- QuakecryabilityDeck core
- Replace : EngulfmentT2to buy
- toxReplaceable
Blue-Stone-Eater + Scorch
Blue-Stone-Eater + Scorch (with Regent of the Abysses and Rob the Adventurer) is the 33rd deck with an advanced collection in the SPAM 1.23 tier list at Celeste · Legend (tier D) and keeps that tier in all three ranks with these talents. Elemental ramp deck in Earth, estimated elimination in 8.8 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverD
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Rock-SwallowerabilityDeck core
- toxReplaceable
- toxDeck core
- AdventureabilityDeck core
- Replace : ShadowheartT4to buy
- Replace : EarthheartT8to buy
- FlameflowabilityDeck core
- toxReplaceable
- Free slotT6to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Phoenix
- T6Mimicry
- T8Earthheart
Graveyard
Regent of the Abysses · Common
Replace : Engulfment (ability)
Phoenix
Rob the Adventurer · Common
Replace : Shadowheart
Mimicry
Scorch, the Ignited Lizards · Rare
Earthheart
Rob the Adventurer · Epic
Replace : Earthheart
Expected value of a random purchase, before → after this plan: +1.5% → +15.9%
Avoid for this deck
Waterheart · Fireheart · Lightheart · Natureheart · Inversion · Shapeshifter · Multiplier · Optimisation · Poison · Reset · Revenge · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +12.3% · 14.2 turnsSecond -12.3% · 17.5 turns
- Fragile deck+21.2%11.4 turns · strength
- Tank deck-39.5%21.9 turns · weakness
- Resists Fire0%14.6 turns
- Resists Water0%14.6 turns
- Resists Earth-37.4%21.1 turns · weakness
- Resists Nature0%14.6 turns
- Resists Shadow-5.4%15.3 turns · weakness
- Resists Light0%14.6 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 8.8 turns.
- 362 healing over the game.
Weak spots
- Struggles against a deck resisting Earth: elimination in 21.1 turns.
- Struggles against a deck resisting Shadow: elimination in 15.3 turns.
- Relies on Rock-Swallower (Blue-Stone-Eater).
How the game goes
- Turn 1: first bonuses (Scorch, the Ignited Lizards).
- Turn 6: first big hit, Rock-Swallower (Blue-Stone-Eater).
- Turn 9: damage peak (1,800).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Focus
Regent of the AbyssesAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedPhoenix Feather
Blue-Stone-Eater50% chance to regain the Phoenix passive once used.
RecommendedDoomed Hour
Rob the AdventurerApplies Eternity to all enemy cards when this card is killed.
RecommendedNew Life
Scorch, the Ignited LizardsStarts the game with either the Phoenix or Graveyard passive, chosen at random.
RecommendedHow it wins
Generation
Scorch, the Ignited Lizards (+12 Fire, +12 Water, +12 Earth); Regent of the Abysses (+12 Earth, +12 Shadow). First bonuses on turn 1.
Damage
Rock-Swallower (Blue-Stone-Eater): 87% of the damage; Quakecry (Regent of the Abysses): 13% of the damage. 2,920 useful damage, opponent eliminated in 8.8 turns.
Survival
362 healing over the game. 2,582 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 10 damage
02Turn 250 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3443 damage
04Turn 472 damage
06Turn 6798 damage
07Turn 7Abilities on cooldown.
Abilities on cooldown.
10Turn 10Simulation complete.
Simulation complete.