- Word-ChewabilityDeck core
- Replace : Punching BagT6to buy
- toxReplaceable
Aleera + Apprentice of Death
Aleera + Apprentice of Death (with Regent of the Abysses and Nebular Aristocrat) is part of the SPAM 1.26 tier list at Gold · Crystal; with these talents it is tier B at Celeste · Legend, A at Gold · Crystal and S at Bronze · Silver. Aggro deck in Shadow and Fire, estimated elimination in 6.7 turns; first Tox to aim for: Berserk on turn 2.
By rank, with these talentsCeleste · LegendBGold · CrystalABronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- QuakecryabilityDeck core
- Replace : EngulfmentT2to buy
- toxReplaceable
- Nocturnal BurnabilityDeck core
- toxReplaceable
- toxDeck core
- Cosmic MasqueradeabilityDeck core
- toxDeck core
- Free slotT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Berserk
- T4Phoenix
- T6Graveyard
Berserk
Regent of the Abysses · Common
Replace : Engulfment (ability)
Phoenix
Nebular Aristocrat · Common
Graveyard
Aleera, Nightmare-Eater · Rare
Replace : Punching Bag
Expected value of a random purchase, before → after this plan: +1.5% → +0.2%
Avoid for this deck
Waterheart · Lightheart · Natureheart · Eternity · Freeze · Inversion · Shapeshifter · Optimisation · Taunt · Revenge · Punching Bag · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -2.7% · 7.3 turnsSecond +2.7% · 6.5 turns
- Fragile deck+11.4%5.3 turns · strength
- Tank deck-35.9%9.1 turns · weakness
- Resists Fire-3.8%6.7 turns
- Resists Water0%6.4 turns
- Resists Earth-2.5%6.6 turns
- Resists Nature0%6.4 turns
- Resists Shadow-24.4%8.8 turns · weakness
- Resists Light0%6.4 turns
Strengths
- Eliminates the opponent in 6.7 turns.
- 215 healing over the game.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 8.8 turns.
- Only one generator: Regent of the Abysses.
How the game goes
- Turn 2: first bonuses (Regent of the Abysses).
- Turn 5: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 6: damage peak (889).
- Turn 7: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Resilience
Aleera, Nightmare-EaterWhile this card's HP is below 50%, its elemental resistances increase by (+25%).
RecommendedOne Man Army
Regent of the AbyssesEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+3).
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+10%).
RecommendedTransition
Nebular AristocratWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedHow it wins
Generation
Regent of the Abysses (+9 Earth, +9 Shadow). First bonuses on turn 2.
Damage
Nocturnal Burn (Apprentice of Death): 52% of the damage; Word-Chew (Aleera, Nightmare-Eater): 39% of the damage. 2,960 useful damage, opponent eliminated in 6.7 turns.
Survival
215 healing over the game. 3,069 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.
02Turn 2131 damage
See the rest of the planCollapse the plan+8 turns
04Turn 4291 damage
06Turn 6889 damage
08Turn 8Simulation complete.
Simulation complete.
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.