- IncandescenceabilityKeep
- SilentfireabilityReplaceable
- Free slotT2to buy
Ramp Fire / Earth · Pyro
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Lava-flowabilityKeep
- toxKeep
- toxKeep
- ConflagrationabilityKeep
- Free slotT4to buy
- Free slotT6to buy
- AdventureabilityKeep
- toxReplaceable
- toxReplaceable
Tox priorities
Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.
Avenger
Ignea · Epic
Graveyard
Pyro · Rare
Stun
Pyro · Legendary
Expected value of a random purchase, before → after this plan: +1.2% → +0.1%
Avoid for this deck
Waterheart · Shadowheart · Lightheart · Natureheart · Earthheart · Backlash · Random shapeshifter · Revenge · Punching Bag · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck+6.4%7.1 turns · strength
- Tank deck-10.8%8.9 turns · weakness
- Resists Fire-10.3%8.9 turns · weakness
- Resists Water0%7.7 turns
- Resists Earth0%7.7 turns
- Resists Nature0%7.7 turns
- Resists Shadow0%7.7 turns
- Resists Light0%7.7 turns
Strengths
- 3 cards with active generation.
- Estimated elimination in 7.7 turns.
- 350 healing in the simulation.
Watch points
- Sensitive to Fire resistance: -10% score, elimination in 8.9 turns against that profile.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Fire / Earth axes.
- 03Simulated damage peak: turn 8.
- 04Estimated elimination: 7.7 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Ultimate Reset
IgneaThis card restores to 100% of its max HP if its attack defeats an enemy card.
RecommendedIncreasing Error
Wibs the BlazingEach time this card attacks, a random enemy card loses 3% accuracy
RecommendedCrit Sphere
PyroIncreases this card's critical chance by (+2%) each turn
RecommendedInscribed
Rob the AdventurerThe card is immune to Vanish effects
RecommendedWhy it works
Start the engine
Wibs the Blazing, Pyro, Rob the Adventurer feed the composition with bonuses. The main axes are Fire / Earth / Shadow. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
Pyro + Wibs the Blazing have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 7.7 turns. Check the curve to see when the investment pays off.
Protect the composition
The model estimates 2,405 effective HP and 350 healing. Defense helps give bonuses and cooldowns time to pay off.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1110 damage
02Turn 2143 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3185 damage
04Turn 4503 damage
05Turn 5315 damage
06Turn 6389 damage
07Turn 7475 damage
08Turn 8913 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.