Wibs the Blazing + Apprentice of Death

Wibs the Blazing + Apprentice of Death (with Squall and Scorch) is part of the SPAM 1.28.1 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, B at Gold · Crystal and A at Bronze · Silver. Elemental ramp deck in Fire and Shadow, estimated elimination in 7.4 turns; first Tox to aim for: Graveyard on turn 2.

IntermediateElemental rampFireShadow
CTier52.4% · Relative indexv1.28.1

By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverA

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Squall, Emissary of Nightmares

Shadow · Rare

  1. Cosmic FlamesabilityDeck core
  2. Cosmic LightabilityDeck core
  3. Replace : BerserkT8
    to buy

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. Replace : GraveyardT6
    to buy
  3. toxDeck core

Scorch, the Ignited Lizards

Water · Rare

  1. FlameflowabilityDeck core
  2. Replace : Ancient HealingT4
    to buy
  3. Free slotT2
    to buy

Wibs the Blazing

Fire · Common

  1. Lava-flowabilityDeck core
  2. toxReplaceable
  3. toxDeck core

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings316 Spamtons generated+49.6% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 55 SpamtonsGraveyard
  2. T4Luck 4 · 214 SpamtonsBerserk
  3. T6Luck 6 · 263 SpamtonsGraveyard
  4. T8Luck 8 · 316 SpamtonsBerserk
T2

Graveyard

Scorch, the Ignited Lizards · Common

+25.8%
T4

Berserk

Scorch, the Ignited Lizards · Rare

Replace : Ancient Healing

+13.1%
T6

Graveyard

Apprentice of Death · Rare

Replace : Graveyard

+5.7%
T8

Berserk

Squall, Emissary of Nightmares · Epic

Replace : Berserk

+5%

Expected value of a random purchase, before → after this plan: +3.8% → +0.1%

Avoid for this deck

AoE · Brutal · Camouflage · Waterheart · Natureheart · Earthheart · Vanish · Erosion · Eternity · Smoke · Freeze · Inversion · Shapeshifter · Multiplier · Optimisation · Poison · Taunt · Reset · Revenge · Punching Bag · Temporality · Vampirism · Avenger

Theoretical score10,572
Estimated elimination7.4 turns
Effective HP3,085
Healing42
Spamtons / turn26

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +3.9% · 8.2 turnsSecond -3.9% · 8.5 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 7.4 turns.
  • 42 healing over the game.

Weak spots

  • Struggles against a deck resisting Fire: elimination in 9.1 turns.
  • Struggles against a deck resisting Shadow: elimination in 8.9 turns.
  • Relies on Nocturnal Burn (Apprentice of Death).

How the game goes

  1. Turn 1: first bonuses (Scorch, the Ignited Lizards).
  2. Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
  3. Turn 6: damage peak (1,094).
  4. Turn 8: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

One Man Army

Squall, Emissary of Nightmares

Each time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+3).

Recommended

Hardening

Apprentice of Death

Increases this card’s elemental resistances by (+10%).

Recommended

New Life

Scorch, the Ignited Lizards

Starts the game with either the Phoenix or Graveyard passive, chosen at random.

Recommended

Inscribed

Wibs the Blazing

The card is immune to Vanish effects

Recommended
Adapt in the workshop

How it wins

Generation

Scorch, the Ignited Lizards (+12 Fire, +12 Water, +12 Earth); Squall, Emissary of Nightmares (+8 Fire, +8 Light). First bonuses on turn 1.

Damage

Nocturnal Burn (Apprentice of Death): 64% of the damage; Lava-flow (Wibs the Blazing): 17% of the damage. 3,040 useful damage, opponent eliminated in 7.4 turns.

Survival

42 healing over the game. 3,085 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 160 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Wibs the Blazing
Lava-flowWibs the Blazing
60 damage
02Turn 266 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Wibs the Blazing
Lava-flowWibs the Blazing
66 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3600 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Apprentice of Death
Nocturnal BurnApprentice of Death
368 damage
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
97 damageFire +4
Wibs the Blazing
Lava-flowWibs the Blazing
77 damage
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
58 damageLight +4
04Turn 483 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Wibs the Blazing
Lava-flowWibs the Blazing
83 damage
05Turn 5705 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
614 damage
Wibs the Blazing
Lava-flowWibs the Blazing
91 damage
06Turn 61,094 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
521 damage
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
289 damageFire +4
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
181 damageLight +4
Wibs the Blazing
Lava-flowWibs the Blazing
103 damage
07Turn 7517 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
412 damage
Wibs the Blazing
Lava-flowWibs the Blazing
105 damage
08Turn 8226 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
226 damage
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.