Ramp Fire / Earth · Pyro

Four cards. A shared purpose.

Advanced collectionElemental rampFireEarth
BTier74.6% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Ignea

Fire · Legendary

  1. IncandescenceabilityKeep
  2. SilentfireabilityReplaceable
  3. Free slotT2
    to buy

Wibs the Blazing

Fire · Common

  1. Lava-flowabilityKeep
  2. toxKeep
  3. toxKeep

Pyro

Fire · Common

  1. ConflagrationabilityKeep
  2. Free slotT4
    to buy
  3. Free slotT6
    to buy

Rob the Adventurer

Earth · Common

  1. AdventureabilityKeep
  2. toxReplaceable
  3. toxReplaceable

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

4 shop openings212 Spamtons generated+20.2% Plan potential
T2

Avenger

Ignea · Epic

+13.3%
T4

Graveyard

Pyro · Rare

+4.5%
T6

Stun

Pyro · Legendary

+2.3%

Expected value of a random purchase, before → after this plan: +1.2% → +0.1%

Avoid for this deck

Waterheart · Shadowheart · Lightheart · Natureheart · Earthheart · Backlash · Random shapeshifter · Revenge · Punching Bag · Temporality

Theoretical score12,209
Estimated elimination7.7 turns
Effective HP2,405
Healing350

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 3 cards with active generation.
  • Estimated elimination in 7.7 turns.
  • 350 healing in the simulation.

Watch points

  • Sensitive to Fire resistance: -10% score, elimination in 8.9 turns against that profile.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Fire / Earth axes.
  3. 03Simulated damage peak: turn 8.
  4. 04Estimated elimination: 7.7 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Ultimate Reset

Ignea

This card restores to 100% of its max HP if its attack defeats an enemy card.

Recommended

Increasing Error

Wibs the Blazing

Each time this card attacks, a random enemy card loses 3% accuracy

Recommended

Crit Sphere

Pyro

Increases this card's critical chance by (+2%) each turn

Recommended

Inscribed

Rob the Adventurer

The card is immune to Vanish effects

Recommended
Adapt in the workshop

Why it works

Start the engine

Wibs the Blazing, Pyro, Rob the Adventurer feed the composition with bonuses. The main axes are Fire / Earth / Shadow. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Pyro + Wibs the Blazing have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 7.7 turns. Check the curve to see when the investment pays off.

Protect the composition

The model estimates 2,405 effective HP and 350 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1110 damage
Rob the Adventurer
AdventureRob the Adventurer
Pyro
ConflagrationPyro
56Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
54
02Turn 2143 damage
Rob the Adventurer
AdventureRob the Adventurer
Pyro
ConflagrationPyro
86Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
57
See the rest of the planCollapse the plan+8 turns
03Turn 3185 damage
Ignea
SilentfireIgnea
Rob the Adventurer
AdventureRob the Adventurer
Pyro
ConflagrationPyro
125Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
60
04Turn 4503 damage
Rob the Adventurer
AdventureRob the Adventurer
Ignea
IncandescenceIgnea
251Fire +2
Pyro
ConflagrationPyro
188Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
64
05Turn 5315 damage
Rob the Adventurer
AdventureRob the Adventurer
Pyro
ConflagrationPyro
248Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
67
06Turn 6389 damage
Ignea
SilentfireIgnea
Rob the Adventurer
AdventureRob the Adventurer
Pyro
ConflagrationPyro
319Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
70
07Turn 7475 damage
Rob the Adventurer
AdventureRob the Adventurer
Pyro
ConflagrationPyro
402Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
73
08Turn 8913 damage
Rob the Adventurer
AdventureRob the Adventurer
Pyro
ConflagrationPyro
498Fire +1
Ignea
IncandescenceIgnea
415Fire +2
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.