Ramp Fire · Pyro

Four cards. A shared purpose.

AccessibleElemental rampFire
CTier69.8% · Relative indexv1.19
Not in the current tier list · This composition was ranked by an earlier analysis. It is still evaluated with today’s engine, but it no longer appears in the tier list.See the current tier list

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Fire Spirit

Fire · Common

  1. Breath of FlamesabilityKeep
  2. BlazeabilityKeep
  3. Free slot
    Nothing worth buying

Pyro

Fire · Common

  1. ConflagrationabilityKeep
  2. Free slot
    Nothing worth buying
  3. Free slot
    Nothing worth buying

Prisoner of the Machine

Fire · Common

  1. ExplosionabilityKeep
  2. EmberguardabilityKeep
  3. Free slot
    Nothing worth buying
Theoretical score10,272
Estimated elimination9 turns
Effective HP4,087
Healing-900

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 3 cards with active generation.
  • Estimated elimination in 9 turns.

Watch points

  • Sensitive to Fire resistance: -14% score, elimination in 12.3 turns against that profile.
  • No control recorded by the model.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Fire axes.
  3. 03Simulated damage peak: turn 9.
  4. 04Estimated elimination: 9 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Cavalry

Fire Spirit

Increases the max HP of all other allied cards by (+150)

Recommended

Crit Sphere

Pyro

Increases this card's critical chance by (+2%) each turn

Recommended

Punching Bag

Prisoner of the Machine

Start the game with the "Punching Bag" passive

Recommended

Blue Whale

Squall, Emissary of Nightmares

Increases this card’s HP by (+200)

Recommended
Adapt in the workshop

Why it works

Start the engine

Fire Spirit, Pyro, Squall, Emissary of Nightmares feed the composition with bonuses. The main axes are Fire. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Pyro + Prisoner of the Machine have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.

Protect the composition

Prisoner of the Machine provide support or control tools. The model estimates 4,087 effective HP and -900 healing. Healing is limited: check whether the offensive tempo fits your plan.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 175 damage
Fire Spirit
BlazeFire Spirit
Fire +1
Pyro
ConflagrationPyro
48Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
13
Fire Spirit
Breath of FlamesFire Spirit
14Fire +1
02Turn 2113 damage
Fire Spirit
BlazeFire Spirit
Fire +1
Pyro
ConflagrationPyro
63Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
33
Fire Spirit
Breath of FlamesFire Spirit
17Fire +1
See the rest of the planCollapse the plan+8 turns
03Turn 3277 damage
Prisoner of the Machine
EmberguardPrisoner of the Machine
Fire Spirit
BlazeFire Spirit
Fire +1
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
53Fire +3
Pyro
ConflagrationPyro
91Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
69
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
40Light +3
Fire Spirit
Breath of FlamesFire Spirit
24Fire +1
04Turn 4248 damage
Fire Spirit
BlazeFire Spirit
Fire +1
Pyro
ConflagrationPyro
111Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
109
Fire Spirit
Breath of FlamesFire Spirit
28Fire +1
05Turn 5320 damage
Fire Spirit
BlazeFire Spirit
Fire +1
Pyro
ConflagrationPyro
131Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
157
Fire Spirit
Breath of FlamesFire Spirit
32Fire +1
06Turn 6487 damage
Prisoner of the Machine
EmberguardPrisoner of the Machine
Pyro
ConflagrationPyro
144Fire +1
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
76Fire +3
Prisoner of the Machine
ExplosionPrisoner of the Machine
222
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
45Light +3
07Turn 7445 damage
Pyro
ConflagrationPyro
170Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
275
08Turn 8455 damage
Pyro
ConflagrationPyro
123Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
332
09Turn 9635 damage
Prisoner of the Machine
EmberguardPrisoner of the Machine
Pyro
ConflagrationPyro
130Fire +1
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
90Fire +3
Prisoner of the Machine
ExplosionPrisoner of the Machine
415
10Turn 10Simulation complete.

Simulation complete.