- ConflagrationabilityKeep
- Free slotT2to buy
- Free slotT4to buy
Ramp Fire / Earth · Pyro
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- ProtectabilityReplaceable
- EarthguardabilityReplaceable
- BoostguardabilityKeep
- Breath of FlamesabilityKeep
- BlazeabilityKeep
- Free slotT6to buy
- AdventureabilityKeep
- Replace : ShadowheartT8to buy
- toxReplaceable
Tox priorities
Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.
Reset
Pyro · Epic
Multiplier
Pyro · Rare
Fireheart
Fire Spirit · Rare
Berserk
Rob the Adventurer · Rare
Replace : Shadowheart
Expected value of a random purchase, before → after this plan: +1.6% → +0.2%
Avoid for this deck
Waterheart · Shadowheart · Lightheart · Natureheart · Earthheart · Backlash · Random shapeshifter · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck+7.3%6.2 turns · strength
- Tank deck-8.4%8 turns · weakness
- Resists Fire-8.7%8.1 turns · weakness
- Resists Water0%7.1 turns
- Resists Earth0%7.1 turns
- Resists Nature0%7.1 turns
- Resists Shadow0%7.1 turns
- Resists Light0%7.1 turns
Strengths
- 3 cards with active generation.
- Estimated elimination in 7.1 turns.
Watch points
- Sensitive to Fire resistance: -9% score, elimination in 8.1 turns against that profile.
- No healing in the simulation.
- No control recorded by the model.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Fire / Earth axes.
- 03Simulated damage peak: turn 8.
- 04Estimated elimination: 7.1 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Crit Sphere
PyroIncreases this card's critical chance by (+2%) each turn
RecommendedShared Shield
Yotaru, LeafguardIncreases the elemental resistances of all allied cards by (+10%).
RecommendedFire Heart
Fire SpiritStart the game with the "Fireheart" passive
RecommendedInscribed
Rob the AdventurerThe card is immune to Vanish effects
RecommendedWhy it works
Start the engine
Pyro, Fire Spirit, Rob the Adventurer feed the composition with bonuses. The main axes are Fire / Earth / Shadow. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
Pyro + Fire Spirit have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 7.1 turns. Check the curve to see when the investment pays off.
Protect the composition
Yotaru, Leafguard provide support or control tools. The model estimates 2,890 effective HP and 0 healing. Healing is limited: check whether the offensive tempo fits your plan.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 169 damage
02Turn 2147 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3210 damage
04Turn 4350 damage
05Turn 5453 damage
06Turn 6669 damage
07Turn 7824 damage
08Turn 81,090 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.