Midrange Fire · Prisoner of the Machine

Four cards. A shared purpose.

Advanced collectionMidrangeFire
CTier69.8% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Sovereign of Flames

Fire · Legendary

  1. Roaring EmberabilityKeep
  2. Divine WarmthabilityKeep
  3. IgnitionabilityKeep

Fire Spirit

Fire · Common

  1. Breath of FlamesabilityKeep
  2. BlazeabilityKeep
  3. Free slotT6
    to buy

Prisoner of the Machine

Fire · Common

  1. ExplosionabilityKeep
  2. Replace : EmberguardT8
    to buy
  3. Free slotT4
    to buy

Ignea

Fire · Legendary

  1. IncandescenceabilityKeep
  2. SilentfireabilityKeep
  3. Free slotT2
    to buy

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

4 shop openings210 Spamtons generated+28.3% Plan potential
T2

Avenger

Ignea · Epic

+9.4%
T4

AoE

Prisoner of the Machine · Epic

+9.6%
T6

Fireheart

Fire Spirit · Rare

+3.8%
T8

Multiplier

Prisoner of the Machine · Rare

Replace : Emberguard (ability)

+5.5%

Expected value of a random purchase, before → after this plan: +0.7% → +0.3%

Avoid for this deck

Waterheart · Shadowheart · Lightheart · Natureheart · Earthheart · Backlash · Random shapeshifter · Reset · Temporality

Theoretical score11,861
Estimated elimination7.8 turns
Effective HP3,556
Healing-450

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 1 card with active generation.
  • Estimated elimination in 7.8 turns.
  • Control effects contributing to the model’s score.

Watch points

  • Sensitive to Fire resistance: -20% score, elimination in 11.4 turns against that profile.
  • Active generation concentrated on Fire Spirit.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Fire axes.
  3. 03Simulated damage peak: turn 8.
  4. 04Estimated elimination: 7.8 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Critical

Sovereign of Flames

Critical bonus (+10%).

Recommended

Fire Heart

Fire Spirit

Start the game with the "Fireheart" passive

Recommended

Punching Bag

Prisoner of the Machine

Start the game with the "Punching Bag" passive

Recommended

Ultimate Reset

Ignea

This card restores to 100% of its max HP if its attack defeats an enemy card.

Recommended
Adapt in the workshop

Why it works

Start the engine

Fire Spirit feed the composition with bonuses. The main axes are Fire. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Prisoner of the Machine + Sovereign of Flames have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 7.8 turns. Check the curve to see when the investment pays off.

Protect the composition

Sovereign of Flames, Prisoner of the Machine provide support or control tools. The model estimates 3,556 effective HP and -450 healing. Healing is limited: check whether the offensive tempo fits your plan.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 136 damage
Fire Spirit
BlazeFire Spirit
Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
11
Fire Spirit
Breath of FlamesFire Spirit
12Fire +1
Sovereign of Flames
Roaring EmberSovereign of Flames
13
02Turn 265 damage
Fire Spirit
BlazeFire Spirit
Fire +1
Sovereign of Flames
IgnitionSovereign of Flames
Prisoner of the Machine
ExplosionPrisoner of the Machine
31
Fire Spirit
Breath of FlamesFire Spirit
16Fire +1
Sovereign of Flames
Roaring EmberSovereign of Flames
18
See the rest of the planCollapse the plan+8 turns
03Turn 397 damage
Ignea
SilentfireIgnea
Prisoner of the Machine
EmberguardPrisoner of the Machine
Fire Spirit
BlazeFire Spirit
Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
56
Fire Spirit
Breath of FlamesFire Spirit
20Fire +1
Sovereign of Flames
Roaring EmberSovereign of Flames
21
04Turn 4664 damage
Fire Spirit
BlazeFire Spirit
Fire +1
Sovereign of Flames
IgnitionSovereign of Flames
Ignea
IncandescenceIgnea
308Fire +2
Sovereign of Flames
Divine WarmthSovereign of Flames
197
Prisoner of the Machine
ExplosionPrisoner of the Machine
103
Fire Spirit
Breath of FlamesFire Spirit
27Fire +1
Sovereign of Flames
Roaring EmberSovereign of Flames
29
05Turn 5214 damage
Fire Spirit
BlazeFire Spirit
Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
149
Fire Spirit
Breath of FlamesFire Spirit
31Fire +1
Sovereign of Flames
Roaring EmberSovereign of Flames
34
06Turn 6284 damage
Ignea
SilentfireIgnea
Prisoner of the Machine
EmberguardPrisoner of the Machine
Sovereign of Flames
IgnitionSovereign of Flames
Fire Spirit
BlazeFire Spirit
Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
209
Fire Spirit
Breath of FlamesFire Spirit
36Fire +1
Sovereign of Flames
Roaring EmberSovereign of Flames
39
07Turn 7359 damage
Fire Spirit
BlazeFire Spirit
Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
275
Fire Spirit
Breath of FlamesFire Spirit
40Fire +1
Sovereign of Flames
Roaring EmberSovereign of Flames
44
08Turn 81,337 damage
Sovereign of Flames
IgnitionSovereign of Flames
Fire Spirit
BlazeFire Spirit
Fire +1
Ignea
IncandescenceIgnea
572Fire +2
Sovereign of Flames
Divine WarmthSovereign of Flames
383
Prisoner of the Machine
ExplosionPrisoner of the Machine
382
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.