Marineflower
Marineflower
1Whistling fin
2Seabed
600/600
6

Marineflower

BWater · Common · Standard

600HP6Spamtons / turn

Three unlockable talents · one active
  1. Talent 1Piercing

    All your cards' critical and accuracy increase by (+1%) per turn

  2. Talent 3Increasing Error

    Each time this card attacks, a random enemy card loses 3% accuracy

Three ability slots
  1. Whistling finability · Cooldown 1

    Deal 10 Water damage + Water bonus (+2) on critical hit Deal 10 Nature damage + Nature bonus (+2) on critical hit

    1
  2. Seabedability · Cooldown 2

    Accuracy (+12%)

    2
  3. Free slotOpen to a shop Tox

Illustration byKrackdur

Full card details

Illustration by Krackdur

WaterCommon#119

Marineflower

Support
600Health points
6Spamtons / turn
#49Rank / 127
Attack60
Generation73
Defense19
Support76
Control39
Economy35

Percentile ranks across the card pool: 100 represents the top of the ranking for that metric.

Abilities

Whistling fin

1 turn

Deal 10 Water damage + Water bonus (+2) on critical hit Deal 10 Nature damage + Nature bonus (+2) on critical hit

Accuracy 50%Critical 50%

Seabed

2 turns

Accuracy (+12%)

Accuracy 100%Critical 0%

Talents

Piercing

All your cards' critical and accuracy increase by (+1%) per turn

Δ 195.6 · Theoretical score

Increasing Error

Each time this card attacks, a random enemy card loses 3% accuracy

Δ 28.8 · Theoretical score

Resistances

5%Fire
5%Water
5%Earth
5%Nature
5%Shadow
5%Light
Creature · Lumethia

Beyond the card

Now that the world seems to have regained its elemental balance, nature and its adaptation to the environment can be observed as never before. Along the western coasts of Lumethia, one can see clusters of algae coming from the Ocean of the Depths. These beaches are off-limits because of very aggressive Marineflowers that may have settled there. These sea eels are quite feared by fishermen. However, they are a delicacy, a specialty of the ports of Lumethia.

Better together

The most promising partners according to the model.