- Lava-flowabilityKeep
- toxKeep
- toxKeep
Ramp Fire / Water · Pyro
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- ConflagrationabilityKeep
- Free slotT2to buy
- Free slotT4to buy
- Draconic DualityabilityKeep
- toxKeep
- Free slotT6to buy
- Nocturnal BurnabilityKeep
- toxKeep
- toxKeep
Tox priorities
Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.
Bomba
Pyro · Epic
Multiplier
Pyro · Rare
Fireheart
Dragon of the Infernal City · Rare
Expected value of a random purchase, before → after this plan: +0.5% → +0.2%
Avoid for this deck
Waterheart · Shadowheart · Lightheart · Natureheart · Earthheart · Backlash · Random shapeshifter · Mimicry · Mystery · Reset · Revenge · Punching Bag · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck+9.5%6.8 turns · strength
- Tank deck-21.2%10 turns · weakness
- Resists Fire-20.7%10 turns · weakness
- Resists Water0%7.9 turns
- Resists Earth0%7.9 turns
- Resists Nature0%7.9 turns
- Resists Shadow-0.1%7.9 turns
- Resists Light0%7.9 turns
Strengths
- 3 cards with active generation.
- Estimated elimination in 7.9 turns.
- Control effects contributing to the model’s score.
Watch points
- Sensitive to Fire resistance: -21% score, elimination in 10 turns against that profile.
- No healing in the simulation.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Fire / Water axes.
- 03Simulated damage peak: turn 8.
- 04Estimated elimination: 7.9 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Increasing Error
Wibs the BlazingEach time this card attacks, a random enemy card loses 3% accuracy
RecommendedCrit Sphere
PyroIncreases this card's critical chance by (+2%) each turn
RecommendedFire Heart
Dragon of the Infernal CityStart the game with the "Fireheart" passive
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+15%).
RecommendedWhy it works
Start the engine
Wibs the Blazing, Pyro, Dragon of the Infernal City feed the composition with bonuses. The main axes are Fire / Water / Earth. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
Pyro + Wibs the Blazing have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 7.9 turns. Check the curve to see when the investment pays off.
Protect the composition
The model estimates 2,662 effective HP and 0 healing. Healing is limited: check whether the offensive tempo fits your plan.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 2164 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3270 damage
04Turn 4221 damage
05Turn 5382 damage
06Turn 6559 damage
07Turn 7540 damage
08Turn 8647 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.