Midrange Fire · Pyro

Four cards. A shared purpose.

AccessibleMidrangeFire
BTier71.9% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Prisoner of the Machine

Fire · Common

  1. ExplosionabilityKeep
  2. EmberguardabilityReplaceable
  3. Free slotT2
    to buy

Fire Spirit

Fire · Common

  1. Breath of FlamesabilityKeep
  2. BlazeabilityKeep
  3. Free slotT4
    to buy

Pyro

Fire · Common

  1. ConflagrationabilityKeep
  2. Free slotT6
    to buy
  3. Free slotT8
    to buy

Keria

Fire · Rare

  1. Allied FireabilityKeep
  2. IgnitionabilityKeep
  3. Free slot
    to buy

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

4 shop openings185 Spamtons generated+27.2% Plan potential
T2

AoE

Prisoner of the Machine · Rare

+11.4%
T4

Fireheart

Fire Spirit · Rare

+11.3%
T6

Stun

Pyro · Legendary

+3.2%
T8

Eternity

Pyro · Legendary

+1.3%

Expected value of a random purchase, before → after this plan: +1.5% → +0.1%

Avoid for this deck

Brutal · Waterheart · Shadowheart · Lightheart · Natureheart · Earthheart · Backlash · Erosion · Random shapeshifter · Mimicry · Mystery · Poison · Reset · Revenge · Punching Bag · Avenger

Theoretical score10,381
Estimated elimination9 turns
Effective HP3,697
Healing-900

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 2 cards with active generation.
  • Estimated elimination in 9 turns.

Watch points

  • Sensitive to Fire resistance: -14% score, elimination in 12.3 turns against that profile.
  • No control recorded by the model.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Fire axes.
  3. 03Simulated damage peak: turn 7.
  4. 04Estimated elimination: 9 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Punching Bag

Prisoner of the Machine

Start the game with the "Punching Bag" passive

Recommended

Cavalry

Fire Spirit

Increases the max HP of all other allied cards by (+150)

Recommended

Eternalized

Pyro

The card is immune to Eternity effects

Recommended

Shared Shield

Keria

Increases the elemental resistances of all allied cards by (+10%).

Recommended
Adapt in the workshop

Why it works

Start the engine

Fire Spirit, Pyro feed the composition with bonuses. The main axes are Fire. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Pyro + Prisoner of the Machine have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.

Protect the composition

Prisoner of the Machine, Keria provide support or control tools. The model estimates 3,697 effective HP and -900 healing. Healing is limited: check whether the offensive tempo fits your plan.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 165 damage
Fire Spirit
BlazeFire Spirit
Fire +1
Pyro
ConflagrationPyro
42Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
11
Fire Spirit
Breath of FlamesFire Spirit
12Fire +1
02Turn 2104 damage
Keria
IgnitionKeria
Fire Spirit
BlazeFire Spirit
Fire +1
Pyro
ConflagrationPyro
57Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
31
Fire Spirit
Breath of FlamesFire Spirit
16Fire +1
See the rest of the planCollapse the plan+8 turns
03Turn 3198 damage
Prisoner of the Machine
EmberguardPrisoner of the Machine
Keria
Allied FireKeria
Fire Spirit
BlazeFire Spirit
Fire +1
Pyro
ConflagrationPyro
112Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
61
Fire Spirit
Breath of FlamesFire Spirit
25Fire +1
04Turn 4277 damage
Keria
IgnitionKeria
Fire Spirit
BlazeFire Spirit
Fire +1
Pyro
ConflagrationPyro
143Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
102
Fire Spirit
Breath of FlamesFire Spirit
32Fire +1
05Turn 5355 damage
Fire Spirit
BlazeFire Spirit
Fire +1
Pyro
ConflagrationPyro
169Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
148
Fire Spirit
Breath of FlamesFire Spirit
38Fire +1
06Turn 6475 damage
Prisoner of the Machine
EmberguardPrisoner of the Machine
Keria
Allied FireKeria
Keria
IgnitionKeria
Pyro
ConflagrationPyro
266Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
209
07Turn 7545 damage
Pyro
ConflagrationPyro
286Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
259
08Turn 8540 damage
Keria
IgnitionKeria
Pyro
ConflagrationPyro
214Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
326
09Turn 9533 damage
Prisoner of the Machine
EmberguardPrisoner of the Machine
Keria
Allied FireKeria
Pyro
ConflagrationPyro
142Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
391
10Turn 10Simulation complete.

Simulation complete.