- Breath of FlamesabilityKeep
- BlazeabilityKeep
- Free slotNothing worth buying
Midrange Fire · Pyro
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- IncandescenceabilityKeep
- SilentfireabilityKeep
- Free slotNothing worth buying
- ConflagrationabilityKeep
- Free slotNothing worth buying
- Free slotNothing worth buying
- ExplosionabilityKeep
- EmberguardabilityKeep
- Free slotNothing worth buying
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck+12.1%9 turns · strength
- Tank deck-11.2%13.7 turns · weakness
- Resists Fire-11.7%13.8 turns · weakness
- Resists Water0%11.9 turns
- Resists Earth0%11.9 turns
- Resists Nature0%11.9 turns
- Resists Shadow0%11.9 turns
- Resists Light0%11.9 turns
Strengths
- 2 cards with active generation.
- Control effects contributing to the model’s score.
Watch points
- Sensitive to Fire resistance: -12% score, elimination in 13.8 turns against that profile.
- Elimination extrapolated beyond the simulation horizon.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Fire axes.
- 03Simulated damage peak: turn 8.
- 04Estimated elimination: 11.9 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Cavalry
Fire SpiritIncreases the max HP of all other allied cards by (+150)
RecommendedReckless
IgneaImmediately applies "Random Metamorph" to this card and grants (+500) HP.
RecommendedCrit Sphere
PyroIncreases this card's critical chance by (+2%) each turn
RecommendedPunching Bag
Prisoner of the MachineStart the game with the "Punching Bag" passive
RecommendedWhy it works
Start the engine
Fire Spirit, Pyro feed the composition with bonuses. The main axes are Fire. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
Pyro + Prisoner of the Machine have the strongest individual offensive profiles in this composition. The deck reaches 2,354 useful simulated damage, with elimination estimated at 11.9 turns. Check the curve to see when the investment pays off.
Protect the composition
Prisoner of the Machine provide support or control tools. The model estimates 3,975 effective HP and -900 healing. Healing is limited: check whether the offensive tempo fits your plan.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.