Ramp Fire / Water · Pyro

Four cards. A shared purpose.

AccessibleElemental rampFireWater
CTier69.2% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Wibs the Blazing

Fire · Common

  1. Lava-flowabilityKeep
  2. toxKeep
  3. toxKeep

Pyro

Fire · Common

  1. ConflagrationabilityKeep
  2. Free slotT2
    to buy
  3. Free slotT4
    to buy

Dragon of the Infernal City

Fire · Common

  1. Draconic DualityabilityKeep
  2. toxKeep
  3. Free slotT6
    to buy

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityKeep
  2. toxKeep
  3. toxKeep

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

4 shop openings188 Spamtons generated+18.3% Plan potential
T2

Bomba

Pyro · Epic

+8.1%
T4

Multiplier

Pyro · Rare

+5.2%
T6

Fireheart

Dragon of the Infernal City · Rare

+4.9%

Expected value of a random purchase, before → after this plan: +0.5% → +0.2%

Avoid for this deck

Waterheart · Shadowheart · Lightheart · Natureheart · Earthheart · Backlash · Random shapeshifter · Mimicry · Mystery · Reset · Revenge · Punching Bag · Temporality · Avenger

Theoretical score11,820
Estimated elimination7.9 turns
Effective HP2,662
Healing0

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 3 cards with active generation.
  • Estimated elimination in 7.9 turns.
  • Control effects contributing to the model’s score.

Watch points

  • Sensitive to Fire resistance: -21% score, elimination in 10 turns against that profile.
  • No healing in the simulation.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Fire / Water axes.
  3. 03Simulated damage peak: turn 8.
  4. 04Estimated elimination: 7.9 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Increasing Error

Wibs the Blazing

Each time this card attacks, a random enemy card loses 3% accuracy

Recommended

Crit Sphere

Pyro

Increases this card's critical chance by (+2%) each turn

Recommended

Fire Heart

Dragon of the Infernal City

Start the game with the "Fireheart" passive

Recommended

Hardening

Apprentice of Death

Increases this card’s elemental resistances by (+15%).

Recommended
Adapt in the workshop

Why it works

Start the engine

Wibs the Blazing, Pyro, Dragon of the Infernal City feed the composition with bonuses. The main axes are Fire / Water / Earth. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Pyro + Wibs the Blazing have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 7.9 turns. Check the curve to see when the investment pays off.

Protect the composition

The model estimates 2,662 effective HP and 0 healing. Healing is limited: check whether the offensive tempo fits your plan.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1103 damage
Pyro
ConflagrationPyro
48Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
55
02Turn 2164 damage
Pyro
ConflagrationPyro
64Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
59
Dragon of the Infernal City
Draconic DualityDragon of the Infernal City
41
See the rest of the planCollapse the plan+8 turns
03Turn 3270 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
127
Pyro
ConflagrationPyro
80Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
63
04Turn 4221 damage
Pyro
ConflagrationPyro
96Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
66
Dragon of the Infernal City
Draconic DualityDragon of the Infernal City
59
05Turn 5382 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
184
Pyro
ConflagrationPyro
125Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
73
06Turn 6559 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
225
Pyro
ConflagrationPyro
154Fire +1
Dragon of the Infernal City
Draconic DualityDragon of the Infernal City
98
Wibs the Blazing
Lava-flowWibs the Blazing
82
07Turn 7540 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
266
Pyro
ConflagrationPyro
185Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
89
08Turn 8647 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
307
Pyro
ConflagrationPyro
217Fire +1
Dragon of the Infernal City
Draconic DualityDragon of the Infernal City
123
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.