Canine Specter + Floating Poison Gas

Canine Specter + Floating Poison Gas (with Squall and Apprentice of Death) is part of the SPAM 1.26 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Midrange deck across 3 elements, estimated elimination in 8.3 turns; first Tox to aim for: Poison on turn 2.

IntermediateMidrangeLightFire
DTier47.1% · Relative indexv1.26

By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Canine Specter

Shadow · Common

  1. Bang-BoomabilityDeck core
  2. Replace : ShadowheartT4
    to buy
  3. toxReplaceable

Squall, Emissary of Nightmares

Shadow · Rare

  1. Cosmic FlamesabilityDeck core
  2. Cosmic LightabilityDeck core
  3. Replace : BerserkT6
    to buy

Floating Poison Gas

Shadow · Rare

  1. ExploisonabilityDeck core
  2. toxDeck core
  3. Replace : TenacityT2
    to buy

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. Replace : GraveyardT8
    to buy
  3. toxDeck core

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings342 Spamtons generated+54% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 53 SpamtonsPoison
  2. T4Luck 4 · 110 SpamtonsShadowheart
  3. T6Luck 6 · 217 SpamtonsBerserk
  4. T8Luck 8 · 318 SpamtonsGraveyard
T2

Poison

Floating Poison Gas · Common

Replace : Tenacity

+18.5%
T4

Shadowheart

Canine Specter · Rare

Replace : Shadowheart

+15.2%
T6

Berserk

Squall, Emissary of Nightmares · Rare

Replace : Berserk

+7.1%
T8

Graveyard

Apprentice of Death · Epic

Replace : Graveyard

+13.2%

Expected value of a random purchase, before → after this plan: +1.5% → +0%

Avoid for this deck

AoE · Brutal · Lucky · Waterheart · Natureheart · Earthheart · Vanish · Erosion · Smoke · Immunity · Inversion · Shapeshifter · Mimicry · Multiplier · Optimisation · Taunt · Reset · Punching Bag · Spamland · Temporality · Tenacity · Avenger

Theoretical score10,120
Estimated elimination8.3 turns
Effective HP3,678
Healing0
Spamtons / turn25

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +0.4% · 9.4 turnsSecond -0.4% · 9.6 turns

Strengths

  • Eliminates the opponent in 8.3 turns.
  • Has control effects.

Weak spots

  • Struggles against a deck resisting Shadow: elimination in 10.8 turns.
  • Struggles against a deck resisting Fire: elimination in 10.4 turns.
  • No healing.

How the game goes

  1. Turn 3: first bonuses (Squall, Emissary of Nightmares).
  2. Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
  3. Turn 6: damage peak (851).
  4. Turn 9: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

One Man Army

Canine Specter

Each time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+3).

Recommended

One Man Army

Squall, Emissary of Nightmares

Each time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+3).

Recommended

Counter

Floating Poison Gas

Once per game, when this card takes damage while below 25% HP, it retaliates by using all its abilities on the card that attacked it.

Recommended

Doomed Hour

Apprentice of Death

Applies Eternity to all enemy cards when this card is killed.

Recommended
Adapt in the workshop

How it wins

Generation

Squall, Emissary of Nightmares (+12 Light, +12 Fire). First bonuses on turn 3.

Damage

Nocturnal Burn (Apprentice of Death): 28% of the damage; Exploison (Floating Poison Gas): 21% of the damage. 2,960 useful damage, opponent eliminated in 8.3 turns.

Survival

No healing: with 3,678 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1133 damage
Floating Poison Gas
ExploisonFloating Poison Gas
133 damage
02Turn 2238 damage
Floating Poison Gas
ExploisonFloating Poison Gas
137 damage
Canine Specter
Bang-BoomCanine Specter
101 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3513 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
234 damage
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
70 damageLight +4
Floating Poison Gas
ExploisonFloating Poison Gas
145 damage
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
64 damageFire +4
04Turn 4278 damage
Floating Poison Gas
ExploisonFloating Poison Gas
149 damage
Canine Specter
Bang-BoomCanine Specter
129 damage
05Turn 5149 damage
Floating Poison Gas
ExploisonFloating Poison Gas
149 damage
06Turn 6851 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
372 damage
Canine Specter
Bang-BoomCanine Specter
200 damage
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
130 damageLight +4
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
149 damageFire +4
07Turn 7361 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
361 damage
08Turn 8279 damage
Canine Specter
Bang-BoomCanine Specter
279 damage
09Turn 9650 damage
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
318 damageLight +4
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
332 damageFire +4
10Turn 10Simulation complete.

Simulation complete.