- Breath of FlamesabilityKeep
- BlazeabilityKeep
- Free slotNothing worth buying
Ramp Fire / Water · Prisoner of the Machine
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Roaring EmberabilityKeep
- Divine WarmthabilityKeep
- IgnitionabilityKeep
- FlameflowabilityKeep
- toxKeep
- Free slotNothing worth buying
- ExplosionabilityKeep
- EmberguardabilityKeep
- Free slotNothing worth buying
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck0%9 turns
- Tank deck-17.5%12.8 turns · weakness
- Resists Fire-17.7%12.8 turns · weakness
- Resists Water0%9 turns
- Resists Earth0%9 turns
- Resists Nature0%9 turns
- Resists Shadow0%9 turns
- Resists Light0%9 turns
Strengths
- 2 cards with active generation.
- Estimated elimination in 9 turns.
Watch points
- Sensitive to Fire resistance: -18% score, elimination in 12.8 turns against that profile.
- No control recorded by the model.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Fire / Water axes.
- 03Simulated damage peak: turn 8.
- 04Estimated elimination: 9 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Cavalry
Fire SpiritIncreases the max HP of all other allied cards by (+150)
RecommendedShared Shield
Sovereign of FlamesIncreases the elemental resistances of all allied cards by (+10%).
RecommendedNew Life
Scorch, the Ignited LizardsStart the game with the Phoenix or Graveyard passive.
RecommendedPunching Bag
Prisoner of the MachineStart the game with the "Punching Bag" passive
RecommendedWhy it works
Start the engine
Fire Spirit, Scorch, the Ignited Lizards feed the composition with bonuses. The main axes are Fire / Water / Earth. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
Prisoner of the Machine + Sovereign of Flames have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.
Protect the composition
Sovereign of Flames, Prisoner of the Machine provide support or control tools. The model estimates 4,201 effective HP and -595 healing. Healing is limited: check whether the offensive tempo fits your plan.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 141 damage
02Turn 278 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3123 damage
04Turn 4402 damage
05Turn 5267 damage
06Turn 6364 damage
07Turn 7441 damage
08Turn 8799 damage
09Turn 9513 damage
10Turn 10Simulation complete.
Simulation complete.