- Miasmas of WisdomabilityDeck core
- toxDeck core
- Free slotT2to buy
Master Amphibian + Rob the Adventurer
Master Amphibian + Rob the Adventurer (with Scorch and Yotaru) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier B at Celeste · Legend, A at Gold · Crystal and S at Bronze · Silver. Aggro deck in Earth and Water, estimated elimination in 6.9 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendBGold · CrystalABronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- AdventureabilityDeck core
- Replace : ShadowheartT4to buy
- toxReplaceable
- FlameflowabilityDeck core
- toxReplaceable
- Free slotT6to buy
- ProtectabilityDeck core
- EarthguardabilityReplaceable
- BoostguardabilityDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Berserk
- T6Earthheart
Poison
Master Amphibian · Common
Berserk
Rob the Adventurer · Rare
Replace : Shadowheart
Earthheart
Scorch, the Ignited Lizards · Rare
Expected value of a random purchase, before → after this plan: +3.1% → +0.4%
Avoid for this deck
AoE · Bomba · Graveyard · Shadowheart · Fireheart · Lightheart · Natureheart · Erosion · Inversion · Shapeshifter · Optimisation · Phoenix · Taunt · Reset · Revenge · Temporality · Tenacity · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -0.3% · 7.5 turnsSecond +0.3% · 7.3 turns
- Fragile deck+7.8%6.1 turns · strength
- Tank deck-23.4%9.5 turns · weakness
- Resists Fire0%6.8 turns
- Resists Water-16.5%8.4 turns · weakness
- Resists Earth-17.8%8.6 turns · weakness
- Resists Nature0%6.8 turns
- Resists Shadow0%6.8 turns
- Resists Light0%6.8 turns
Strengths
- Eliminates the opponent in 6.9 turns.
- 108 healing over the game.
Weak spots
- Struggles against a deck resisting Earth: elimination in 8.6 turns.
- Struggles against a deck resisting Water: elimination in 8.4 turns.
- Only one generator: Scorch, the Ignited Lizards.
How the game goes
- Turn 1: first bonuses (Scorch, the Ignited Lizards).
- Turn 5: first big hit, Miasmas of Wisdom (Master Amphibian).
- Turn 7: damage peak (887).
- Turn 7: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Hardening
Master AmphibianIncreases this card’s elemental resistances by (+15%).
RecommendedEvolution
Rob the AdventurerIf possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.
RecommendedEvolution
Scorch, the Ignited LizardsIf possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.
RecommendedShared Shield
Yotaru, LeafguardIncreases the elemental resistances of all allied cards by (+10%).
RecommendedHow it wins
Generation
Scorch, the Ignited Lizards (+21 Fire, +21 Water, +21 Earth). First bonuses on turn 1.
Damage
Miasmas of Wisdom (Master Amphibian): 100% of the damage. 2,920 useful damage, opponent eliminated in 6.9 turns.
Survival
108 healing over the game. 3,588 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1100 damage
02Turn 2175 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3247 damage
04Turn 4381 damage
05Turn 5499 damage
06Turn 6707 damage
07Turn 7887 damage
08Turn 8Simulation complete.
Simulation complete.
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.