Midrange Fire / Water · Pyro

Four cards. A shared purpose.

AccessibleMidrangeFireWater
BTier75.2% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Pyro

Fire · Common

  1. ConflagrationabilityKeep
  2. Free slotT8
    to buy
  3. Free slot
    to buy

Fire Spirit

Fire · Common

  1. Breath of FlamesabilityKeep
  2. BlazeabilityReplaceable
  3. Free slot
    to buy

Prisoner of the Machine

Fire · Common

  1. ExplosionabilityKeep
  2. Replace : EmberguardT4
    to buy
  3. Free slotT2
    to buy

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityKeep
  2. MultiboostabilityReplaceable
  3. Free slotT6
    to buy

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

4 shop openings204 Spamtons generated+27.4% Plan potential
T2

AoE

Prisoner of the Machine · Epic

+12.2%
T4

Multiplier

Prisoner of the Machine · Rare

Replace : Emberguard (ability)

+6.1%
T6

Avenger

Mistress of Tints · Epic

+5.2%
T8

Berserk

Pyro · Rare

+3.9%

Expected value of a random purchase, before → after this plan: +1.9% → +0.4%

Avoid for this deck

Backlash · Random shapeshifter · Mimicry · Revenge · Temporality

Theoretical score12,254
Estimated elimination7.4 turns
Effective HP2,780
Healing-800

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 2 cards with active generation.
  • Estimated elimination in 7.4 turns.

Watch points

  • Sensitive to Fire resistance: -14% score, elimination in 8.8 turns against that profile.
  • No control recorded by the model.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Fire / Water axes.
  3. 03Simulated damage peak: turn 6.
  4. 04Estimated elimination: 7.4 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Crit Sphere

Pyro

Increases this card's critical chance by (+2%) each turn

Recommended

Fire Heart

Fire Spirit

Start the game with the "Fireheart" passive

Recommended

Punching Bag

Prisoner of the Machine

Start the game with the "Punching Bag" passive

Recommended

Multi Start

Mistress of Tints

Gain (+3) in each element.

Recommended
Adapt in the workshop

Why it works

Start the engine

Pyro, Fire Spirit feed the composition with bonuses. The main axes are Fire / Water / Earth. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Pyro + Prisoner of the Machine have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 7.4 turns. Check the curve to see when the investment pays off.

Protect the composition

Prisoner of the Machine provide support or control tools. The model estimates 2,780 effective HP and -800 healing. Healing is limited: check whether the offensive tempo fits your plan.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 188 damage
Fire Spirit
BlazeFire Spirit
Fire +1
Pyro
ConflagrationPyro
57Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
15
Fire Spirit
Breath of FlamesFire Spirit
16Fire +1
02Turn 2132 damage
Fire Spirit
BlazeFire Spirit
Fire +1
Pyro
ConflagrationPyro
74Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
38
Fire Spirit
Breath of FlamesFire Spirit
20Fire +1
See the rest of the planCollapse the plan+8 turns
03Turn 3389 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Prisoner of the Machine
EmberguardPrisoner of the Machine
Fire Spirit
BlazeFire Spirit
Fire +1
Mistress of Tints
Elemental ChaosMistress of Tints
181
Pyro
ConflagrationPyro
103Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
78
Fire Spirit
Breath of FlamesFire Spirit
27Fire +1
04Turn 4280 damage
Fire Spirit
BlazeFire Spirit
Fire +1
Pyro
ConflagrationPyro
125Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
123
Fire Spirit
Breath of FlamesFire Spirit
32Fire +1
05Turn 5360 damage
Fire Spirit
BlazeFire Spirit
Fire +1
Pyro
ConflagrationPyro
147Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
177
Fire Spirit
Breath of FlamesFire Spirit
36Fire +1
06Turn 6712 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Prisoner of the Machine
EmberguardPrisoner of the Machine
Fire Spirit
BlazeFire Spirit
Fire +1
Mistress of Tints
Elemental ChaosMistress of Tints
237
Pyro
ConflagrationPyro
179Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
253
Fire Spirit
Breath of FlamesFire Spirit
43Fire +1
07Turn 7579 damage
Fire Spirit
BlazeFire Spirit
Fire +1
Pyro
ConflagrationPyro
203Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
328
Fire Spirit
Breath of FlamesFire Spirit
48Fire +1
08Turn 8642 damage
Fire Spirit
BlazeFire Spirit
Fire +1
Pyro
ConflagrationPyro
229Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
413
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.