Ramp Fire / Water · Prisoner of the Machine

Four cards. A shared purpose.

Advanced collectionElemental rampFireWater
CTier69% · Relative indexv1.19
Not in the current tier list · This composition was ranked by an earlier analysis. It is still evaluated with today’s engine, but it no longer appears in the tier list.See the current tier list

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Fire Spirit

Fire · Common

  1. Breath of FlamesabilityKeep
  2. BlazeabilityKeep
  3. Free slot
    Nothing worth buying

Sovereign of Flames

Fire · Legendary

  1. Roaring EmberabilityKeep
  2. Divine WarmthabilityKeep
  3. IgnitionabilityKeep

Scorch, the Ignited Lizards

Water · Rare

  1. FlameflowabilityKeep
  2. toxKeep
  3. Free slot
    Nothing worth buying

Prisoner of the Machine

Fire · Common

  1. ExplosionabilityKeep
  2. EmberguardabilityKeep
  3. Free slot
    Nothing worth buying
Theoretical score10,215
Estimated elimination9 turns
Effective HP4,201
Healing-595

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 2 cards with active generation.
  • Estimated elimination in 9 turns.

Watch points

  • Sensitive to Fire resistance: -18% score, elimination in 12.8 turns against that profile.
  • No control recorded by the model.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Fire / Water axes.
  3. 03Simulated damage peak: turn 8.
  4. 04Estimated elimination: 9 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Cavalry

Fire Spirit

Increases the max HP of all other allied cards by (+150)

Recommended

Shared Shield

Sovereign of Flames

Increases the elemental resistances of all allied cards by (+10%).

Recommended

New Life

Scorch, the Ignited Lizards

Start the game with the Phoenix or Graveyard passive.

Recommended

Punching Bag

Prisoner of the Machine

Start the game with the "Punching Bag" passive

Recommended
Adapt in the workshop

Why it works

Start the engine

Fire Spirit, Scorch, the Ignited Lizards feed the composition with bonuses. The main axes are Fire / Water / Earth. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Prisoner of the Machine + Sovereign of Flames have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.

Protect the composition

Sovereign of Flames, Prisoner of the Machine provide support or control tools. The model estimates 4,201 effective HP and -595 healing. Healing is limited: check whether the offensive tempo fits your plan.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 141 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Fire Spirit
BlazeFire Spirit
Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
13
Fire Spirit
Breath of FlamesFire Spirit
14Fire +1
Sovereign of Flames
Roaring EmberSovereign of Flames
14
02Turn 278 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Sovereign of Flames
IgnitionSovereign of Flames
Fire Spirit
BlazeFire Spirit
Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
38
Fire Spirit
Breath of FlamesFire Spirit
20Fire +1
Sovereign of Flames
Roaring EmberSovereign of Flames
20
See the rest of the planCollapse the plan+8 turns
03Turn 3123 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Prisoner of the Machine
EmberguardPrisoner of the Machine
Fire Spirit
BlazeFire Spirit
Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
73
Fire Spirit
Breath of FlamesFire Spirit
25Fire +1
Sovereign of Flames
Roaring EmberSovereign of Flames
25
04Turn 4402 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Sovereign of Flames
IgnitionSovereign of Flames
Fire Spirit
BlazeFire Spirit
Fire +1
Sovereign of Flames
Divine WarmthSovereign of Flames
209
Prisoner of the Machine
ExplosionPrisoner of the Machine
127
Fire Spirit
Breath of FlamesFire Spirit
33Fire +1
Sovereign of Flames
Roaring EmberSovereign of Flames
33
05Turn 5267 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Fire Spirit
BlazeFire Spirit
Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
189
Fire Spirit
Breath of FlamesFire Spirit
39Fire +1
Sovereign of Flames
Roaring EmberSovereign of Flames
39
06Turn 6364 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Prisoner of the Machine
EmberguardPrisoner of the Machine
Sovereign of Flames
IgnitionSovereign of Flames
Fire Spirit
BlazeFire Spirit
Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
272
Fire Spirit
Breath of FlamesFire Spirit
46Fire +1
Sovereign of Flames
Roaring EmberSovereign of Flames
46
07Turn 7441 damage
Fire Spirit
BlazeFire Spirit
Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
341
Fire Spirit
Breath of FlamesFire Spirit
50Fire +1
Sovereign of Flames
Roaring EmberSovereign of Flames
50
08Turn 8799 damage
Sovereign of Flames
IgnitionSovereign of Flames
Fire Spirit
BlazeFire Spirit
Fire +1
Sovereign of Flames
Divine WarmthSovereign of Flames
255
Prisoner of the Machine
ExplosionPrisoner of the Machine
434
Fire Spirit
Breath of FlamesFire Spirit
55Fire +1
Sovereign of Flames
Roaring EmberSovereign of Flames
55
09Turn 9513 damage
Prisoner of the Machine
EmberguardPrisoner of the Machine
Fire Spirit
BlazeFire Spirit
Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
513
10Turn 10Simulation complete.

Simulation complete.