Midrange Fire / Water · Prisoner of the Machine

Four cards. A shared purpose.

IntermediateMidrangeFireWater
BTier70.7% · Relative indexv1.19
Not in the current tier list · This composition was ranked by an earlier analysis. It is still evaluated with today’s engine, but it no longer appears in the tier list.See the current tier list

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Prisoner of the Machine

Fire · Common

  1. ExplosionabilityKeep
  2. EmberguardabilityKeep
  3. Free slot
    Nothing worth buying

Wibs the Blazing

Fire · Common

  1. Lava-flowabilityKeep
  2. toxKeep
  3. toxKeep

Deer of Mournful Colors

Nature · Rare

  1. Elemental DrainabilityKeep
  2. toxKeep
  3. Free slot
    Nothing worth buying

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityKeep
  2. toxKeep
  3. toxKeep
Theoretical score10,332
Estimated elimination9 turns
Effective HP3,282
Healing-369

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 1 card with active generation.
  • Estimated elimination in 9 turns.
  • Control effects contributing to the model’s score.

Watch points

  • Sensitive to Shadow resistance: -11% score, elimination in 10.8 turns against that profile.
  • Sensitive to Fire resistance: -11% score, elimination in 11.3 turns against that profile.
  • Active generation concentrated on Wibs the Blazing.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Fire / Water axes.
  3. 03Simulated damage peak: turn 7.
  4. 04Estimated elimination: 9 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Punching Bag

Prisoner of the Machine

Start the game with the "Punching Bag" passive

Recommended

Increasing Error

Wibs the Blazing

Each time this card attacks, a random enemy card loses 3% accuracy

Recommended

Multi Start

Deer of Mournful Colors

Gain (+3) in each element.

Recommended

Hardening

Apprentice of Death

Increases this card’s elemental resistances by (+15%).

Recommended
Adapt in the workshop

Why it works

Start the engine

Wibs the Blazing feed the composition with bonuses. The main axes are Fire / Water / Earth. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Prisoner of the Machine + Wibs the Blazing have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.

Protect the composition

Prisoner of the Machine provide support or control tools. The model estimates 3,282 effective HP and -369 healing. Healing is limited: check whether the offensive tempo fits your plan.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1126 damage
Wibs the Blazing
Lava-flowWibs the Blazing
57
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
55+28
Prisoner of the Machine
ExplosionPrisoner of the Machine
14
02Turn 2150 damage
Wibs the Blazing
Lava-flowWibs the Blazing
59
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
58+29
Prisoner of the Machine
ExplosionPrisoner of the Machine
33
See the rest of the planCollapse the plan+8 turns
03Turn 3315 damage
Prisoner of the Machine
EmberguardPrisoner of the Machine
Apprentice of Death
Nocturnal BurnApprentice of Death
137
Wibs the Blazing
Lava-flowWibs the Blazing
61
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
61+30
Prisoner of the Machine
ExplosionPrisoner of the Machine
56
04Turn 4214 damage
Wibs the Blazing
Lava-flowWibs the Blazing
64
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
64+32
Prisoner of the Machine
ExplosionPrisoner of the Machine
86
05Turn 5481 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
188
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
87+44
Wibs the Blazing
Lava-flowWibs the Blazing
70
Prisoner of the Machine
ExplosionPrisoner of the Machine
136
06Turn 6526 damage
Prisoner of the Machine
EmberguardPrisoner of the Machine
Apprentice of Death
Nocturnal BurnApprentice of Death
223
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
110+55
Prisoner of the Machine
ExplosionPrisoner of the Machine
193
07Turn 7571 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
173
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
133+66
Prisoner of the Machine
ExplosionPrisoner of the Machine
265
08Turn 8484 damage
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
136+68
Prisoner of the Machine
ExplosionPrisoner of the Machine
348
09Turn 9158 damage
Prisoner of the Machine
EmberguardPrisoner of the Machine
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
158+79
10Turn 10Simulation complete.

Simulation complete.