Midrange Fire · Pyro

Four cards. A shared purpose.

AccessibleMidrangeFire
BTier74.1% · Relative indexv1.19
Not in the current tier list · This composition was ranked by an earlier analysis. It is still evaluated with today’s engine, but it no longer appears in the tier list.See the current tier list

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Fire Spirit

Fire · Common

  1. Breath of FlamesabilityKeep
  2. BlazeabilityKeep
  3. Free slot
    Nothing worth buying

Pyro

Fire · Common

  1. ConflagrationabilityKeep
  2. Free slot
    Nothing worth buying
  3. Free slot
    Nothing worth buying

Prisoner of the Machine

Fire · Common

  1. ExplosionabilityKeep
  2. EmberguardabilityKeep
  3. Free slot
    Nothing worth buying

Yotaru, Leafguard

Nature · Common

  1. ProtectabilityKeep
  2. EarthguardabilityKeep
  3. BoostguardabilityKeep
Theoretical score10,568
Estimated elimination9 turns
Effective HP4,154
Healing-900

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 2 cards with active generation.
  • Estimated elimination in 9 turns.

Watch points

  • Sensitive to Fire resistance: -11% score, elimination in 10.8 turns against that profile.
  • No control recorded by the model.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Fire axes.
  3. 03Simulated damage peak: turn 8.
  4. 04Estimated elimination: 9 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Cavalry

Fire Spirit

Increases the max HP of all other allied cards by (+150)

Recommended

Crit Sphere

Pyro

Increases this card's critical chance by (+2%) each turn

Recommended

Punching Bag

Prisoner of the Machine

Start the game with the "Punching Bag" passive

Recommended

Shared Shield

Yotaru, Leafguard

Increases the elemental resistances of all allied cards by (+10%).

Recommended
Adapt in the workshop

Why it works

Start the engine

Fire Spirit, Pyro feed the composition with bonuses. The main axes are Fire. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Pyro + Prisoner of the Machine have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.

Protect the composition

Prisoner of the Machine, Yotaru, Leafguard provide support or control tools. The model estimates 4,154 effective HP and -900 healing. Healing is limited: check whether the offensive tempo fits your plan.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 166 damage
Yotaru, Leafguard
ProtectYotaru, Leafguard
Fire Spirit
BlazeFire Spirit
Fire +1
Pyro
ConflagrationPyro
43Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
11
Fire Spirit
Breath of FlamesFire Spirit
12Fire +1
02Turn 2135 damage
Yotaru, Leafguard
EarthguardYotaru, Leafguard
Yotaru, Leafguard
ProtectYotaru, Leafguard
Fire Spirit
BlazeFire Spirit
Fire +1
Yotaru, Leafguard
BoostguardYotaru, Leafguard
Pyro
ConflagrationPyro
91Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
29
Fire Spirit
Breath of FlamesFire Spirit
15Fire +1
See the rest of the planCollapse the plan+8 turns
03Turn 3185 damage
Prisoner of the Machine
EmberguardPrisoner of the Machine
Yotaru, Leafguard
ProtectYotaru, Leafguard
Fire Spirit
BlazeFire Spirit
Fire +1
Pyro
ConflagrationPyro
113Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
53
Fire Spirit
Breath of FlamesFire Spirit
19Fire +1
04Turn 4301 damage
Yotaru, Leafguard
EarthguardYotaru, Leafguard
Yotaru, Leafguard
ProtectYotaru, Leafguard
Fire Spirit
BlazeFire Spirit
Fire +1
Yotaru, Leafguard
BoostguardYotaru, Leafguard
Pyro
ConflagrationPyro
193Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
86
Fire Spirit
Breath of FlamesFire Spirit
22Fire +1
05Turn 5385 damage
Yotaru, Leafguard
ProtectYotaru, Leafguard
Fire Spirit
BlazeFire Spirit
Fire +1
Pyro
ConflagrationPyro
232Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
127
Fire Spirit
Breath of FlamesFire Spirit
26Fire +1
06Turn 6495 damage
Yotaru, Leafguard
EarthguardYotaru, Leafguard
Prisoner of the Machine
EmberguardPrisoner of the Machine
Yotaru, Leafguard
ProtectYotaru, Leafguard
Yotaru, Leafguard
BoostguardYotaru, Leafguard
Pyro
ConflagrationPyro
329Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
166
07Turn 7567 damage
Yotaru, Leafguard
ProtectYotaru, Leafguard
Pyro
ConflagrationPyro
360Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
207
08Turn 8570 damage
Yotaru, Leafguard
EarthguardYotaru, Leafguard
Yotaru, Leafguard
ProtectYotaru, Leafguard
Yotaru, Leafguard
BoostguardYotaru, Leafguard
Pyro
ConflagrationPyro
317Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
253
09Turn 9466 damage
Prisoner of the Machine
EmberguardPrisoner of the Machine
Yotaru, Leafguard
ProtectYotaru, Leafguard
Pyro
ConflagrationPyro
169Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
297
10Turn 10Simulation complete.

Simulation complete.