- Roaring EmberabilityKeep
- Divine WarmthabilityKeep
- IgnitionabilityKeep
Midrange Fire · Prisoner of the Machine
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Breath of FlamesabilityKeep
- BlazeabilityKeep
- Free slotT6to buy
- ExplosionabilityKeep
- Replace : EmberguardT8to buy
- Free slotT4to buy
- IncandescenceabilityKeep
- SilentfireabilityKeep
- Free slotT2to buy
Tox priorities
Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.
Avenger
Ignea · Epic
AoE
Prisoner of the Machine · Epic
Fireheart
Fire Spirit · Rare
Multiplier
Prisoner of the Machine · Rare
Replace : Emberguard (ability)
Expected value of a random purchase, before → after this plan: +0.7% → +0.3%
Avoid for this deck
Waterheart · Shadowheart · Lightheart · Natureheart · Earthheart · Backlash · Random shapeshifter · Reset · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck+1.7%7.6 turns
- Tank deck-19.8%11.2 turns · weakness
- Resists Fire-19.8%11.4 turns · weakness
- Resists Water0%7.8 turns
- Resists Earth0%7.8 turns
- Resists Nature0%7.8 turns
- Resists Shadow0%7.8 turns
- Resists Light0%7.8 turns
Strengths
- 1 card with active generation.
- Estimated elimination in 7.8 turns.
- Control effects contributing to the model’s score.
Watch points
- Sensitive to Fire resistance: -20% score, elimination in 11.4 turns against that profile.
- Active generation concentrated on Fire Spirit.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Fire axes.
- 03Simulated damage peak: turn 8.
- 04Estimated elimination: 7.8 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Critical
Sovereign of FlamesCritical bonus (+10%).
RecommendedFire Heart
Fire SpiritStart the game with the "Fireheart" passive
RecommendedPunching Bag
Prisoner of the MachineStart the game with the "Punching Bag" passive
RecommendedUltimate Reset
IgneaThis card restores to 100% of its max HP if its attack defeats an enemy card.
RecommendedWhy it works
Start the engine
Fire Spirit feed the composition with bonuses. The main axes are Fire. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
Prisoner of the Machine + Sovereign of Flames have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 7.8 turns. Check the curve to see when the investment pays off.
Protect the composition
Sovereign of Flames, Prisoner of the Machine provide support or control tools. The model estimates 3,556 effective HP and -450 healing. Healing is limited: check whether the offensive tempo fits your plan.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 136 damage
02Turn 265 damage
See the rest of the planCollapse the plan+8 turns
03Turn 397 damage
04Turn 4664 damage
05Turn 5214 damage
06Turn 6284 damage
07Turn 7359 damage
08Turn 81,337 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.