Commando Gerz + Radiant Shinobi

Commando Gerz + Radiant Shinobi (with Zayd and Thorn of Love) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier C in all three ranks. Elemental ramp deck in Light and Earth, estimated elimination in 10 turns; first Tox to aim for: Revenge on turn 4.

Advanced collectionElemental rampLightEarth
CTier51.2% · Relative indexv1.23

By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Commando Gerz

Earth · Rare

  1. CigarillosabilityDeck core
  2. Final DelightabilityDeck core
  3. toxDeck core

Zayd

Earth · Legendary

  1. World's EndabilityDeck core
  2. FortressabilityDeck core
  3. toxDeck core

Radiant Shinobi

Light · Rare

  1. Yellow LightningabilityDeck core
  2. Kung‑FuabilityDeck core
  3. Free slotT4
    to buy

Thorn of Love

Earth · Common

  1. WisdomabilityDeck core
  2. toxDeck core
  3. Free slotT6
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings343 Spamtons generated+16.4% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 41 Spamtonsskip
  2. T4Luck 4 · 86 SpamtonsRevenge
  3. T6Luck 6 · 177 SpamtonsAncient Healing
  4. T8Luck 8 · 264 Spamtonsskip
  5. T10Luck 10 · 343 Spamtonsskip
T4

Revenge

Radiant Shinobi · Rare

+4.4%
T6

Ancient Healing

Thorn of Love · Rare

+12.1%

Expected value of a random purchase, before → after this plan: +3.5% → +0%

Avoid for this deck

AoE · Brutal · Graveyard · Waterheart · Shadowheart · Fireheart · Lightheart · Natureheart · Erosion · Inversion · Shapeshifter · Mimicry · Multiplier · Optimisation · Poison · Reflection · Reset · Punching Bag · Temporality

Theoretical score10,173
Estimated elimination10 turns
Effective HP5,465
Healing0
Spamtons / turn19

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +0.8% · 10.2 turnsSecond -0.8% · 10.6 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 10 turns.

Weak spots

  • Struggles against a deck resisting Light: elimination in 11.4 turns.
  • Struggles against a deck resisting Earth: elimination in 11.2 turns.
  • No healing.

How the game goes

  1. Turn 1: first bonuses (Thorn of Love).
  2. Turn 5: first big hit, Yellow Lightning (Radiant Shinobi).
  3. Turn 10: damage peak (1,660).
  4. Turn 10: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Shared Shield

Zayd

Increases the elemental resistances of all allied cards by (+10%).

Recommended

Crit Sphere

Radiant Shinobi

Increases this card's critical chance by (+2%) each turn

Recommended

Weaken

Thorn of Love

Reduces the elemental resistances of all enemy cards by (-1%) per turn

Recommended
Adapt in the workshop

How it wins

Generation

Thorn of Love (+10 Earth, +10 Nature, +10 Light); Commando Gerz (+15 Earth, +15 Light). First bonuses on turn 1.

Damage

Final Delight (Commando Gerz): 32% of the damage; Yellow Lightning (Radiant Shinobi): 28% of the damage. 2,920 useful damage, opponent eliminated in 10 turns.

Survival

No healing: with 5,465 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 10 damage
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
02Turn 20 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
See the rest of the planCollapse the plan+8 turns
03Turn 30 damage
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
Zayd
FortressZayd
04Turn 40 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
05Turn 51,185 damage
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
Radiant Shinobi
Yellow LightningRadiant Shinobi
761 damage
Radiant Shinobi
Kung‑FuRadiant Shinobi
424 damage
06Turn 60 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Zayd
FortressZayd
07Turn 7670 damage
Zayd
World's EndZayd
670 damage
08Turn 80 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
09Turn 90 damage
Zayd
FortressZayd
10Turn 10893 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Commando Gerz
Final DelightCommando Gerz
893 damage