Aleera + Squall

Aleera + Squall (with Apprentice of Death and Faerylia) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier B at Celeste · Legend, A at Gold · Crystal and S at Bronze · Silver. Midrange deck in Shadow and Fire, estimated elimination in 7.3 turns; first Tox to aim for: Berserk on turn 2.

IntermediateMidrangeShadowFire
BTier79.7% · Relative indexv1.23

By rank, with these talentsCeleste · LegendBGold · CrystalABronze · SilverS

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Squall, Emissary of Nightmares

Shadow · Rare

  1. Cosmic FlamesabilityDeck core
  2. Cosmic LightabilityDeck core
  3. Replace : BerserkT8
    to buy

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. toxReplaceable
  3. toxDeck core

Aleera, Nightmare-Eater

Shadow · Common

  1. Word-ChewabilityDeck core
  2. Replace : Punching BagT4
    to buy
  3. Replace : ShadowheartT6
    to buy

Faerylia

Shadow · Epic

  1. Replace : Global AimT2
    to buy
  2. Offensive AimabilityDeck core
  3. MultiboostabilityDeck core

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings258 Spamtons generated+34.2% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 51 SpamtonsBerserk
  2. T4Luck 4 · 156 SpamtonsBerserk
  3. T6Luck 6 · 205 SpamtonsShadowheart
  4. T8Luck 8 · 258 SpamtonsBerserk
T2

Berserk

Faerylia · Common

Replace : Global Aim (ability)

+9.9%
T4

Berserk

Aleera, Nightmare-Eater · Rare

Replace : Punching Bag

+11.2%
T6

Shadowheart

Aleera, Nightmare-Eater · Rare

Replace : Shadowheart

+3.6%
T8

Berserk

Squall, Emissary of Nightmares · Epic

Replace : Berserk

+9.6%

Expected value of a random purchase, before → after this plan: +6% → +0%

Avoid for this deck

Waterheart · Natureheart · Earthheart · Shapeshifter · Optimisation · Taunt · Reset · Revenge · Temporality · Tenacity

Theoretical score13,281
Estimated elimination7.3 turns
Effective HP3,513
Healing0
Spamtons / turn24

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -3.8% · 7.5 turnsSecond +3.8% · 6.7 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 7.3 turns.
  • Has control effects.

Weak spots

  • Struggles against a deck resisting Shadow: elimination in 8.7 turns.
  • Struggles against a deck resisting Fire: elimination in 7.4 turns.
  • No healing.

How the game goes

  1. Turn 3: first bonuses (Squall, Emissary of Nightmares).
  2. Turn 4: first big hit, Word-Chew (Aleera, Nightmare-Eater).
  3. Turn 8: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

One Man Army

Squall, Emissary of Nightmares

Each time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).

Recommended

Hardening

Apprentice of Death

Increases this card’s elemental resistances by (+15%).

Recommended

Resilience

Aleera, Nightmare-Eater

While this card's HP is below 50%, its elemental resistances increase by (+25%).

Recommended

Multi Start

Faerylia

Gain (+3) in each element.

Recommended
Adapt in the workshop

How it wins

Generation

Squall, Emissary of Nightmares (+6 Fire, +6 Light); Faerylia (+6 everywhere). First bonuses on turn 3.

Damage

Nocturnal Burn (Apprentice of Death): 39% of the damage; Word-Chew (Aleera, Nightmare-Eater): 37% of the damage. 2,920 useful damage, opponent eliminated in 7.3 turns.

Survival

No healing: with 3,513 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1Abilities on cooldown.

Abilities on cooldown.

02Turn 2330 damage
Aleera, Nightmare-Eater
Word-ChewAleera, Nightmare-Eater
293 damage
Faerylia
Offensive AimFaerylia
37 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3520 damage
Faerylia
MultiboostFaerylia
All +3
Apprentice of Death
Nocturnal BurnApprentice of Death
376 damage
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
72 damageFire +3
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
72 damageLight +3
04Turn 4932 damage
Aleera, Nightmare-Eater
Word-ChewAleera, Nightmare-Eater
881 damage
Faerylia
Offensive AimFaerylia
51 damage
05Turn 5497 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
497 damage
06Turn 6455 damage
Faerylia
MultiboostFaerylia
All +3
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
185 damageFire +3
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
185 damageLight +3
Faerylia
Offensive AimFaerylia
85 damage
07Turn 7372 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
372 damage
08Turn 899 damage
Faerylia
Offensive AimFaerylia
99 damage
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.