Ramp Fire / Water · Pyro

Four cards. A shared purpose.

AccessibleElemental rampFireWater
BTier72.3% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Pyro

Fire · Common

  1. ConflagrationabilityKeep
  2. Free slotT6
    to buy
  3. Free slotT8
    to buy

Hatchlings of Midas

Light · Common

  1. Chirp-chirp-chirpabilityReplaceable
  2. QuintetabilityKeep
  3. Free slot
    to buy

Scorch, the Ignited Lizards

Water · Rare

  1. FlameflowabilityKeep
  2. toxReplaceable
  3. Free slot
    to buy

Prisoner of the Machine

Fire · Common

  1. ExplosionabilityKeep
  2. Replace : EmberguardT4
    to buy
  3. Free slotT2
    to buy

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

4 shop openings155 Spamtons generated+26% Plan potential
T2

AoE

Prisoner of the Machine · Epic

+10.6%
T4

Multiplier

Prisoner of the Machine · Rare

Replace : Emberguard (ability)

+6.9%
T6

Graveyard

Pyro · Rare

+4.6%
T8

Fireheart

Pyro · Rare

+4%

Expected value of a random purchase, before → after this plan: +1.3% → +0.3%

Avoid for this deck

Brutal · Waterheart · Shadowheart · Natureheart · Earthheart · Backlash · Erosion · Random shapeshifter · Mimicry · Revenge · Avenger

Theoretical score12,040
Estimated elimination7.6 turns
Effective HP3,085
Healing-431

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 3 cards with active generation.
  • Estimated elimination in 7.6 turns.

Watch points

  • Sensitive to Fire resistance: -15% score, elimination in 9.3 turns against that profile.
  • No control recorded by the model.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Fire / Water axes.
  3. 03Simulated damage peak: turn 8.
  4. 04Estimated elimination: 7.6 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Crit Sphere

Pyro

Increases this card's critical chance by (+2%) each turn

Recommended

Reckless

Hatchlings of Midas

Immediately applies "Random Metamorph" to this card and grants (+500) HP.

Recommended

New Life

Scorch, the Ignited Lizards

Start the game with the Phoenix or Graveyard passive.

Recommended

Punching Bag

Prisoner of the Machine

Start the game with the "Punching Bag" passive

Recommended
Adapt in the workshop

Why it works

Start the engine

Pyro, Hatchlings of Midas, Scorch, the Ignited Lizards feed the composition with bonuses. The main axes are Fire / Water / Earth. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Pyro + Prisoner of the Machine have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 7.6 turns. Check the curve to see when the investment pays off.

Protect the composition

Hatchlings of Midas, Prisoner of the Machine provide support or control tools. The model estimates 3,085 effective HP and -431 healing. Healing is limited: check whether the offensive tempo fits your plan.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 162 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Prisoner of the Machine
ExplosionPrisoner of the Machine
12
Pyro
ConflagrationPyro
50Fire +1
02Turn 2129 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Hatchlings of Midas
Chirp-chirp-chirpHatchlings of Midas
+32Light +3
Hatchlings of Midas
QuintetHatchlings of Midas
Pyro
ConflagrationPyro
94Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
35
See the rest of the planCollapse the plan+8 turns
03Turn 3183 damage
Prisoner of the Machine
EmberguardPrisoner of the Machine
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Pyro
ConflagrationPyro
119Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
64
04Turn 4295 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Hatchlings of Midas
Chirp-chirp-chirpHatchlings of Midas
+39Light +3
Hatchlings of Midas
QuintetHatchlings of Midas
Pyro
ConflagrationPyro
191Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
104
05Turn 5385 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Pyro
ConflagrationPyro
231Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
154
06Turn 6535 damage
Prisoner of the Machine
EmberguardPrisoner of the Machine
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Hatchlings of Midas
Chirp-chirp-chirpHatchlings of Midas
+46Light +3
Hatchlings of Midas
QuintetHatchlings of Midas
Pyro
ConflagrationPyro
326Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
209
07Turn 7655 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Pyro
ConflagrationPyro
378Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
277
08Turn 8865 damage
Hatchlings of Midas
Chirp-chirp-chirpHatchlings of Midas
+53Light +3
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Hatchlings of Midas
QuintetHatchlings of Midas
Pyro
ConflagrationPyro
510Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
355
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.