- Cosmic FlamesabilityDeck core
- Cosmic LightabilityDeck core
- Replace : BerserkT8to buy
Aleera + Squall
Aleera + Squall (with Apprentice of Death and Faerylia) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier B at Celeste · Legend, A at Gold · Crystal and S at Bronze · Silver. Midrange deck in Shadow and Fire, estimated elimination in 7.3 turns; first Tox to aim for: Berserk on turn 2.
By rank, with these talentsCeleste · LegendBGold · CrystalABronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Nocturnal BurnabilityDeck core
- toxReplaceable
- toxDeck core
- Word-ChewabilityDeck core
- Replace : Punching BagT4to buy
- Replace : ShadowheartT6to buy
- Replace : Global AimT2to buy
- Offensive AimabilityDeck core
- MultiboostabilityDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Berserk
- T4Berserk
- T6Shadowheart
- T8Berserk
Berserk
Faerylia · Common
Replace : Global Aim (ability)
Berserk
Aleera, Nightmare-Eater · Rare
Replace : Punching Bag
Shadowheart
Aleera, Nightmare-Eater · Rare
Replace : Shadowheart
Berserk
Squall, Emissary of Nightmares · Epic
Replace : Berserk
Expected value of a random purchase, before → after this plan: +6% → +0%
Avoid for this deck
Waterheart · Natureheart · Earthheart · Shapeshifter · Optimisation · Taunt · Reset · Revenge · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -3.8% · 7.5 turnsSecond +3.8% · 6.7 turns
- Fragile deck+23.9%4.5 turns · strength
- Tank deck-26.1%9.3 turns · weakness
- Resists Fire-6.4%7.4 turns · weakness
- Resists Water0%6.8 turns
- Resists Earth0%6.8 turns
- Resists Nature0%6.8 turns
- Resists Shadow-20.5%8.7 turns · weakness
- Resists Light-0.1%6.8 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 7.3 turns.
- Has control effects.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 8.7 turns.
- Struggles against a deck resisting Fire: elimination in 7.4 turns.
- No healing.
How the game goes
- Turn 3: first bonuses (Squall, Emissary of Nightmares).
- Turn 4: first big hit, Word-Chew (Aleera, Nightmare-Eater).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
One Man Army
Squall, Emissary of NightmaresEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+15%).
RecommendedResilience
Aleera, Nightmare-EaterWhile this card's HP is below 50%, its elemental resistances increase by (+25%).
RecommendedMulti Start
FaeryliaGain (+3) in each element.
RecommendedHow it wins
Generation
Squall, Emissary of Nightmares (+6 Fire, +6 Light); Faerylia (+6 everywhere). First bonuses on turn 3.
Damage
Nocturnal Burn (Apprentice of Death): 39% of the damage; Word-Chew (Aleera, Nightmare-Eater): 37% of the damage. 2,920 useful damage, opponent eliminated in 7.3 turns.
Survival
No healing: with 3,513 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.
See the rest of the planCollapse the plan+8 turns
03Turn 3520 damage
06Turn 6455 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.