Thorn of Love + Rob the Adventurer

Thorn of Love + Rob the Adventurer (with Master Amphibian and Blue-Stone-Eater) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Midrange deck in Earth, estimated elimination in 8.1 turns; first Tox to aim for: Earthheart on turn 2.

IntermediateMidrangeEarth
DTier34.8% · Relative indexv1.23

By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Master Amphibian

Earth · Common

  1. Miasmas of WisdomabilityDeck core
  2. toxDeck core
  3. Free slotT2
    to buy

Rob the Adventurer

Earth · Common

  1. AdventureabilityDeck core
  2. Replace : ShadowheartT4
    to buy
  3. Replace : EarthheartT8
    to buy

Thorn of Love

Earth · Common

  1. WisdomabilityDeck core
  2. toxDeck core
  3. Free slotT6
    to buy

Blue-Stone-Eater

Earth · Epic

  1. Rock-SwallowerabilityDeck core
  2. toxReplaceable
  3. toxDeck core

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings386 Spamtons generated+87.8% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 53 SpamtonsEarthheart
  2. T4Luck 4 · 160 SpamtonsGraveyard
  3. T6Luck 6 · 246 SpamtonsGraveyard
  4. T8Luck 8 · 373 SpamtonsEarthheart
T2

Earthheart

Master Amphibian · Common

+27.7%
T4

Graveyard

Rob the Adventurer · Rare

Replace : Shadowheart

+37.8%
T6

Graveyard

Thorn of Love · Common

+10.7%
T8

Earthheart

Rob the Adventurer · Epic

Replace : Earthheart

+11.7%

Expected value of a random purchase, before → after this plan: +13.8% → +0%

Avoid for this deck

AoE · Bomba · Shadowheart · Fireheart · Lightheart · Natureheart · Erosion · Inversion · Shapeshifter · Optimisation · Taunt · Reset · Revenge · Temporality · Avenger

Theoretical score8,284
Estimated elimination8.1 turns
Effective HP2,562
Healing0
Spamtons / turn25

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +16.4% · 9.7 turnsSecond -16.4% · 13.5 turns

Strengths

  • Eliminates the opponent in 8.1 turns.
  • Has control effects.

Weak spots

  • Struggles against a deck resisting Earth: elimination in 14.3 turns.
  • Struggles against a deck resisting Water: elimination in 11.5 turns.
  • No healing.

How the game goes

  1. Turn 1: first bonuses (Thorn of Love).
  2. Turn 3: first big hit, Rock-Swallower (Blue-Stone-Eater).
  3. Turn 6: damage peak (1,299).
  4. Turn 9: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Length

Master Amphibian

At the start of your first turn, a random enemy card receives "Eternity"

Recommended

Evolution

Rob the Adventurer

If possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.

Recommended

Weaken

Thorn of Love

Reduces the elemental resistances of all enemy cards by (-1%) per turn

Recommended

Strike

Blue-Stone-Eater

Increases critical damage by (+1).

Recommended
Adapt in the workshop

How it wins

Generation

Thorn of Love (+8 Earth, +8 Nature, +8 Light). First bonuses on turn 1.

Damage

Miasmas of Wisdom (Master Amphibian): 60% of the damage; Rock-Swallower (Blue-Stone-Eater): 40% of the damage. 2,920 useful damage, opponent eliminated in 8.1 turns.

Survival

No healing: with 2,562 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 182 damage
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
82 damage
02Turn 2108 damage
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
108 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3519 damage
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
Rob the Adventurer
AdventureRob the Adventurer
Blue-Stone-Eater
Rock-SwallowerBlue-Stone-Eater
378 damage
Master Amphibian
Miasmas of WisdomMaster Amphibian
141 damage
04Turn 4176 damage
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
176 damage
05Turn 5205 damage
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
205 damage
06Turn 6730 damage
Blue-Stone-Eater
Rock-SwallowerBlue-Stone-Eater
569 damage
Master Amphibian
Miasmas of WisdomMaster Amphibian
161 damage
07Turn 7170 damage
Master Amphibian
Miasmas of WisdomMaster Amphibian
170 damage
08Turn 8177 damage
Master Amphibian
Miasmas of WisdomMaster Amphibian
177 damage
09Turn 9184 damage
Master Amphibian
Miasmas of WisdomMaster Amphibian
184 damage
10Turn 10Simulation complete.

Simulation complete.