Ramp Earth / Shadow · Blue-Stone-Eater

Four cards. A shared purpose.

Advanced collectionElemental rampEarthShadow
BTier74.9% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Regent of the Abysses

Earth · Epic

  1. QuakecryabilityKeep
  2. EngulfmentabilityKeep
  3. toxKeep

Blue-Stone-Eater

Earth · Epic

  1. Rock-SwallowerabilityKeep
  2. toxKeep
  3. toxKeep

Rob the Adventurer

Earth · Common

  1. AdventureabilityKeep
  2. toxKeep
  3. toxKeep

Commando Gerz

Earth · Rare

  1. CigarillosabilityKeep
  2. Final DelightabilityKeep
  3. toxKeep

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

4 shop openings180 Spamtons generated+0% Plan potential

No worthwhile purchase: this deck has no available slot or no Tox clearly improves it.

Expected value of a random purchase, before → after this plan: +0.1% → +0.1%

Avoid for this deck

AoE · Berserk · Bomba · Brutal · Graveyard · Waterheart · Shadowheart · Fireheart · Lightheart · Natureheart · Earthheart · Backlash · Erosion · Random shapeshifter · Mimicry · Multiplier · Poison · Reset · Revenge · Punching Bag · Temporality · Avenger

Theoretical score10,594
Estimated elimination9 turns
Effective HP5,336
Healing360

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 3 cards with active generation.
  • Estimated elimination in 9 turns.
  • 360 healing in the simulation.

Watch points

  • Sensitive to Earth resistance: -11% score, elimination in 10 turns against that profile.
  • No control recorded by the model.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Earth / Shadow axes.
  3. 03Simulated damage peak: turn 9.
  4. 04Estimated elimination: 9 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Resilience

Regent of the Abysses

When this card’s HP falls below 50%: Elemental Resistances (+25%).

Recommended

Strike

Blue-Stone-Eater

Increases critical damage by (+1).

Recommended

Evolution

Rob the Adventurer

This card’s passives (excluding shop passives) increase in rarity as its HP decreases. Effects change at 75%, 50%, and 25% HP.

Recommended

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+300)

Recommended
Adapt in the workshop

Why it works

Start the engine

Regent of the Abysses, Rob the Adventurer, Commando Gerz feed the composition with bonuses. The main axes are Earth / Shadow / Light. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Blue-Stone-Eater + Commando Gerz have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.

Protect the composition

The model estimates 5,336 effective HP and 360 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 10 damage
Rob the Adventurer
AdventureRob the Adventurer
02Turn 258 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Rob the Adventurer
AdventureRob the Adventurer
Regent of the Abysses
QuakecryRegent of the Abysses
58Earth +3 · Shadow +3
See the rest of the planCollapse the plan+8 turns
03Turn 3364 damage
Rob the Adventurer
AdventureRob the Adventurer
Blue-Stone-Eater
Rock-SwallowerBlue-Stone-Eater
364
04Turn 482 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Rob the Adventurer
AdventureRob the Adventurer
Regent of the Abysses
QuakecryRegent of the Abysses
82Earth +3 · Shadow +3
05Turn 50 damage
Rob the Adventurer
AdventureRob the Adventurer
06Turn 6871 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Rob the Adventurer
AdventureRob the Adventurer
Blue-Stone-Eater
Rock-SwallowerBlue-Stone-Eater
764
Regent of the Abysses
QuakecryRegent of the Abysses
107Earth +3 · Shadow +3
07Turn 7Abilities on cooldown.

Abilities on cooldown.

08Turn 8131 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Regent of the Abysses
QuakecryRegent of the Abysses
131Earth +3 · Shadow +3
09Turn 91,064 damage
Blue-Stone-Eater
Rock-SwallowerBlue-Stone-Eater
1,064
10Turn 10Simulation complete.

Simulation complete.