- Word-ChewabilityDeck core
- toxReplaceable
- toxReplaceable
Floating Poison Gas + Yotaru
Floating Poison Gas + Yotaru (with Aleera and Melody of Divinities) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and S at Bronze · Silver. Midrange deck in Shadow, estimated elimination in 7.2 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- ProtectabilityDeck core
- EarthguardabilityDeck core
- BoostguardabilityDeck core
- ExploisonabilityDeck core
- toxDeck core
- toxReplaceable
- Celestial ArrowsabilityDeck core
- Replace : Divine JudgmentT4to buy
- Free slotT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4AoE
- T6skip
- T8skip
Poison
Melody of Divinities · Common
AoE
Melody of Divinities · Common
Replace : Divine Judgment (ability)
Expected value of a random purchase, before → after this plan: +3.8% → +0.9%
Avoid for this deck
Bomba · Waterheart · Fireheart · Natureheart · Earthheart · Eternity · Freeze · Inversion · Shapeshifter · Optimisation · Phoenix · Reset · Revenge · Temporality · Tenacity · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -1.7% · 7.6 turnsSecond +1.7% · 7.1 turns
- Fragile deck+13.4%5.9 turns · strength
- Tank deck-38.2%9 turns · weakness
- Resists Fire0%7 turns
- Resists Water0%7 turns
- Resists Earth0%7 turns
- Resists Nature0%7 turns
- Resists Shadow-34.3%8.3 turns · weakness
- Resists Light-18%7.8 turns · weakness
Strengths
- Eliminates the opponent in 7.2 turns.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 8.3 turns.
- Struggles against a deck resisting Light: elimination in 7.8 turns.
- No healing.
How the game goes
- Turn 6: first big hit, Word-Chew (Aleera, Nightmare-Eater).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Resilience
Aleera, Nightmare-EaterWhile this card's HP is below 50%, its elemental resistances increase by (+25%).
RecommendedShared Shield
Yotaru, LeafguardIncreases the elemental resistances of all allied cards by (+10%).
RecommendedEvolution
Floating Poison GasIf possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.
RecommendedCorrupted Heart
Melody of DivinitiesStart the game with a random Rare Heart passive
RecommendedHow it wins
Generation
No ability generates bonuses: the deck relies on its talents and starting Tox.
Damage
Word-Chew (Aleera, Nightmare-Eater): 50% of the damage; Exploison (Floating Poison Gas): 34% of the damage. 2,920 useful damage, opponent eliminated in 7.2 turns.
Survival
No healing: with 3,426 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 2348 damage
See the rest of the planCollapse the plan+8 turns
04Turn 4531 damage
06Turn 61,097 damage
08Turn 81,013 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.