Ramp Fire · Pyro

Four cards. A shared purpose.

AccessibleElemental rampFire
BTier74.7% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Wibs the Blazing

Fire · Common

  1. Lava-flowabilityKeep
  2. toxKeep
  3. Replace : PoisonT8
    to buy

Pyro

Fire · Common

  1. ConflagrationabilityKeep
  2. Free slotT4
    to buy
  3. Free slot
    to buy

Prisoner of the Machine

Fire · Common

  1. ExplosionabilityKeep
  2. Replace : EmberguardT6
    to buy
  3. Free slotT2
    to buy

Squall, Emissary of Nightmares

Shadow · Rare

  1. Cosmic FlamesabilityKeep
  2. Cosmic LightabilityReplaceable
  3. toxReplaceable

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

4 shop openings148 Spamtons generated+24.7% Plan potential
T2

AoE

Prisoner of the Machine · Epic

+11.7%
T4

Graveyard

Pyro · Rare

+5.1%
T6

Multiplier

Prisoner of the Machine · Rare

Replace : Emberguard (ability)

+4.8%
T8

Fireheart

Wibs the Blazing · Rare

Replace : Poison

+3%

Expected value of a random purchase, before → after this plan: +1.6% → +0.3%

Avoid for this deck

Waterheart · Natureheart · Earthheart · Backlash · Random shapeshifter · Mystery · Revenge · Punching Bag · Temporality

Theoretical score12,219
Estimated elimination7.5 turns
Effective HP3,618
Healing-800

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 3 cards with active generation.
  • Estimated elimination in 7.5 turns.
  • Control effects contributing to the model’s score.

Watch points

  • Sensitive to Fire resistance: -15% score, elimination in 9.1 turns against that profile.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Fire axes.
  3. 03Simulated damage peak: turn 8.
  4. 04Estimated elimination: 7.5 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Increasing Error

Wibs the Blazing

Each time this card attacks, a random enemy card loses 3% accuracy

Recommended

Crit Sphere

Pyro

Increases this card's critical chance by (+2%) each turn

Recommended

Punching Bag

Prisoner of the Machine

Start the game with the "Punching Bag" passive

Recommended

Blue Whale

Squall, Emissary of Nightmares

Increases this card’s HP by (+200)

Recommended
Adapt in the workshop

Why it works

Start the engine

Wibs the Blazing, Pyro, Squall, Emissary of Nightmares feed the composition with bonuses. The main axes are Fire. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Pyro + Prisoner of the Machine have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 7.5 turns. Check the curve to see when the investment pays off.

Protect the composition

Prisoner of the Machine provide support or control tools. The model estimates 3,618 effective HP and -800 healing. Healing is limited: check whether the offensive tempo fits your plan.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1122 damage
Pyro
ConflagrationPyro
52Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
56
Prisoner of the Machine
ExplosionPrisoner of the Machine
14
02Turn 2162 damage
Pyro
ConflagrationPyro
67Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
60
Prisoner of the Machine
ExplosionPrisoner of the Machine
35
See the rest of the planCollapse the plan+8 turns
03Turn 3329 damage
Prisoner of the Machine
EmberguardPrisoner of the Machine
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
55Fire +3
Pyro
ConflagrationPyro
95Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
67
Prisoner of the Machine
ExplosionPrisoner of the Machine
72
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
40Light +3
04Turn 4299 damage
Pyro
ConflagrationPyro
115Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
71
Prisoner of the Machine
ExplosionPrisoner of the Machine
113
05Turn 5372 damage
Pyro
ConflagrationPyro
135Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
75
Prisoner of the Machine
ExplosionPrisoner of the Machine
162
06Turn 6594 damage
Prisoner of the Machine
EmberguardPrisoner of the Machine
Pyro
ConflagrationPyro
153Fire +1
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
79Fire +3
Wibs the Blazing
Lava-flowWibs the Blazing
82
Prisoner of the Machine
ExplosionPrisoner of the Machine
235
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
45Light +3
07Turn 7579 damage
Pyro
ConflagrationPyro
188Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
87
Prisoner of the Machine
ExplosionPrisoner of the Machine
304
08Turn 8683 damage
Pyro
ConflagrationPyro
211Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
91
Prisoner of the Machine
ExplosionPrisoner of the Machine
381
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.