Gabriel + Verdelune

Gabriel + Verdelune (with Pyrocock and Marineflower) is the 20th deck with an advanced collection in the SPAM 1.28.1 tier list at Celeste · Legend (tier C) and keeps that tier in all three ranks with these talents. Elemental ramp deck in Nature, estimated elimination in 10 turns; first Tox to aim for: Reflection on turn 2.

Advanced collectionElemental rampNature
CTier55.1% · Relative indexv1.28.1

By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Gabriel

Nature · Epic

  1. CocoonabilityDeck core
  2. CaterpillarabilityDeck core
  3. ButterflyabilityDeck core

Verdelune

Nature · Legendary

  1. Multi-FoliageabilityDeck core
  2. TruceabilityDeck core
  3. toxDeck core

Pyrocock

Fire · Rare

  1. CacophonyabilityDeck core
  2. Cry of the PerchabilityDeck core
  3. Replace : ResetT4
    to buy

Marineflower

Water · Common

  1. Whistling finabilityDeck core
  2. SeabedabilityDeck core
  3. Free slotT2
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings341 Spamtons generated+28.9% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 55 SpamtonsReflection
  2. T4Luck 4 · 114 SpamtonsNatureheart
  3. T6Luck 6 · 227 Spamtonsskip
  4. T8Luck 8 · 282 Spamtonsskip
  5. T10Luck 10 · 341 Spamtonsskip
T2

Reflection

Marineflower · Common

+8.3%
T4

Natureheart

Pyrocock · Rare

Replace : Reset

+20.6%

Expected value of a random purchase, before → after this plan: +10% → +0%

Avoid for this deck

Camouflage · Waterheart · Shadowheart · Lightheart · Earthheart · Shapeshifter · Reset · Revenge · Temporality

Theoretical score10,908
Estimated elimination10 turns
Effective HP7,362
Healing375
Spamtons / turn26

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -4.4% · 11.1 turnsSecond +4.4% · 10.3 turns

Strengths

  • 3 cards generate bonuses.
  • Eliminates the opponent in 10 turns.
  • 375 healing over the game.

Weak spots

  • Struggles against a deck resisting Nature: elimination in 14.1 turns.
  • Struggles against a deck resisting Fire: elimination in 10.1 turns.

How the game goes

  1. Turn 1: first bonuses (Marineflower).
  2. Turn 6: first big hit, Multi-Foliage (Verdelune).
  3. Turn 9: damage peak (1,032).
  4. Turn 10: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Gabriel

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Critical

Verdelune

Critical bonus (+10%).

Recommended

Soul Vitality

Pyrocock

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Piercing

Marineflower

All your cards' critical and accuracy increase by (+1%) per turn

Recommended
Adapt in the workshop

How it wins

Generation

Marineflower (+6 Water, +6 Nature); Gabriel (+30 Nature); Pyrocock (+8 Fire, +8 Nature). First bonuses on turn 1.

Damage

Multi-Foliage (Verdelune): 50% of the damage; Cry of the Perch (Pyrocock): 32% of the damage. 3,040 useful damage, opponent eliminated in 10 turns.

Survival

375 healing over the game, mostly from Verdelune. 7,362 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 145 damage
Marineflower
Whistling finMarineflower
15 damageWater +1 · Nature +1
Pyrocock
Cry of the PerchPyrocock
30 damage
02Turn 247 damage
Marineflower
SeabedMarineflower
Marineflower
Whistling finMarineflower
16 damageWater +1 · Nature +1
Pyrocock
Cry of the PerchPyrocock
31 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3262 damage
Gabriel
CocoonGabriel
31 damageNature +5
Verdelune
Multi-FoliageVerdelune
171 damage
Marineflower
Whistling finMarineflower
21 damageWater +1 · Nature +1
Pyrocock
Cry of the PerchPyrocock
39 damage
04Turn 462 damage
Verdelune
TruceVerdelune
+115
Marineflower
SeabedMarineflower
Marineflower
Whistling finMarineflower
22 damageWater +1 · Nature +1
Pyrocock
Cry of the PerchPyrocock
40 damage
05Turn 5195 damage
Gabriel
CaterpillarGabriel
107 damageNature +10
Marineflower
Whistling finMarineflower
32 damageWater +1 · Nature +1
Pyrocock
Cry of the PerchPyrocock
56 damage
06Turn 6734 damage
Pyrocock
CacophonyPyrocock
Fire +8 · Nature +8
Marineflower
SeabedMarineflower
Verdelune
Multi-FoliageVerdelune
558 damage
Marineflower
Whistling finMarineflower
40 damageWater +1 · Nature +1
Pyrocock
Cry of the PerchPyrocock
136 damage
07Turn 7137 damage
Pyrocock
Cry of the PerchPyrocock
137 damage
08Turn 8489 damage
Verdelune
TruceVerdelune
+260
Gabriel
ButterflyGabriel
313 damageNature +15
Pyrocock
Cry of the PerchPyrocock
176 damage
09Turn 91,032 damage
Verdelune
Multi-FoliageVerdelune
854 damage
Pyrocock
Cry of the PerchPyrocock
178 damage
10Turn 10180 damage
Pyrocock
Cry of the PerchPyrocock
180 damage