Lums + Rob the Adventurer

Lums + Rob the Adventurer (with Moxilys and Apprentice of Death) is the 26th deck with an accessible collection in the SPAM 1.23 tier list at Celeste · Legend (tier C); with these talents it is B at Bronze · Silver and D at Gold · Crystal. Elemental ramp deck across 3 elements, estimated elimination in 8.5 turns; first Tox to aim for: Punching Bag on turn 2.

AccessibleElemental rampShadowFire
CTier50.1% · Relative indexv1.23

By rank, with these talentsCeleste · LegendCGold · CrystalDBronze · SilverB

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Moxilys, the Humming One

Shadow · Common

  1. DoubleshadowabilityDeck core
  2. RegenairabilityDeck core
  3. Free slotT2
    to buy

Rob the Adventurer

Earth · Common

  1. AdventureabilityDeck core
  2. Replace : ShadowheartT8
    to buy
  3. Replace : EarthheartT6
    to buy

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. toxReplaceable
  3. toxDeck core

Lums

Light · Common

  1. Silver WindabilityDeck core
  2. LiftoffabilityDeck core
  3. Free slotT4
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings365 Spamtons generated+51% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 65 SpamtonsPunching Bag
  2. T4Luck 4 · 184 SpamtonsReflection
  3. T6Luck 6 · 239 SpamtonsGraveyard
  4. T8Luck 8 · 341 SpamtonsShadowheart
T2

Punching Bag

Moxilys, the Humming One · Common

+5.1%
T4

Reflection

Lums · Rare

+6.7%
T6

Graveyard

Rob the Adventurer · Rare

Replace : Earthheart

+21.9%
T8

Shadowheart

Rob the Adventurer · Epic

Replace : Shadowheart

+17.3%

Expected value of a random purchase, before → after this plan: +1.1% → +0.1%

Avoid for this deck

Waterheart · Earthheart · Inversion · Shapeshifter · Optimisation · Poison · Revenge · Avenger

Theoretical score9,644
Estimated elimination8.5 turns
Effective HP3,854
Healing456
Spamtons / turn31

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +5% · 9.9 turnsSecond -5% · 10.7 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 8.5 turns.
  • 456 healing over the game.

Weak spots

  • Struggles against a deck resisting Shadow: elimination in 12.7 turns.
  • Struggles against a deck resisting Fire: elimination in 10.4 turns.
  • Relies on Nocturnal Burn (Apprentice of Death).

How the game goes

  1. Turn 2: first bonuses (Moxilys, the Humming One).
  2. Turn 5: first big hit, Nocturnal Burn (Apprentice of Death).
  3. Turn 8: damage peak (1,095).
  4. Turn 9: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Life-8

Moxilys, the Humming One

The card's HP and max HP are doubled at the start of turn 8

Recommended

Doomed Hour

Rob the Adventurer

Applies Eternity to all enemy cards when this card is killed.

Recommended

Doomed Hour

Apprentice of Death

Applies Eternity to all enemy cards when this card is killed.

Recommended

Shadow Heart

Lums

Start the game with the "Shadowheart" passive

Recommended
Adapt in the workshop

How it wins

Generation

Moxilys, the Humming One (+8 Shadow); Lums (+9 Light, +9 Shadow). First bonuses on turn 2.

Damage

Nocturnal Burn (Apprentice of Death): 74% of the damage; Doubleshadow (Moxilys, the Humming One): 22% of the damage. 2,920 useful damage, opponent eliminated in 8.5 turns.

Survival

456 healing over the game, mostly from Moxilys, the Humming One. 3,854 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 10 damage
Moxilys, the Humming One
RegenairMoxilys, the Humming One
+40
Rob the Adventurer
AdventureRob the Adventurer
02Turn 2118 damage
Moxilys, the Humming One
RegenairMoxilys, the Humming One
+40
Rob the Adventurer
AdventureRob the Adventurer
Moxilys, the Humming One
DoubleshadowMoxilys, the Humming One
89 damageShadow +2
Lums
Silver WindLums
29 damageLight +3 · Shadow +3
See the rest of the planCollapse the plan+8 turns
03Turn 3347 damage
Moxilys, the Humming One
RegenairMoxilys, the Humming One
+40
Rob the Adventurer
AdventureRob the Adventurer
Apprentice of Death
Nocturnal BurnApprentice of Death
347 damage
04Turn 4187 damage
Moxilys, the Humming One
RegenairMoxilys, the Humming One
+44
Lums
LiftoffLums
Rob the Adventurer
AdventureRob the Adventurer
Moxilys, the Humming One
DoubleshadowMoxilys, the Humming One
146 damageShadow +2
Lums
Silver WindLums
41 damageLight +3 · Shadow +3
05Turn 5588 damage
Moxilys, the Humming One
RegenairMoxilys, the Humming One
+58
Apprentice of Death
Nocturnal BurnApprentice of Death
588 damage
06Turn 6276 damage
Moxilys, the Humming One
RegenairMoxilys, the Humming One
+58
Moxilys, the Humming One
DoubleshadowMoxilys, the Humming One
219 damageShadow +2
Lums
Silver WindLums
57 damageLight +3 · Shadow +3
07Turn 70 damage
Moxilys, the Humming One
RegenairMoxilys, the Humming One
+58
08Turn 81,095 damage
Moxilys, the Humming One
RegenairMoxilys, the Humming One
+71
Apprentice of Death
Nocturnal BurnApprentice of Death
807 damage
Moxilys, the Humming One
DoubleshadowMoxilys, the Humming One
288 damageShadow +2
09Turn 9698 damage
Moxilys, the Humming One
RegenairMoxilys, the Humming One
+85
Apprentice of Death
Nocturnal BurnApprentice of Death
698 damage
10Turn 10Simulation complete.

Simulation complete.