- Inflamed ToxinabilityDeck core
- MoltabilityDeck core
- toxDeck core
Medusine Thorn + Sovereign of the Ether Falls
Medusine Thorn + Sovereign of the Ether Falls (with Scorch and Water King) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Elemental ramp deck in Water and Fire, estimated elimination in 9 turns; first Tox to aim for: Berserk on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- FlameflowabilityDeck core
- Replace : Ancient HealingT2to buy
- Free slotT4to buy
- Glacial LaserabilityDeck core
- Critical FallabilityDeck core
- Precise FallabilityDeck core
- Blade-EabilityDeck core
- Watery ChoiceabilityDeck core
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Berserk
- T4Graveyard
- T6skip
- T8skip
Berserk
Scorch, the Ignited Lizards · Common
Replace : Ancient Healing
Graveyard
Scorch, the Ignited Lizards · Rare
Expected value of a random purchase, before → after this plan: +2.7% → +0%
Avoid for this deck
AoE · Brutal · Shadowheart · Lightheart · Natureheart · Earthheart · Vanish · Erosion · Eternity · Smoke · Freeze · Inversion · Shapeshifter · Multiplier · Optimisation · Poison · Taunt · Reset · Revenge · Temporality · Vampirism · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +5.7% · 9.8 turnsSecond -5.7% · 10.9 turns
- Fragile deck+18.9%8.2 turns · strength
- Tank deck-25.6%13.1 turns · weakness
- Resists Fire0%9.9 turns
- Resists Water-24.2%12.7 turns · weakness
- Resists Earth0%9.9 turns
- Resists Nature0%9.9 turns
- Resists Shadow0%9.9 turns
- Resists Light0%9.9 turns
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 9 turns.
- 719 healing over the game.
Weak spots
- Struggles against a deck resisting Water: elimination in 12.7 turns.
How the game goes
- Turn 1: first bonuses (Scorch, the Ignited Lizards).
- Turn 6: first big hit, Glacial Laser (Sovereign of the Ether Falls).
- Turn 9: damage peak (758).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Weaken
Medusine ThornReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedNew Life
Scorch, the Ignited LizardsStarts the game with either the Phoenix or Graveyard passive, chosen at random.
RecommendedPiercing
Sovereign of the Ether FallsAll your cards' critical and accuracy increase by (+1%) per turn
RecommendedFocus
Water KingAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedHow it wins
Generation
Scorch, the Ignited Lizards (+18 Fire, +18 Water, +18 Earth); Medusine Thorn (+7 Water); Water King (+11 Water). First bonuses on turn 1.
Damage
Glacial Laser (Sovereign of the Ether Falls): 46% of the damage; Inflamed Toxin (Medusine Thorn): 37% of the damage. 2,920 useful damage, opponent eliminated in 9 turns.
Survival
719 healing over the game, mostly from Medusine Thorn. 3,373 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 140 damage
02Turn 263 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3241 damage
04Turn 4180 damage
05Turn 5317 damage
06Turn 6603 damage
07Turn 7448 damage
08Turn 8491 damage
09Turn 9758 damage
10Turn 10Simulation complete.
Simulation complete.