- ExplosionabilityKeep
- EmberguardabilityKeep
- Free slotNothing worth buying
Midrange Fire / Water · Prisoner of the Machine
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Lava-flowabilityKeep
- toxKeep
- toxKeep
- Elemental DrainabilityKeep
- toxKeep
- Free slotNothing worth buying
- Nocturnal BurnabilityKeep
- toxKeep
- toxKeep
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck+22.8%7 turns · strength
- Tank deck-15.5%12.9 turns · weakness
- Resists Fire-11%11.3 turns · weakness
- Resists Water0%9 turns
- Resists Earth0%9 turns
- Resists Nature0%9 turns
- Resists Shadow-11.1%10.8 turns · weakness
- Resists Light0%9 turns
Strengths
- 1 card with active generation.
- Estimated elimination in 9 turns.
- Control effects contributing to the model’s score.
Watch points
- Sensitive to Shadow resistance: -11% score, elimination in 10.8 turns against that profile.
- Sensitive to Fire resistance: -11% score, elimination in 11.3 turns against that profile.
- Active generation concentrated on Wibs the Blazing.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Fire / Water axes.
- 03Simulated damage peak: turn 7.
- 04Estimated elimination: 9 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Punching Bag
Prisoner of the MachineStart the game with the "Punching Bag" passive
RecommendedIncreasing Error
Wibs the BlazingEach time this card attacks, a random enemy card loses 3% accuracy
RecommendedMulti Start
Deer of Mournful ColorsGain (+3) in each element.
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+15%).
RecommendedWhy it works
Start the engine
Wibs the Blazing feed the composition with bonuses. The main axes are Fire / Water / Earth. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
Prisoner of the Machine + Wibs the Blazing have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.
Protect the composition
Prisoner of the Machine provide support or control tools. The model estimates 3,282 effective HP and -369 healing. Healing is limited: check whether the offensive tempo fits your plan.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1126 damage
02Turn 2150 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3315 damage
04Turn 4214 damage
05Turn 5481 damage
06Turn 6526 damage
07Turn 7571 damage
08Turn 8484 damage
10Turn 10Simulation complete.
Simulation complete.