Commando Gerz + Armadillo Warrior

Commando Gerz + Armadillo Warrior (with Zayd and Rob the Adventurer) is part of the SPAM 1.28.1 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Midrange deck in Earth, estimated elimination in 8 turns; first Tox to aim for: Poison on turn 2.

Advanced collectionMidrangeEarth
CTier60.7% · Relative indexv1.28.1

By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Commando Gerz

Earth · Rare

  1. CigarillosabilityDeck core
  2. Final DelightabilityDeck core
  3. toxReplaceable

Zayd

Earth · Legendary

  1. World's EndabilityDeck core
  2. FortressabilityDeck core
  3. toxDeck core

Armadillo Warrior

Earth · Rare

  1. SandstormabilityDeck core
  2. toxDeck core
  3. Free slotT2
    to buy

Rob the Adventurer

Earth · Common

  1. AdventureabilityDeck core
  2. Replace : ShadowheartT4
    to buy
  3. Replace : EarthheartT8
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings235 Spamtons generated+38.5% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 47 SpamtonsPoison
  2. T4Luck 4 · 98 SpamtonsEarthheart
  3. T6Luck 6 · 194 Spamtonsskip
  4. T8Luck 8 · 235 SpamtonsEarthheart
T2

Poison

Armadillo Warrior · Common

+15.6%
T4

Earthheart

Rob the Adventurer · Rare

Replace : Shadowheart

+11.6%
T8

Earthheart

Rob the Adventurer · Epic

Replace : Earthheart

+11.3%

Expected value of a random purchase, before → after this plan: +6.4% → +0.1%

Avoid for this deck

AoE · Shield · Camouflage · Heart Resistance · Inversion · Shapeshifter · Optimisation · Phoenix · Taunt · Revenge · Temporality · Tenacity · Avenger

Theoretical score11,630
Estimated elimination8 turns
Effective HP4,199
Healing541
Spamtons / turn22

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +1.1% · 8.7 turnsSecond -1.1% · 8.9 turns

Strengths

  • Eliminates the opponent in 8 turns.
  • 541 healing over the game.
  • Has control effects.

Weak spots

  • Struggles against a deck resisting Earth: elimination in 9.9 turns.
  • Only one generator: Commando Gerz.
  • Relies on Sandstorm (Armadillo Warrior).

How the game goes

  1. Turn 2: first bonuses (Commando Gerz).
  2. Turn 7: first big hit, World's End (Zayd).
  3. Turn 8: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Critical

Zayd

Critical bonus (+10%).

Recommended

Vital Surge

Armadillo Warrior

At the start of the turn, if this card’s HP are below 10%, it fully restores its HP.

Recommended

Doomed Hour

Rob the Adventurer

Applies Eternity to all enemy cards when this card is killed.

Recommended
Adapt in the workshop

How it wins

Generation

Commando Gerz (+12 Earth, +12 Light). First bonuses on turn 2.

Damage

Sandstorm (Armadillo Warrior): 75% of the damage; World's End (Zayd): 25% of the damage. 3,040 useful damage, opponent eliminated in 8 turns.

Survival

541 healing over the game. 4,199 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 190 damage
Rob the Adventurer
AdventureRob the Adventurer
Armadillo Warrior
SandstormArmadillo Warrior
90 damage
02Turn 2142 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Rob the Adventurer
AdventureRob the Adventurer
Armadillo Warrior
SandstormArmadillo Warrior
142 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3179 damage
Zayd
FortressZayd
Rob the Adventurer
AdventureRob the Adventurer
Armadillo Warrior
SandstormArmadillo Warrior
179 damage
04Turn 4259 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Rob the Adventurer
AdventureRob the Adventurer
Armadillo Warrior
SandstormArmadillo Warrior
259 damage
05Turn 5295 damage
Rob the Adventurer
AdventureRob the Adventurer
Armadillo Warrior
SandstormArmadillo Warrior
295 damage
06Turn 6264 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Zayd
FortressZayd
Armadillo Warrior
SandstormArmadillo Warrior
264 damage
07Turn 7871 damage
Zayd
World's EndZayd
597 damage
Armadillo Warrior
SandstormArmadillo Warrior
274 damage
08Turn 8316 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Armadillo Warrior
SandstormArmadillo Warrior
316 damage
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.