- Inflamed ToxinabilityDeck core
- MoltabilityDeck core
- toxDeck core
The Companion of Spirits + Scorch
The Companion of Spirits + Scorch (with Medusine Thorn and Apprentice of Death) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier B at Celeste · Legend, B at Gold · Crystal and S at Bronze · Silver. Aggro deck across 3 elements, estimated elimination in 6.3 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendBGold · CrystalBBronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- FlameflowabilityDeck core
- Replace : Ancient HealingT4to buy
- Free slotT2to buy
- Nocturnal BurnabilityDeck core
- toxReplaceable
- toxDeck core
- Small WaveabilityDeck core
- HazardoabilityDeck core
- Replace : ImmunityT6to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Graveyard
- T6Berserk
Graveyard
Scorch, the Ignited Lizards · Common
Graveyard
Scorch, the Ignited Lizards · Rare
Replace : Ancient Healing
Berserk
The Companion of Spirits · Rare
Replace : Immunity
Expected value of a random purchase, before → after this plan: +3.4% → +0%
Avoid for this deck
Brutal · Lightheart · Natureheart · Earthheart · Erosion · Eternity · Smoke · Freeze · Inversion · Shapeshifter · Optimisation · Taunt · Reset · Revenge · Temporality · Tenacity · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +2.1% · 7.2 turnsSecond -2.1% · 7.6 turns
- Fragile deck+15%5.2 turns · strength
- Tank deck-44.5%11.1 turns · weakness
- Resists Fire-2.5%7 turns
- Resists Water-36.9%9.2 turns · weakness
- Resists Earth0%6.7 turns
- Resists Nature0%6.7 turns
- Resists Shadow-1.9%6.9 turns
- Resists Light0%6.7 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 6.3 turns.
- 511 healing over the game.
Weak spots
- Struggles against a deck resisting Water: elimination in 9.2 turns.
How the game goes
- Turn 1: first bonuses (Scorch, the Ignited Lizards).
- Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 5: damage peak (871).
- Turn 7: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Weaken
Medusine ThornReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedNew Life
Scorch, the Ignited LizardsStarts the game with either the Phoenix or Graveyard passive, chosen at random.
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+15%).
RecommendedOne Man Army
The Companion of SpiritsEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).
RecommendedHow it wins
Generation
Scorch, the Ignited Lizards (+12 Fire, +12 Water, +12 Earth); Medusine Thorn (+7 Water). First bonuses on turn 1.
Damage
Nocturnal Burn (Apprentice of Death): 43% of the damage; Small Wave (The Companion of Spirits): 20% of the damage. 2,920 useful damage, opponent eliminated in 6.3 turns.
Survival
511 healing over the game, mostly from Medusine Thorn. 2,812 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 181 damage
02Turn 2104 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3461 damage
04Turn 4646 damage
05Turn 5870 damage
06Turn 6536 damage
07Turn 7415 damage
08Turn 8Simulation complete.
Simulation complete.
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.