Radiant Shinobi + Thorn of Love

Radiant Shinobi + Thorn of Love (with Ephial and Nebular Aristocrat) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Midrange deck in Light and Earth, estimated elimination in 9.6 turns; first Tox to aim for: Ancient Healing on turn 2.

Advanced collectionMidrangeLightEarth
CTier60.6% · Relative indexv1.23

By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Ephial

Light · Legendary

  1. Astral TackleabilityDeck core
  2. Planet HealabilityDeck core
  3. Replace : ResetT6
    to buy

Thorn of Love

Earth · Common

  1. WisdomabilityDeck core
  2. toxDeck core
  3. Free slotT8
    to buy

Radiant Shinobi

Light · Rare

  1. Yellow LightningabilityDeck core
  2. Kung‑FuabilityDeck core
  3. Free slotT4
    to buy

Nebular Aristocrat

Light · Common

  1. Cosmic MasqueradeabilityDeck core
  2. Free slotT2
    to buy
  3. Free slotT10
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings421 Spamtons generated+71% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 61 SpamtonsAncient Healing
  2. T4Luck 4 · 176 SpamtonsMultiplier
  3. T6Luck 6 · 245 SpamtonsLightheart
  4. T8Luck 8 · 360 SpamtonsLightheart
  5. T10Luck 10 · 421 SpamtonsBerserk
T2

Ancient Healing

Nebular Aristocrat · Common

+3.1%
T4

Multiplier

Radiant Shinobi · Rare

+9.4%
T6

Lightheart

Ephial · Rare

Replace : Reset

+7.5%
T8

Lightheart

Thorn of Love · Epic

+35.6%
T10

Berserk

Nebular Aristocrat · Epic

+15.5%

Expected value of a random purchase, before → after this plan: +0.7% → +0%

Avoid for this deck

Waterheart · Shadowheart · Fireheart · Natureheart · Erosion · Inversion · Shapeshifter · Optimisation · Poison · Reset · Revenge

Theoretical score10,930
Estimated elimination9.6 turns
Effective HP4,155
Healing919
Spamtons / turn29

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -1.9% · 9.8 turnsSecond +1.9% · 9.7 turns

Strengths

  • Eliminates the opponent in 9.6 turns.
  • 919 healing over the game.

Weak spots

  • Struggles against a deck resisting Light: elimination in 10 turns.
  • Struggles against a deck resisting Earth: elimination in 9.7 turns.
  • Only one generator: Thorn of Love.

How the game goes

  1. Turn 1: first bonuses (Thorn of Love).
  2. Turn 5: first big hit, Yellow Lightning (Radiant Shinobi).
  3. Turn 10: damage peak (1,496).
  4. Turn 10: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Focus

Ephial

At the start of each turn, this card has a 25% chance to gain Taunt.

Recommended

Weaken

Thorn of Love

Reduces the elemental resistances of all enemy cards by (-1%) per turn

Recommended

Multicolor

Radiant Shinobi

Gains (+1) in each element with every attack from this card

Recommended

Transition

Nebular Aristocrat

When this card is permanently killed, it comes back to life with the "Random Metamorph" passive.

Recommended
Adapt in the workshop

How it wins

Generation

Thorn of Love (+14 Earth, +14 Nature, +14 Light). First bonuses on turn 1.

Damage

Yellow Lightning (Radiant Shinobi): 55% of the damage; Kung‑Fu (Radiant Shinobi): 38% of the damage. 2,920 useful damage, opponent eliminated in 9.6 turns.

Survival

919 healing over the game, mostly from Ephial. 4,155 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 10 damage
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
02Turn 20 damage
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
See the rest of the planCollapse the plan+8 turns
03Turn 30 damage
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
04Turn 488 damage
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Ephial
Astral TackleEphial
88 damage
05Turn 51,122 damage
Ephial
Planet HealEphial
+509
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
Radiant Shinobi
Yellow LightningRadiant Shinobi
734 damage
Radiant Shinobi
Kung‑FuRadiant Shinobi
388 damage
06Turn 60 damage
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
07Turn 70 damage
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
08Turn 8127 damage
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Ephial
Astral TackleEphial
127 damage
09Turn 9Abilities on cooldown.

Abilities on cooldown.

10Turn 101,496 damage
Ephial
Planet HealEphial
+735
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Radiant Shinobi
Yellow LightningRadiant Shinobi
818 damage
Radiant Shinobi
Kung‑FuRadiant Shinobi
678 damage