Aleera + Apprentice of Death

Aleera + Apprentice of Death (with Regent of the Abysses and Nebular Aristocrat) is part of the SPAM 1.26 tier list at Gold · Crystal; with these talents it is tier B at Celeste · Legend, A at Gold · Crystal and S at Bronze · Silver. Aggro deck in Shadow and Fire, estimated elimination in 6.7 turns; first Tox to aim for: Berserk on turn 2.

IntermediateAggro / burstShadowFire
BTier73.7% · Relative indexv1.26

By rank, with these talentsCeleste · LegendBGold · CrystalABronze · SilverS

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Aleera, Nightmare-Eater

Shadow · Common

  1. Word-ChewabilityDeck core
  2. Replace : Punching BagT6
    to buy
  3. toxReplaceable

Regent of the Abysses

Earth · Epic

  1. QuakecryabilityDeck core
  2. Replace : EngulfmentT2
    to buy
  3. toxReplaceable

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. toxReplaceable
  3. toxDeck core

Nebular Aristocrat

Light · Common

  1. Cosmic MasqueradeabilityDeck core
  2. toxDeck core
  3. Free slotT4
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

3 shop openings263 Spamtons generated+25.4% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 43 SpamtonsBerserk
  2. T4Luck 4 · 140 SpamtonsPhoenix
  3. T6Luck 6 · 241 SpamtonsGraveyard
T2

Berserk

Regent of the Abysses · Common

Replace : Engulfment (ability)

+6.7%
T4

Phoenix

Nebular Aristocrat · Common

+15.2%
T6

Graveyard

Aleera, Nightmare-Eater · Rare

Replace : Punching Bag

+3.5%

Expected value of a random purchase, before → after this plan: +1.5% → +0.2%

Avoid for this deck

Waterheart · Lightheart · Natureheart · Eternity · Freeze · Inversion · Shapeshifter · Optimisation · Taunt · Revenge · Punching Bag · Temporality · Tenacity

Theoretical score13,443
Estimated elimination6.7 turns
Effective HP3,069
Healing215
Spamtons / turn20

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -2.7% · 7.3 turnsSecond +2.7% · 6.5 turns

Strengths

  • Eliminates the opponent in 6.7 turns.
  • 215 healing over the game.

Weak spots

  • Struggles against a deck resisting Shadow: elimination in 8.8 turns.
  • Only one generator: Regent of the Abysses.

How the game goes

  1. Turn 2: first bonuses (Regent of the Abysses).
  2. Turn 5: first big hit, Nocturnal Burn (Apprentice of Death).
  3. Turn 6: damage peak (889).
  4. Turn 7: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Resilience

Aleera, Nightmare-Eater

While this card's HP is below 50%, its elemental resistances increase by (+25%).

Recommended

One Man Army

Regent of the Abysses

Each time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+3).

Recommended

Hardening

Apprentice of Death

Increases this card’s elemental resistances by (+10%).

Recommended

Transition

Nebular Aristocrat

When this card is permanently killed, it comes back to life with the "Random Metamorph" passive.

Recommended
Adapt in the workshop

How it wins

Generation

Regent of the Abysses (+9 Earth, +9 Shadow). First bonuses on turn 2.

Damage

Nocturnal Burn (Apprentice of Death): 52% of the damage; Word-Chew (Aleera, Nightmare-Eater): 39% of the damage. 2,960 useful damage, opponent eliminated in 6.7 turns.

Survival

215 healing over the game. 3,069 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1Abilities on cooldown.

Abilities on cooldown.

02Turn 2131 damage
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Regent of the Abysses
QuakecryRegent of the Abysses
54 damageEarth +3 · Shadow +3
Aleera, Nightmare-Eater
Word-ChewAleera, Nightmare-Eater
77 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3305 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
305 damage
04Turn 4291 damage
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Aleera, Nightmare-Eater
Word-ChewAleera, Nightmare-Eater
221 damage
Regent of the Abysses
QuakecryRegent of the Abysses
70 damageEarth +3 · Shadow +3
05Turn 5508 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
508 damage
06Turn 6889 damage
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Aleera, Nightmare-Eater
Word-ChewAleera, Nightmare-Eater
777 damage
Regent of the Abysses
QuakecryRegent of the Abysses
112 damageEarth +3 · Shadow +3
07Turn 7633 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
633 damage
08Turn 8Simulation complete.

Simulation complete.

09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.