Midrange Fire · Pyro

Four cards. A shared purpose.

Advanced collectionMidrangeFire
CTier59.7% · Relative indexv1.19
Not in the current tier list · This composition was ranked by an earlier analysis. It is still evaluated with today’s engine, but it no longer appears in the tier list.See the current tier list

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Fire Spirit

Fire · Common

  1. Breath of FlamesabilityKeep
  2. BlazeabilityKeep
  3. Free slot
    Nothing worth buying

Ignea

Fire · Legendary

  1. IncandescenceabilityKeep
  2. SilentfireabilityKeep
  3. Free slot
    Nothing worth buying

Pyro

Fire · Common

  1. ConflagrationabilityKeep
  2. Free slot
    Nothing worth buying
  3. Free slot
    Nothing worth buying

Prisoner of the Machine

Fire · Common

  1. ExplosionabilityKeep
  2. EmberguardabilityKeep
  3. Free slot
    Nothing worth buying
Theoretical score9,580
Estimated elimination11.9 turns
Effective HP3,975
Healing-900

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 2 cards with active generation.
  • Control effects contributing to the model’s score.

Watch points

  • Sensitive to Fire resistance: -12% score, elimination in 13.8 turns against that profile.
  • Elimination extrapolated beyond the simulation horizon.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Fire axes.
  3. 03Simulated damage peak: turn 8.
  4. 04Estimated elimination: 11.9 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Cavalry

Fire Spirit

Increases the max HP of all other allied cards by (+150)

Recommended

Reckless

Ignea

Immediately applies "Random Metamorph" to this card and grants (+500) HP.

Recommended

Crit Sphere

Pyro

Increases this card's critical chance by (+2%) each turn

Recommended

Punching Bag

Prisoner of the Machine

Start the game with the "Punching Bag" passive

Recommended
Adapt in the workshop

Why it works

Start the engine

Fire Spirit, Pyro feed the composition with bonuses. The main axes are Fire. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Pyro + Prisoner of the Machine have the strongest individual offensive profiles in this composition. The deck reaches 2,354 useful simulated damage, with elimination estimated at 11.9 turns. Check the curve to see when the investment pays off.

Protect the composition

Prisoner of the Machine provide support or control tools. The model estimates 3,975 effective HP and -900 healing. Healing is limited: check whether the offensive tempo fits your plan.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 166 damage
Fire Spirit
BlazeFire Spirit
Fire +1
Pyro
ConflagrationPyro
43Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
11
Fire Spirit
Breath of FlamesFire Spirit
12Fire +1
02Turn 2101 damage
Fire Spirit
BlazeFire Spirit
Fire +1
Pyro
ConflagrationPyro
57Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
29
Fire Spirit
Breath of FlamesFire Spirit
15Fire +1
See the rest of the planCollapse the plan+8 turns
03Turn 3143 damage
Ignea
SilentfireIgnea
Prisoner of the Machine
EmberguardPrisoner of the Machine
Fire Spirit
BlazeFire Spirit
Fire +1
Pyro
ConflagrationPyro
71Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
53
Fire Spirit
Breath of FlamesFire Spirit
19Fire +1
04Turn 4374 damage
Fire Spirit
BlazeFire Spirit
Fire +1
Ignea
IncandescenceIgnea
162Fire +2
Pyro
ConflagrationPyro
95Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
93
Fire Spirit
Breath of FlamesFire Spirit
24Fire +1
05Turn 5277 damage
Fire Spirit
BlazeFire Spirit
Fire +1
Pyro
ConflagrationPyro
113Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
136
Fire Spirit
Breath of FlamesFire Spirit
28Fire +1
06Turn 6302 damage
Ignea
SilentfireIgnea
Prisoner of the Machine
EmberguardPrisoner of the Machine
Pyro
ConflagrationPyro
125Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
177
07Turn 7356 damage
Pyro
ConflagrationPyro
136Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
220
08Turn 8633 damage
Ignea
IncandescenceIgnea
247Fire +2
Pyro
ConflagrationPyro
104Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
282
09Turn 9440 damage
Ignea
SilentfireIgnea
Prisoner of the Machine
EmberguardPrisoner of the Machine
Pyro
ConflagrationPyro
110Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
330
10Turn 1059 damage
Pyro
ConflagrationPyro
59Fire +1