- Melody No. 1abilityDeck core
- Melody No. 2abilityDeck core
- ResurrectionabilityDeck core
Shadow King + Apprentice of Death
Shadow King + Apprentice of Death (with Ashtarae Lycaria and Lums) is the 17th deck with an advanced collection in the SPAM 1.23 tier list at Celeste · Legend (tier C); with these talents it is A at Bronze · Silver. Midrange deck in Shadow, estimated elimination in 8.5 turns; first Tox to aim for: Shadowheart on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverA
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Silver WindabilityDeck core
- LiftoffabilityDeck core
- Free slotT2to buy
- Nocturnal BurnabilityDeck core
- Replace : GraveyardT4to buy
- toxDeck core
- Blade-OabilityDeck core
- Dark ChoiceabilityDeck core
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Shadowheart
- T4Graveyard
- T6skip
- T8skip
Shadowheart
Lums · Common
Graveyard
Apprentice of Death · Rare
Replace : Graveyard
Expected value of a random purchase, before → after this plan: +0.6% → +0%
Avoid for this deck
Waterheart · Natureheart · Earthheart · Eternity · Freeze · Inversion · Shapeshifter · Optimisation · Taunt · Reset · Revenge · Ancient Healing · Temporality · Tenacity · Vampirism · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -2% · 10.7 turnsSecond +2% · 10.3 turns
- Fragile deck+16.8%7.8 turns · strength
- Tank deck-33.2%15.3 turns · weakness
- Resists Fire-5.7%9.9 turns · weakness
- Resists Water0%9.4 turns
- Resists Earth0%9.4 turns
- Resists Nature0%9.4 turns
- Resists Shadow-31.5%14.8 turns · weakness
- Resists Light-1.7%9.5 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 8.5 turns.
- 1,674 healing over the game.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 14.8 turns.
- Struggles against a deck resisting Fire: elimination in 9.9 turns.
- Relies on Nocturnal Burn (Apprentice of Death).
How the game goes
- Turn 2: first bonuses (Lums).
- Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 6: damage peak (784).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Life-8
Ashtarae LycariaThe card's HP and max HP are doubled at the start of turn 8
RecommendedShadow Heart
LumsStart the game with the "Shadowheart" passive
RecommendedRevitalization
Apprentice of Death5% chance each turn to restore this card’s HP to maximum.
RecommendedFocus
Shadow KingAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedHow it wins
Generation
Lums (+9 Light, +9 Shadow); Shadow King (+11 Shadow). First bonuses on turn 2.
Damage
Nocturnal Burn (Apprentice of Death): 64% of the damage; Melody No. 1 (Ashtarae Lycaria): 18% of the damage. 2,920 useful damage, opponent eliminated in 8.5 turns.
Survival
1,674 healing over the game, mostly from Ashtarae Lycaria. 3,966 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 258 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3366 damage
04Turn 483 damage
05Turn 570 damage
06Turn 6783 damage
07Turn 7551 damage
08Turn 8581 damage
09Turn 9755 damage
10Turn 10Simulation complete.
Simulation complete.