- MateriaabilityDeck core
- RainbowabilityDeck core
- Replace : MultiplierT4to buy
Apprentice of Death + Nebular Aristocrat
Apprentice of Death + Nebular Aristocrat (with The Inventor and Lums) is part of the SPAM 1.26 tier list at Gold · Crystal; with these talents it is tier B at Celeste · Legend, A at Gold · Crystal and S at Bronze · Silver. Midrange deck in Shadow and Fire, estimated elimination in 7.2 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendBGold · CrystalABronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Cosmic MasqueradeabilityDeck core
- toxDeck core
- Free slotT6to buy
- Nocturnal BurnabilityDeck core
- toxReplaceable
- toxDeck core
- Silver WindabilityDeck core
- LiftoffabilityDeck core
- Free slotT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Graveyard
- T6Phoenix
- T8skip
Poison
Lums · Common
Graveyard
The Inventor · Rare
Replace : Multiplier
Phoenix
Nebular Aristocrat · Rare
Expected value of a random purchase, before → after this plan: +2.1% → +0%
Avoid for this deck
Inversion · Shapeshifter · Optimisation · Taunt · Revenge · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -2.3% · 7.5 turnsSecond +2.3% · 6.9 turns
- Fragile deck+12.2%5.6 turns · strength
- Tank deck-31.2%10.2 turns · weakness
- Resists Fire-4%7.2 turns
- Resists Water0%6.8 turns
- Resists Earth0%6.8 turns
- Resists Nature0%6.8 turns
- Resists Shadow-6.9%7.5 turns · weakness
- Resists Light-1.4%7 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 7.2 turns.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 7.5 turns.
- No healing.
- Relies on Nocturnal Burn (Apprentice of Death).
How the game goes
- Turn 2: first bonuses (The Inventor).
- Turn 5: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 7: damage peak (934).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
The InventorWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedTransition
Nebular AristocratWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+10%).
RecommendedShadow Heart
LumsStart the game with the "Shadowheart" passive
RecommendedHow it wins
Generation
The Inventor (+8 everywhere); Lums (+9 Light, +9 Shadow). First bonuses on turn 2.
Damage
Nocturnal Burn (Apprentice of Death): 81% of the damage; Rainbow (The Inventor): 13% of the damage. 2,960 useful damage, opponent eliminated in 7.2 turns.
Survival
No healing: with 4,728 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 276 damage
See the rest of the planCollapse the plan+8 turns
04Turn 4110 damage
06Turn 6176 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.