- CocoonabilityDeck core
- CaterpillarabilityDeck core
- ButterflyabilityDeck core
Gabriel + Verdelune
Gabriel + Verdelune (with Marineflower and Blade of the Forest) is part of the SPAM 1.28.1 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck in Nature, estimated elimination in 9.5 turns; first Tox to aim for: Natureheart on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Multi-FoliageabilityDeck core
- TruceabilityDeck core
- toxDeck core
- Whistling finabilityDeck core
- SeabedabilityDeck core
- Free slotT2to buy
- PincersabilityDeck core
- Critical RecoveryabilityDeck core
- Free slotT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Natureheart
- T4Natureheart
- T6skip
- T8skip
- T10skip
Natureheart
Marineflower · Common
Natureheart
Blade of the Forest · Rare
Expected value of a random purchase, before → after this plan: +7.2% → +0%
Avoid for this deck
Bomba · Shadowheart · Fireheart · Lightheart · Earthheart · Shapeshifter · Optimisation · Phoenix · Revenge · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +4.5% · 10.3 turnsSecond -4.5% · 11.4 turns
- Fragile deck+31%8 turns · strength
- Tank deck-28.1%14.1 turns · weakness
- Resists Fire0%10.4 turns
- Resists Water-0.1%10.4 turns
- Resists Earth0%10.4 turns
- Resists Nature-26.2%13.7 turns · weakness
- Resists Shadow0%10.4 turns
- Resists Light0%10.4 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 9.5 turns.
- 1,399 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 13.7 turns.
- Relies on Multi-Foliage (Verdelune).
How the game goes
- Turn 1: first bonuses (Marineflower).
- Turn 6: first big hit, Multi-Foliage (Verdelune).
- Turn 9: damage peak (1,488).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
GabrielWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedCritical
VerdeluneCritical bonus (+10%).
RecommendedPiercing
MarineflowerAll your cards' critical and accuracy increase by (+1%) per turn
RecommendedNature Heart
Blade of the ForestStart the game with the "Natureheart" passive
RecommendedHow it wins
Generation
Marineflower (+10 Water, +10 Nature); Gabriel (+30 Nature). First bonuses on turn 1.
Damage
Multi-Foliage (Verdelune): 69% of the damage; Whistling fin (Marineflower): 12% of the damage. 3,040 useful damage, opponent eliminated in 9.5 turns.
Survival
1,399 healing over the game, mostly from Blade of the Forest and Verdelune. 5,079 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.