Ramp Fire · Pyro

Four cards. A shared purpose.

IntermediateElemental rampFire
BTier70.6% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Wibs the Blazing

Fire · Common

  1. Lava-flowabilityKeep
  2. toxKeep
  3. toxKeep

Pyro

Fire · Common

  1. ConflagrationabilityKeep
  2. Free slotT4
    to buy
  3. Free slotT8
    to buy

Prisoner of the Machine

Fire · Common

  1. ExplosionabilityKeep
  2. Replace : EmberguardT6
    to buy
  3. Free slotT2
    to buy

Fire King

Fire · Epic

  1. Blade-FabilityKeep
  2. Burning ChoiceabilityKeep
  3. Free slot
    to buy

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

4 shop openings164 Spamtons generated+27.3% Plan potential
T2

AoE

Prisoner of the Machine · Epic

+12.6%
T4

Fireheart

Pyro · Rare

+5.7%
T6

Multiplier

Prisoner of the Machine · Rare

Replace : Emberguard (ability)

+6.7%
T8

Berserk

Pyro · Rare

+2.2%

Expected value of a random purchase, before → after this plan: +1.9% → +0.4%

Avoid for this deck

Waterheart · Shadowheart · Lightheart · Natureheart · Earthheart · Backlash · Random shapeshifter · Temporality

Theoretical score11,918
Estimated elimination7.7 turns
Effective HP3,448
Healing-800

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 3 cards with active generation.
  • Estimated elimination in 7.7 turns.
  • Control effects contributing to the model’s score.

Watch points

  • Sensitive to Fire resistance: -19% score, elimination in 9.7 turns against that profile.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Fire axes.
  3. 03Simulated damage peak: turn 8.
  4. 04Estimated elimination: 7.7 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Increasing Error

Wibs the Blazing

Each time this card attacks, a random enemy card loses 3% accuracy

Recommended

Crit Sphere

Pyro

Increases this card's critical chance by (+2%) each turn

Recommended

Punching Bag

Prisoner of the Machine

Start the game with the "Punching Bag" passive

Recommended

Heart of Steel

Fire King

Incoming attacks increase your elemental resistances by (+1).

Recommended
Adapt in the workshop

Why it works

Start the engine

Wibs the Blazing, Pyro, Fire King feed the composition with bonuses. The main axes are Fire. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Pyro + Prisoner of the Machine have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 7.7 turns. Check the curve to see when the investment pays off.

Protect the composition

Prisoner of the Machine provide support or control tools. The model estimates 3,448 effective HP and -800 healing. Healing is limited: check whether the offensive tempo fits your plan.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1114 damage
Pyro
ConflagrationPyro
47Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
55
Prisoner of the Machine
ExplosionPrisoner of the Machine
12
02Turn 2149 damage
Pyro
ConflagrationPyro
60Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
58
Prisoner of the Machine
ExplosionPrisoner of the Machine
31
See the rest of the planCollapse the plan+8 turns
03Turn 3191 damage
Prisoner of the Machine
EmberguardPrisoner of the Machine
Pyro
ConflagrationPyro
74Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
61
Prisoner of the Machine
ExplosionPrisoner of the Machine
56
04Turn 4246 damage
Pyro
ConflagrationPyro
91Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
65
Prisoner of the Machine
ExplosionPrisoner of the Machine
90
05Turn 5582 damage
Fire King
Burning ChoiceFire King
Fire +11
Fire King
Blade-FFire King
175
Pyro
ConflagrationPyro
149Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
79
Prisoner of the Machine
ExplosionPrisoner of the Machine
179
06Turn 6482 damage
Prisoner of the Machine
EmberguardPrisoner of the Machine
Pyro
ConflagrationPyro
166Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
82
Prisoner of the Machine
ExplosionPrisoner of the Machine
234
07Turn 7572 damage
Pyro
ConflagrationPyro
186Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
86
Prisoner of the Machine
ExplosionPrisoner of the Machine
300
08Turn 8669 damage
Pyro
ConflagrationPyro
206Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
90
Prisoner of the Machine
ExplosionPrisoner of the Machine
373
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.