Midrange Fire · Pyro

Four cards. A shared purpose.

AccessibleMidrangeFire
CTier68.3% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Pyro

Fire · Common

  1. ConflagrationabilityKeep
  2. Free slotT4
    to buy
  3. Free slotT8
    to buy

Keria

Fire · Rare

  1. Allied FireabilityKeep
  2. IgnitionabilityKeep
  3. Free slot
    to buy

Prisoner of the Machine

Fire · Common

  1. ExplosionabilityKeep
  2. Replace : EmberguardT6
    to buy
  3. Free slotT2
    to buy

Dragon of the Infernal City

Fire · Common

  1. Draconic DualityabilityKeep
  2. toxReplaceable
  3. Free slot
    to buy

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

4 shop openings188 Spamtons generated+27.7% Plan potential
T2

AoE

Prisoner of the Machine · Epic

+9.2%
T4

Fireheart

Pyro · Rare

+9.5%
T6

Multiplier

Prisoner of the Machine · Rare

Replace : Emberguard (ability)

+4.9%
T8

Berserk

Pyro · Rare

+4.1%

Expected value of a random purchase, before → after this plan: +1.1% → +0.6%

Avoid for this deck

Bomba · Waterheart · Shadowheart · Lightheart · Natureheart · Earthheart · Backlash · Random shapeshifter · Punching Bag

Theoretical score11,749
Estimated elimination7.9 turns
Effective HP2,904
Healing-800

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 2 cards with active generation.
  • Estimated elimination in 7.9 turns.
  • Control effects contributing to the model’s score.

Watch points

  • Sensitive to Fire resistance: -18% score, elimination in 9.7 turns against that profile.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Fire axes.
  3. 03Simulated damage peak: turn 8.
  4. 04Estimated elimination: 7.9 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Crit Sphere

Pyro

Increases this card's critical chance by (+2%) each turn

Recommended

Breath-8

Keria

Gains the Elemental Breath attack at the start of turn 8

Recommended

Punching Bag

Prisoner of the Machine

Start the game with the "Punching Bag" passive

Recommended

Fire Heart

Dragon of the Infernal City

Start the game with the "Fireheart" passive

Recommended
Adapt in the workshop

Why it works

Start the engine

Pyro, Dragon of the Infernal City feed the composition with bonuses. The main axes are Fire. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Pyro + Prisoner of the Machine have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 7.9 turns. Check the curve to see when the investment pays off.

Protect the composition

Keria, Prisoner of the Machine provide support or control tools. The model estimates 2,904 effective HP and -800 healing. Healing is limited: check whether the offensive tempo fits your plan.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 154 damage
Pyro
ConflagrationPyro
43Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
11
02Turn 2121 damage
Keria
IgnitionKeria
Pyro
ConflagrationPyro
56Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
29
Dragon of the Infernal City
Draconic DualityDragon of the Infernal City
36
See the rest of the planCollapse the plan+8 turns
03Turn 3162 damage
Prisoner of the Machine
EmberguardPrisoner of the Machine
Keria
Allied FireKeria
Pyro
ConflagrationPyro
107Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
55
04Turn 4283 damage
Keria
IgnitionKeria
Pyro
ConflagrationPyro
136Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
89
Dragon of the Infernal City
Draconic DualityDragon of the Infernal City
58
05Turn 5287 damage
Pyro
ConflagrationPyro
160Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
127
06Turn 6527 damage
Prisoner of the Machine
EmberguardPrisoner of the Machine
Keria
Allied FireKeria
Keria
IgnitionKeria
Pyro
ConflagrationPyro
260Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
182
Dragon of the Infernal City
Draconic DualityDragon of the Infernal City
85
07Turn 7531 damage
Pyro
ConflagrationPyro
296Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
235
08Turn 8896 damage
Keria
IgnitionKeria
Pyro
ConflagrationPyro
349Fire +1
Keria
Elemental breathKeria
129
Dragon of the Infernal City
Draconic DualityDragon of the Infernal City
111
Prisoner of the Machine
ExplosionPrisoner of the Machine
307
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.