- ExplosionabilityKeep
- Replace : EmberguardT4to buy
- Free slotT2to buy
Ramp Fire · Prisoner of the Machine
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Lava-flowabilityKeep
- toxKeep
- toxKeep
- Breath of FlamesabilityKeep
- BlazeabilityReplaceable
- Free slotT6to buy
- Draconic DualityabilityKeep
- toxReplaceable
- Free slotT8to buy
Tox priorities
Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.
AoE
Prisoner of the Machine · Epic
Multiplier
Prisoner of the Machine · Rare
Replace : Emberguard (ability)
Berserk
Fire Spirit · Rare
Fireheart
Dragon of the Infernal City · Rare
Expected value of a random purchase, before → after this plan: +1.8% → +0.1%
Avoid for this deck
Waterheart · Shadowheart · Lightheart · Natureheart · Earthheart · Backlash · Random shapeshifter · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck+5.2%7.5 turns · strength
- Tank deck-20%10.7 turns · weakness
- Resists Fire-20%10.9 turns · weakness
- Resists Water0%8 turns
- Resists Earth0%8 turns
- Resists Nature0%8 turns
- Resists Shadow0%8 turns
- Resists Light0%8 turns
Strengths
- 3 cards with active generation.
- Estimated elimination in 8 turns.
- Control effects contributing to the model’s score.
Watch points
- Sensitive to Fire resistance: -20% score, elimination in 10.9 turns against that profile.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Fire axes.
- 03Simulated damage peak: turn 8.
- 04Estimated elimination: 8 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Punching Bag
Prisoner of the MachineStart the game with the "Punching Bag" passive
RecommendedIncreasing Error
Wibs the BlazingEach time this card attacks, a random enemy card loses 3% accuracy
RecommendedFire Heart
Fire SpiritStart the game with the "Fireheart" passive
RecommendedFire Heart
Dragon of the Infernal CityStart the game with the "Fireheart" passive
RecommendedWhy it works
Start the engine
Wibs the Blazing, Fire Spirit, Dragon of the Infernal City feed the composition with bonuses. The main axes are Fire. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
Prisoner of the Machine + Wibs the Blazing have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 8 turns. Check the curve to see when the investment pays off.
Protect the composition
Prisoner of the Machine provide support or control tools. The model estimates 2,970 effective HP and -800 healing. Healing is limited: check whether the offensive tempo fits your plan.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 186 damage
02Turn 2174 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3174 damage
04Turn 4319 damage
05Turn 5317 damage
06Turn 6515 damage
07Turn 7507 damage
08Turn 8711 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.