- Astral TackleabilityDeck core
- Planet HealabilityDeck core
- Replace : ResetT8to buy
Abyssal Lightbearer + Nebular Aristocrat
Abyssal Lightbearer + Nebular Aristocrat (with Ephial and Lums) is part of the SPAM 1.28.1 tier list at Gold · Crystal; with these talents it is tier C in all three ranks. Midrange deck in Light, estimated elimination in 10.2 turns; first Tox to aim for: Lightheart on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Cosmic MasqueradeabilityDeck core
- toxDeck core
- Free slotT2to buy
- HazardoabilityDeck core
- BeaconabilityDeck core
- Free slotT4to buy
- Silver WindabilityDeck core
- LiftoffabilityDeck core
- Free slotT6to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Lightheart
- T4Heart Resistance
- T6Vitalheart
- T8Heart Resistance
- T10skip
Lightheart
Nebular Aristocrat · Common
Heart Resistance
Abyssal Lightbearer · Rare
Vitalheart
Lums · Rare
Heart Resistance
Ephial · Epic
Replace : Reset
Expected value of a random purchase, before → after this plan: +16.7% → +0%
Avoid for this deck
Camouflage · Fireheart · Earthheart · Shapeshifter · Revenge · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +0.3% · 10.8 turnsSecond -0.3% · 10.8 turns
- Fragile deck+37.8%7.1 turns · strength
- Tank deck-25.5%14.4 turns · weakness
- Resists Fire0%10.5 turns
- Resists Water-3%10.8 turns
- Resists Earth0%10.5 turns
- Resists Nature0%10.5 turns
- Resists Shadow-0.9%10.6 turns
- Resists Light-12.9%12.2 turns · weakness
Strengths
- 1,272 healing over the game.
- Has control effects.
Weak spots
- Struggles against a deck resisting Light: elimination in 12.2 turns.
- Slow: doesn’t eliminate the opponent within 10 turns.
- Only one generator: Lums.
How the game goes
- Turn 2: first bonuses (Lums).
- Turn 8: first big hit, Beacon (Abyssal Lightbearer).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Cavalry
EphialIncreases the max HP of all other allied cards by (+100)
RecommendedTransition
Nebular AristocratWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedRoulette
Abyssal LightbearerAll of this card's abilities gain Echo (10%).
RecommendedLight Heart
LumsStart the game with the "Lightheart" passive
RecommendedHow it wins
Generation
Lums (+15 Light, +15 Shadow). First bonuses on turn 2.
Damage
Beacon (Abyssal Lightbearer): 63% of the damage; Hazardo (Abyssal Lightbearer): 18% of the damage. 2,980 useful damage, no elimination within 10 turns (estimated around turn 10).
Survival
1,272 healing over the game, mostly from Ephial. 4,822 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.