- Multi-FoliageabilityDeck core
- TruceabilityDeck core
- toxDeck core
Imaginary Panther + Thorn of Love
Imaginary Panther + Thorn of Love (with Verdelune and Sky Dragon) is part of the SPAM 1.26 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Midrange deck in Nature and Light, estimated elimination in 8.2 turns; first Tox to aim for: Natureheart on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- WisdomabilityDeck core
- toxDeck core
- Free slotT2to buy
- Dazzling BreathabilityDeck core
- Call of the ForestabilityDeck core
- toxDeck core
- Crazy SpeedabilityDeck core
- Free slotT4to buy
- Free slotT6to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Natureheart
- T4Natureheart
- T6Graveyard
- T8skip
Natureheart
Thorn of Love · Common
Natureheart
Imaginary Panther · Rare
Graveyard
Imaginary Panther · Rare
Expected value of a random purchase, before → after this plan: +1.7% → +0%
Avoid for this deck
Brutal · Waterheart · Shadowheart · Fireheart · Earthheart · Eternity · Freeze · Inversion · Shapeshifter · Mimicry · Poison · Taunt · Reset · Revenge · Punching Bag · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +4.6% · 10.3 turnsSecond -4.6% · 10.7 turns
- Fragile deck+33.8%7.2 turns · strength
- Tank deck-56%14.4 turns · weakness
- Resists Fire0%9.9 turns
- Resists Water0%9.9 turns
- Resists Earth0%9.9 turns
- Resists Nature-30.4%12.3 turns · weakness
- Resists Shadow0%9.9 turns
- Resists Light-19.9%11 turns · weakness
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 8.2 turns.
- 650 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 12.3 turns.
- Struggles against a deck resisting Light: elimination in 11 turns.
How the game goes
- Turn 1: first bonuses (Thorn of Love).
- Turn 4: first big hit, Call of the Forest (Sky Dragon).
- Turn 5: damage peak (646).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Critical
VerdeluneCritical bonus (+10%).
RecommendedWeaken
Thorn of LoveReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedUltimate Reset
Sky DragonThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedBrutal
Imaginary PantherStart the game with the "Brutal" passive
RecommendedHow it wins
Generation
Thorn of Love (+10 Earth, +10 Nature, +10 Light); Sky Dragon (+20 Nature). First bonuses on turn 1.
Damage
Call of the Forest (Sky Dragon): 42% of the damage; Crazy Speed (Imaginary Panther): 28% of the damage. 2,960 useful damage, opponent eliminated in 8.2 turns.
Survival
650 healing over the game, mostly from Verdelune. 3,333 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 144 damage
02Turn 252 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3158 damage
04Turn 4407 damage
05Turn 5606 damage
06Turn 6481 damage
07Turn 7429 damage
08Turn 8368 damage
10Turn 10Simulation complete.
Simulation complete.