- Astral TackleabilityDeck core
- Planet HealabilityDeck core
- Replace : ResetT6to buy
Radiant Shinobi + Thorn of Love
Radiant Shinobi + Thorn of Love (with Ephial and Nebular Aristocrat) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Midrange deck in Light and Earth, estimated elimination in 9.6 turns; first Tox to aim for: Ancient Healing on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- WisdomabilityDeck core
- toxDeck core
- Free slotT8to buy
- Yellow LightningabilityDeck core
- Kung‑FuabilityDeck core
- Free slotT4to buy
- Cosmic MasqueradeabilityDeck core
- Free slotT2to buy
- Free slotT10to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Ancient Healing
- T4Multiplier
- T6Lightheart
- T8Lightheart
- T10Berserk
Ancient Healing
Nebular Aristocrat · Common
Multiplier
Radiant Shinobi · Rare
Lightheart
Ephial · Rare
Replace : Reset
Lightheart
Thorn of Love · Epic
Berserk
Nebular Aristocrat · Epic
Expected value of a random purchase, before → after this plan: +0.7% → +0%
Avoid for this deck
Waterheart · Shadowheart · Fireheart · Natureheart · Erosion · Inversion · Shapeshifter · Optimisation · Poison · Reset · Revenge
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -1.9% · 9.8 turnsSecond +1.9% · 9.7 turns
- Fragile deck+6.1%8.9 turns · strength
- Tank deck-26.9%13.2 turns · weakness
- Resists Fire0%9.2 turns
- Resists Water0%9.2 turns
- Resists Earth-6.9%9.7 turns · weakness
- Resists Nature-0.2%9.2 turns
- Resists Shadow0%9.2 turns
- Resists Light-9.3%10 turns · weakness
Strengths
- Eliminates the opponent in 9.6 turns.
- 919 healing over the game.
Weak spots
- Struggles against a deck resisting Light: elimination in 10 turns.
- Struggles against a deck resisting Earth: elimination in 9.7 turns.
- Only one generator: Thorn of Love.
How the game goes
- Turn 1: first bonuses (Thorn of Love).
- Turn 5: first big hit, Yellow Lightning (Radiant Shinobi).
- Turn 10: damage peak (1,496).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Focus
EphialAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedWeaken
Thorn of LoveReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedMulticolor
Radiant ShinobiGains (+1) in each element with every attack from this card
RecommendedTransition
Nebular AristocratWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedHow it wins
Generation
Thorn of Love (+14 Earth, +14 Nature, +14 Light). First bonuses on turn 1.
Damage
Yellow Lightning (Radiant Shinobi): 55% of the damage; Kung‑Fu (Radiant Shinobi): 38% of the damage. 2,920 useful damage, opponent eliminated in 9.6 turns.
Survival
919 healing over the game, mostly from Ephial. 4,155 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 20 damage
See the rest of the planCollapse the plan+8 turns
04Turn 488 damage
05Turn 51,122 damage
06Turn 60 damage
09Turn 9Abilities on cooldown.
Abilities on cooldown.