Medusine Thorn + Water King

Medusine Thorn + Water King (with Frost & Glacier and Ameru) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Midrange deck in Water, estimated elimination in 11.6 turns; first Tox to aim for: Poison on turn 2.

Advanced collectionMidrangeWater
DTier44.3% · Relative indexv1.23

By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Medusine Thorn

Shadow · Common

  1. Inflamed ToxinabilityDeck core
  2. MoltabilityDeck core
  3. toxDeck core

Frost & Glacier

Water · Legendary

  1. Muddy WaterabilityDeck core
  2. toxDeck core
  3. Replace : ErosionT4
    to buy

Water King

Water · Epic

  1. Blade-EabilityDeck core
  2. Watery ChoiceabilityDeck core
  3. toxDeck core

Ameru

Light · Rare

  1. Smoky DreamabilityDeck core
  2. Replace : SmokeT2
    to buy
  3. Replace : GraveyardT6
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings515 Spamtons generated+32.8% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 91 SpamtonsPoison
  2. T4Luck 4 · 186 SpamtonsWaterheart
  3. T6Luck 6 · 285 SpamtonsGraveyard
  4. T8Luck 8 · 438 Spamtonsskip
  5. T10Luck 10 · 515 Spamtonsskip
T2

Poison

Ameru · Common

Replace : Smoke

+5.9%
T4

Waterheart

Frost & Glacier · Rare

Replace : Erosion

+20.7%
T6

Graveyard

Ameru · Rare

Replace : Graveyard

+6.2%

Expected value of a random purchase, before → after this plan: +6.8% → +0%

Avoid for this deck

Brutal · Natureheart · Earthheart · Erosion · Smoke · Inversion · Shapeshifter · Optimisation · Reset · Revenge · Spamland · Temporality

Theoretical score8,932
Estimated elimination11.6 turns
Effective HP4,361
Healing262
Spamtons / turn44

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -0.9% · 12.2 turnsSecond +0.9% · 12.1 turns

Strengths

  • 3 cards generate bonuses.
  • 262 healing over the game.
  • Has control effects.

Weak spots

  • Struggles against a deck resisting Water: elimination in 15.4 turns.
  • Slow: doesn’t eliminate the opponent within 10 turns.

How the game goes

  1. Turn 3: first bonuses (Medusine Thorn).
  2. Turn 6: first big hit, Muddy Water (Frost & Glacier).
  3. No elimination within 10 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Weaken

Medusine Thorn

Reduces the elemental resistances of all enemy cards by (-1%) per turn

Recommended

Revaluation

Frost & Glacier

Increases this card’s Spamton generation by (+5).

Recommended

Focus

Water King

At the start of each turn, this card has a 25% chance to gain Taunt.

Recommended

Cavalry

Ameru

Increases the max HP of all other allied cards by (+100)

Recommended
Adapt in the workshop

How it wins

Generation

Medusine Thorn (+7 Water); Ameru (+8 Light, +8 Water, +8 Shadow); Water King (+22 Water). First bonuses on turn 3.

Damage

Inflamed Toxin (Medusine Thorn): 39% of the damage; Muddy Water (Frost & Glacier): 37% of the damage. 2,507 useful damage, no elimination within 10 turns (estimated around turn 12).

Survival

262 healing over the game, mostly from Medusine Thorn. 4,361 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 118 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
18 damage+18
02Turn 278 damage
Frost & Glacier
Muddy WaterFrost & Glacier
58 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
20 damage+18
See the rest of the planCollapse the plan+8 turns
03Turn 3219 damage
Medusine Thorn
MoltMedusine Thorn
Water +7
Ameru
Smoky DreamAmeru
73 damageLight +4 · Water +4 · Shadow +4
Water King
Blade-EWater King
86 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
60 damage+18
04Turn 4183 damage
Frost & Glacier
Muddy WaterFrost & Glacier
120 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
63 damage+18
05Turn 5101 damage
Water King
Watery ChoiceWater King
Water +11
Medusine Thorn
Inflamed ToxinMedusine Thorn
101 damage+18
06Turn 6595 damage
Ameru
Smoky DreamAmeru
109 damageLight +4 · Water +4 · Shadow +4
Frost & Glacier
Muddy WaterFrost & Glacier
207 damage
Water King
Blade-EWater King
151 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
128 damage+29
07Turn 7131 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
131 damage+29
08Turn 8368 damage
Frost & Glacier
Muddy WaterFrost & Glacier
233 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
135 damage+29
09Turn 9346 damage
Water King
Blade-EWater King
186 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
160 damage+51
10Turn 10540 damage
Water King
Watery ChoiceWater King
Water +11
Frost & Glacier
Muddy WaterFrost & Glacier
338 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
202 damage+51