- Replace : Global AimT2to buy
- Offensive AimabilityDeck core
- MultiboostabilityDeck core
Apprentice of Death + Faerylia
Apprentice of Death + Faerylia (with Vladislaus and The Inventor) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, B at Gold · Crystal and A at Bronze · Silver. Midrange deck in Shadow and Fire, estimated elimination in 10 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverA
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Double InfluxabilityDeck core
- TransfusionabilityDeck core
- Replace : TenacityT4to buy
- MateriaabilityDeck core
- RainbowabilityDeck core
- toxDeck core
- Nocturnal BurnabilityDeck core
- Replace : GraveyardT8to buy
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Graveyard
- T6skip
- T8Graveyard
- T10skip
Graveyard
Faerylia · Common
Replace : Global Aim (ability)
Graveyard
Vladislaus · Rare
Replace : Tenacity
Graveyard
Apprentice of Death · Epic
Replace : Graveyard
Expected value of a random purchase, before → after this plan: +14.2% → +0%
Avoid for this deck
Shield · Shapeshifter · Optimisation · Temporality · Tenacity · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -3.3% · 10.5 turnsSecond +3.3% · 9.8 turns
- Fragile deck+22.6%7.3 turns · strength
- Tank deck-39.3%14.4 turns · weakness
- Resists Fire-18.7%11.4 turns · weakness
- Resists Water-1.4%9.4 turns
- Resists Earth-1.4%9.4 turns
- Resists Nature-1.4%9.4 turns
- Resists Shadow-18.7%11.4 turns · weakness
- Resists Light-1.4%9.4 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 10 turns.
- 803 healing over the game.
Weak spots
- Struggles against a deck resisting Fire: elimination in 11.4 turns.
- Struggles against a deck resisting Shadow: elimination in 11.4 turns.
How the game goes
- Turn 2: first bonuses (The Inventor).
- Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 7: damage peak (593).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Multi Start
FaeryliaGain (+3) in each element.
RecommendedSoul Vitality
VladislausWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedSoul Vitality
The InventorWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+15%).
RecommendedHow it wins
Generation
The Inventor (+10 everywhere); Faerylia (+3 everywhere). First bonuses on turn 2.
Damage
Double Influx (Vladislaus): 38% of the damage; Nocturnal Burn (Apprentice of Death): 35% of the damage. 2,920 useful damage, opponent eliminated in 10 turns.
Survival
803 healing over the game, mostly from Vladislaus. 5,242 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.