- ExplosionabilityKeep
- EmberguardabilityReplaceable
- Free slotT2to buy
Midrange Fire · Pyro
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Breath of FlamesabilityKeep
- BlazeabilityKeep
- Free slotT4to buy
- ConflagrationabilityKeep
- Free slotT6to buy
- Free slotT8to buy
- Allied FireabilityKeep
- IgnitionabilityKeep
- Free slotto buy
Tox priorities
Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.
AoE
Prisoner of the Machine · Rare
Fireheart
Fire Spirit · Rare
Stun
Pyro · Legendary
Eternity
Pyro · Legendary
Expected value of a random purchase, before → after this plan: +1.5% → +0.1%
Avoid for this deck
Brutal · Waterheart · Shadowheart · Lightheart · Natureheart · Earthheart · Backlash · Erosion · Random shapeshifter · Mimicry · Mystery · Poison · Reset · Revenge · Punching Bag · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck+11.2%8 turns · strength
- Tank deck-13.8%12.3 turns · weakness
- Resists Fire-14%12.3 turns · weakness
- Resists Water0%9 turns
- Resists Earth0%9 turns
- Resists Nature0%9 turns
- Resists Shadow0%9 turns
- Resists Light0%9 turns
Strengths
- 2 cards with active generation.
- Estimated elimination in 9 turns.
Watch points
- Sensitive to Fire resistance: -14% score, elimination in 12.3 turns against that profile.
- No control recorded by the model.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Fire axes.
- 03Simulated damage peak: turn 7.
- 04Estimated elimination: 9 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Punching Bag
Prisoner of the MachineStart the game with the "Punching Bag" passive
RecommendedCavalry
Fire SpiritIncreases the max HP of all other allied cards by (+150)
RecommendedEternalized
PyroThe card is immune to Eternity effects
RecommendedShared Shield
KeriaIncreases the elemental resistances of all allied cards by (+10%).
RecommendedWhy it works
Start the engine
Fire Spirit, Pyro feed the composition with bonuses. The main axes are Fire. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
Pyro + Prisoner of the Machine have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.
Protect the composition
Prisoner of the Machine, Keria provide support or control tools. The model estimates 3,697 effective HP and -900 healing. Healing is limited: check whether the offensive tempo fits your plan.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 165 damage
02Turn 2104 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3198 damage
04Turn 4277 damage
05Turn 5355 damage
06Turn 6475 damage
09Turn 9533 damage
10Turn 10Simulation complete.
Simulation complete.