Ramp Fire / Earth · Pyro

Four cards. A shared purpose.

Advanced collectionElemental rampFireEarth
CTier59.2% · Relative indexv1.19
Not in the current tier list · This composition was ranked by an earlier analysis. It is still evaluated with today’s engine, but it no longer appears in the tier list.See the current tier list

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Fire Spirit

Fire · Common

  1. Breath of FlamesabilityKeep
  2. BlazeabilityKeep
  3. Free slot
    Nothing worth buying

Ignea

Fire · Legendary

  1. IncandescenceabilityKeep
  2. SilentfireabilityKeep
  3. Free slot
    Nothing worth buying

Pyro

Fire · Common

  1. ConflagrationabilityKeep
  2. Free slot
    Nothing worth buying
  3. Free slot
    Nothing worth buying

Rob the Adventurer

Earth · Common

  1. AdventureabilityKeep
  2. toxKeep
  3. toxKeep
Theoretical score9,549
Estimated elimination11.6 turns
Effective HP3,345
Healing0

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 3 cards with active generation.
  • Control effects contributing to the model’s score.

Watch points

  • Sensitive to Fire resistance: -24% score, elimination in 16.8 turns against that profile.
  • No healing in the simulation.
  • Elimination extrapolated beyond the simulation horizon.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Fire / Earth axes.
  3. 03Simulated damage peak: turn 8.
  4. 04Estimated elimination: 11.6 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Cavalry

Fire Spirit

Increases the max HP of all other allied cards by (+150)

Recommended

Reckless

Ignea

Immediately applies "Random Metamorph" to this card and grants (+500) HP.

Recommended

Eternalized

Pyro

The card is immune to Eternity effects

Recommended

Inscribed

Rob the Adventurer

The card is immune to Vanish effects

Recommended
Adapt in the workshop

Why it works

Start the engine

Fire Spirit, Pyro, Rob the Adventurer feed the composition with bonuses. The main axes are Fire / Earth / Shadow. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Pyro + Ignea have the strongest individual offensive profiles in this composition. The deck reaches 2,419 useful simulated damage, with elimination estimated at 11.6 turns. Check the curve to see when the investment pays off.

Protect the composition

The model estimates 3,345 effective HP and 0 healing. Healing is limited: check whether the offensive tempo fits your plan.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 163 damage
Fire Spirit
BlazeFire Spirit
Fire +1
Rob the Adventurer
AdventureRob the Adventurer
Pyro
ConflagrationPyro
51Fire +1
Fire Spirit
Breath of FlamesFire Spirit
12Fire +1
02Turn 293 damage
Fire Spirit
BlazeFire Spirit
Fire +1
Rob the Adventurer
AdventureRob the Adventurer
Pyro
ConflagrationPyro
78Fire +1
Fire Spirit
Breath of FlamesFire Spirit
15Fire +1
See the rest of the planCollapse the plan+8 turns
03Turn 3128 damage
Ignea
SilentfireIgnea
Fire Spirit
BlazeFire Spirit
Fire +1
Rob the Adventurer
AdventureRob the Adventurer
Pyro
ConflagrationPyro
111Fire +1
Fire Spirit
Breath of FlamesFire Spirit
17Fire +1
04Turn 4333 damage
Fire Spirit
BlazeFire Spirit
Fire +1
Rob the Adventurer
AdventureRob the Adventurer
Ignea
IncandescenceIgnea
144Fire +2
Pyro
ConflagrationPyro
167Fire +1
Fire Spirit
Breath of FlamesFire Spirit
22Fire +1
05Turn 5243 damage
Fire Spirit
BlazeFire Spirit
Fire +1
Rob the Adventurer
AdventureRob the Adventurer
Pyro
ConflagrationPyro
218Fire +1
Fire Spirit
Breath of FlamesFire Spirit
25Fire +1
06Turn 6268 damage
Ignea
SilentfireIgnea
Rob the Adventurer
AdventureRob the Adventurer
Pyro
ConflagrationPyro
268Fire +1
07Turn 7314 damage
Rob the Adventurer
AdventureRob the Adventurer
Pyro
ConflagrationPyro
314Fire +1
08Turn 8573 damage
Rob the Adventurer
AdventureRob the Adventurer
Pyro
ConflagrationPyro
364Fire +1
Ignea
IncandescenceIgnea
209Fire +2
09Turn 9298 damage
Ignea
SilentfireIgnea
Rob the Adventurer
AdventureRob the Adventurer
Pyro
ConflagrationPyro
298Fire +1
10Turn 10340 damage
Rob the Adventurer
AdventureRob the Adventurer
Pyro
ConflagrationPyro
340Fire +1