Ramp Fire / Earth · Pyro

Four cards. A shared purpose.

AccessibleElemental rampFireEarth
ATier84.4% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Pyro

Fire · Common

  1. ConflagrationabilityKeep
  2. Free slotT2
    to buy
  3. Free slotT4
    to buy

Yotaru, Leafguard

Nature · Common

  1. ProtectabilityReplaceable
  2. EarthguardabilityReplaceable
  3. BoostguardabilityKeep

Fire Spirit

Fire · Common

  1. Breath of FlamesabilityKeep
  2. BlazeabilityKeep
  3. Free slotT6
    to buy

Rob the Adventurer

Earth · Common

  1. AdventureabilityKeep
  2. Replace : ShadowheartT8
    to buy
  3. toxReplaceable

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

4 shop openings212 Spamtons generated+29.5% Plan potential
T2

Reset

Pyro · Epic

+12.5%
T4

Multiplier

Pyro · Rare

+7.3%
T6

Fireheart

Fire Spirit · Rare

+6.2%
T8

Berserk

Rob the Adventurer · Rare

Replace : Shadowheart

+3.5%

Expected value of a random purchase, before → after this plan: +1.6% → +0.2%

Avoid for this deck

Waterheart · Shadowheart · Lightheart · Natureheart · Earthheart · Backlash · Random shapeshifter · Temporality

Theoretical score12,926
Estimated elimination7.1 turns
Effective HP2,890
Healing0

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 3 cards with active generation.
  • Estimated elimination in 7.1 turns.

Watch points

  • Sensitive to Fire resistance: -9% score, elimination in 8.1 turns against that profile.
  • No healing in the simulation.
  • No control recorded by the model.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Fire / Earth axes.
  3. 03Simulated damage peak: turn 8.
  4. 04Estimated elimination: 7.1 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Crit Sphere

Pyro

Increases this card's critical chance by (+2%) each turn

Recommended

Shared Shield

Yotaru, Leafguard

Increases the elemental resistances of all allied cards by (+10%).

Recommended

Fire Heart

Fire Spirit

Start the game with the "Fireheart" passive

Recommended

Inscribed

Rob the Adventurer

The card is immune to Vanish effects

Recommended
Adapt in the workshop

Why it works

Start the engine

Pyro, Fire Spirit, Rob the Adventurer feed the composition with bonuses. The main axes are Fire / Earth / Shadow. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Pyro + Fire Spirit have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 7.1 turns. Check the curve to see when the investment pays off.

Protect the composition

Yotaru, Leafguard provide support or control tools. The model estimates 2,890 effective HP and 0 healing. Healing is limited: check whether the offensive tempo fits your plan.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 169 damage
Yotaru, Leafguard
ProtectYotaru, Leafguard
Rob the Adventurer
AdventureRob the Adventurer
Fire Spirit
BlazeFire Spirit
Fire +1
Pyro
ConflagrationPyro
56Fire +1
Fire Spirit
Breath of FlamesFire Spirit
13Fire +1
02Turn 2147 damage
Yotaru, Leafguard
EarthguardYotaru, Leafguard
Yotaru, Leafguard
ProtectYotaru, Leafguard
Rob the Adventurer
AdventureRob the Adventurer
Yotaru, Leafguard
BoostguardYotaru, Leafguard
Fire Spirit
BlazeFire Spirit
Fire +1
Pyro
ConflagrationPyro
131Fire +1
Fire Spirit
Breath of FlamesFire Spirit
16Fire +1
See the rest of the planCollapse the plan+8 turns
03Turn 3210 damage
Yotaru, Leafguard
ProtectYotaru, Leafguard
Rob the Adventurer
AdventureRob the Adventurer
Fire Spirit
BlazeFire Spirit
Fire +1
Pyro
ConflagrationPyro
190Fire +1
Fire Spirit
Breath of FlamesFire Spirit
20Fire +1
04Turn 4350 damage
Yotaru, Leafguard
EarthguardYotaru, Leafguard
Yotaru, Leafguard
ProtectYotaru, Leafguard
Rob the Adventurer
AdventureRob the Adventurer
Yotaru, Leafguard
BoostguardYotaru, Leafguard
Fire Spirit
BlazeFire Spirit
Fire +1
Pyro
ConflagrationPyro
326Fire +1
Fire Spirit
Breath of FlamesFire Spirit
24Fire +1
05Turn 5453 damage
Yotaru, Leafguard
ProtectYotaru, Leafguard
Rob the Adventurer
AdventureRob the Adventurer
Fire Spirit
BlazeFire Spirit
Fire +1
Pyro
ConflagrationPyro
426Fire +1
Fire Spirit
Breath of FlamesFire Spirit
27Fire +1
06Turn 6669 damage
Yotaru, Leafguard
EarthguardYotaru, Leafguard
Yotaru, Leafguard
ProtectYotaru, Leafguard
Rob the Adventurer
AdventureRob the Adventurer
Yotaru, Leafguard
BoostguardYotaru, Leafguard
Fire Spirit
BlazeFire Spirit
Fire +1
Pyro
ConflagrationPyro
638Fire +1
Fire Spirit
Breath of FlamesFire Spirit
31Fire +1
07Turn 7824 damage
Yotaru, Leafguard
ProtectYotaru, Leafguard
Rob the Adventurer
AdventureRob the Adventurer
Fire Spirit
BlazeFire Spirit
Fire +1
Pyro
ConflagrationPyro
789Fire +1
Fire Spirit
Breath of FlamesFire Spirit
35Fire +1
08Turn 81,090 damage
Yotaru, Leafguard
EarthguardYotaru, Leafguard
Yotaru, Leafguard
ProtectYotaru, Leafguard
Rob the Adventurer
AdventureRob the Adventurer
Yotaru, Leafguard
BoostguardYotaru, Leafguard
Fire Spirit
BlazeFire Spirit
Fire +1
Pyro
ConflagrationPyro
1,090Fire +1
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.