Commando Gerz + Aleera

Commando Gerz + Aleera (with Ephial and Zayd) is the best deck of the SPAM 1.23 tier list at Celeste · Legend (tier S) and keeps that tier in all three ranks with these talents. Midrange deck in Shadow and Light, estimated elimination in 7.2 turns; first Tox to aim for: Berserk on turn 2.

Advanced collectionMidrangeShadowLight
STier100% · Relative indexv1.23

By rank, with these talentsCeleste · LegendSGold · CrystalSBronze · SilverS

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Aleera, Nightmare-Eater

Shadow · Common

  1. Word-ChewabilityDeck core
  2. Replace : Punching BagT6
    to buy
  3. toxReplaceable

Ephial

Light · Legendary

  1. Astral TackleabilityDeck core
  2. Planet HealabilityDeck core
  3. Replace : ResetT2
    to buy

Zayd

Earth · Legendary

  1. World's EndabilityDeck core
  2. FortressabilityDeck core
  3. Replace : RevengeT4
    to buy

Commando Gerz

Earth · Rare

  1. CigarillosabilityDeck core
  2. Replace : Final DelightT8
    to buy
  3. toxReplaceable

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings212 Spamtons generated+19.2% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 47 SpamtonsBerserk
  2. T4Luck 4 · 98 SpamtonsBerserk
  3. T6Luck 6 · 153 SpamtonsErosion
  4. T8Luck 8 · 212 SpamtonsBerserk
T2

Berserk

Ephial · Common

Replace : Reset

+3.6%
T4

Berserk

Zayd · Rare

Replace : Revenge

+6.1%
T6

Erosion

Aleera, Nightmare-Eater · Common

Replace : Punching Bag

+3.1%
T8

Berserk

Commando Gerz · Epic

Replace : Final Delight (ability)

+6.4%

Expected value of a random purchase, before → after this plan: +0.8% → +0%

Avoid for this deck

Bomba · Inversion · Shapeshifter · Optimisation · Phoenix · Taunt · Revenge · Temporality · Tenacity

Theoretical score15,770
Estimated elimination7.2 turns
Effective HP7,224
Healing455
Spamtons / turn22

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -3.1% · 7.6 turnsSecond +3.1% · 6.9 turns

Strengths

  • Eliminates the opponent in 7.2 turns.
  • 455 healing over the game.

Weak spots

  • Struggles against a deck resisting Shadow: elimination in 9.4 turns.
  • Only one generator: Commando Gerz.
  • Relies on Word-Chew (Aleera, Nightmare-Eater).

How the game goes

  1. Turn 2: first bonuses (Commando Gerz).
  2. Turn 4: first big hit, Word-Chew (Aleera, Nightmare-Eater).
  3. Turn 8: damage peak (1,174).
  4. Turn 8: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Resilience

Aleera, Nightmare-Eater

While this card's HP is below 50%, its elemental resistances increase by (+25%).

Recommended

Cavalry

Ephial

Increases the max HP of all other allied cards by (+100)

Recommended

Shared Shield

Zayd

Increases the elemental resistances of all allied cards by (+10%).

Recommended

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended
Adapt in the workshop

How it wins

Generation

Commando Gerz (+12 Earth, +12 Light). First bonuses on turn 2.

Damage

Word-Chew (Aleera, Nightmare-Eater): 84% of the damage; World's End (Zayd): 13% of the damage. 2,920 useful damage, opponent eliminated in 7.2 turns.

Survival

455 healing over the game, mostly from Ephial. 7,224 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1Abilities on cooldown.

Abilities on cooldown.

02Turn 2289 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Aleera, Nightmare-Eater
Word-ChewAleera, Nightmare-Eater
289 damage
See the rest of the planCollapse the plan+8 turns
03Turn 30 damage
Zayd
FortressZayd
04Turn 4777 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Aleera, Nightmare-Eater
Word-ChewAleera, Nightmare-Eater
681 damage
Ephial
Astral TackleEphial
96 damage
05Turn 50 damage
Ephial
Planet HealEphial
+566
06Turn 61,145 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Zayd
FortressZayd
Aleera, Nightmare-Eater
Word-ChewAleera, Nightmare-Eater
1,145 damage
07Turn 7508 damage
Zayd
World's EndZayd
508 damage
08Turn 81,174 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Aleera, Nightmare-Eater
Word-ChewAleera, Nightmare-Eater
1,174 damage
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.