 10.8 turns.
- Struggles against a deck resisting Fire: elimination in 10.4 turns.
- No healing.
How the game goes
- Turn 3: first bonuses (Squall, Emissary of Nightmares).
- Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 6: damage peak (851).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
One Man Army
Canine SpecterEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+3).
RecommendedOne Man Army
Squall, Emissary of NightmaresEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+3).
RecommendedCounter
Floating Poison GasOnce per game, when this card takes damage while below 25% HP, it retaliates by using all its abilities on the card that attacked it.
RecommendedDoomed Hour
Apprentice of DeathApplies Eternity to all enemy cards when this card is killed.
RecommendedHow it wins
Generation
Squall, Emissary of Nightmares (+12 Light, +12 Fire). First bonuses on turn 3.
Damage
Nocturnal Burn (Apprentice of Death): 28% of the damage; Exploison (Floating Poison Gas): 21% of the damage. 2,960 useful damage, opponent eliminated in 8.3 turns.
Survival
No healing: with 3,678 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
See the rest of the planCollapse the plan+8 turns
03Turn 3513 damage
06Turn 6851 damage
09Turn 9650 damage
10Turn 10Simulation complete.
Simulation complete.