- CigarillosabilityDeck core
- Final DelightabilityDeck core
- toxReplaceable
Melody of Divinities + Hatchlings of Midas
Melody of Divinities + Hatchlings of Midas (with Commando Gerz and Ephial) is part of the SPAM 1.26 tier list at Bronze · Silver; with these talents it is tier B at Celeste · Legend, B at Gold · Crystal and A at Bronze · Silver. Elemental ramp deck in Light, estimated elimination in 9.1 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendBGold · CrystalBBronze · SilverA
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Astral TackleabilityDeck core
- Planet HealabilityDeck core
- Replace : ResetT8to buy
- Celestial ArrowsabilityDeck core
- Replace : Divine JudgmentT4to buy
- Free slotT2to buy
- Chirp-chirp-chirpabilityDeck core
- QuintetabilityDeck core
- Free slotT10to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4AoE
- T6skip
- T8Heart Resistance
- T10Lightheart
Poison
Melody of Divinities · Common
AoE
Melody of Divinities · Rare
Replace : Divine Judgment (ability)
Heart Resistance
Ephial · Epic
Replace : Reset
Lightheart
Hatchlings of Midas · Epic
Expected value of a random purchase, before → after this plan: +4.5% → +0%
Avoid for this deck
Bomba · Waterheart · Fireheart · Inversion · Shapeshifter · Optimisation · Phoenix · Taunt · Revenge · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -2.6% · 9.5 turnsSecond +2.6% · 8.8 turns
- Fragile deck+8.1%7.6 turns · strength
- Tank deck-14.6%10.5 turns · weakness
- Resists Fire0%8.8 turns
- Resists Water0%8.8 turns
- Resists Earth-2.8%9 turns
- Resists Nature-3.6%9.1 turns
- Resists Shadow-3.6%9.1 turns
- Resists Light-13.4%10.3 turns · weakness
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 9.1 turns.
- 2,520 healing over the game.
Weak spots
- Struggles against a deck resisting Light: elimination in 10.3 turns.
- Relies on Celestial Arrows (Melody of Divinities).
How the game goes
- Turn 2: first bonuses (Commando Gerz).
- Turn 8: first big hit, Celestial Arrows (Melody of Divinities).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedFocus
EphialAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedCorrupted Heart
Melody of DivinitiesStart the game with a random Rare Heart passive
RecommendedBreath-8
Hatchlings of MidasGains the Elemental Breath attack at the start of turn 8
RecommendedHow it wins
Generation
Commando Gerz (+15 Earth, +15 Light); Hatchlings of Midas (+15 Light). First bonuses on turn 2.
Damage
Celestial Arrows (Melody of Divinities): 88% of the damage; Elemental breath (Hatchlings of Midas): 6% of the damage. 2,960 useful damage, opponent eliminated in 9.1 turns.
Survival
2,520 healing over the game, mostly from Ephial and Hatchlings of Midas. 5,880 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.
02Turn 2207 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3Abilities on cooldown.
Abilities on cooldown.
04Turn 4514 damage
06Turn 6698 damage
07Turn 7Abilities on cooldown.
Abilities on cooldown.