- Cosmic FlamesabilityDeck core
- Cosmic LightabilityDeck core
- Replace : BerserkT8to buy
Wibs the Blazing + Apprentice of Death
Wibs the Blazing + Apprentice of Death (with Squall and Scorch) is part of the SPAM 1.28.1 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, B at Gold · Crystal and A at Bronze · Silver. Elemental ramp deck in Fire and Shadow, estimated elimination in 7.4 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverA
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Nocturnal BurnabilityDeck core
- Replace : GraveyardT6to buy
- toxDeck core
- FlameflowabilityDeck core
- Replace : Ancient HealingT4to buy
- Free slotT2to buy
- Lava-flowabilityDeck core
- toxReplaceable
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Berserk
- T6Graveyard
- T8Berserk
Graveyard
Scorch, the Ignited Lizards · Common
Berserk
Scorch, the Ignited Lizards · Rare
Replace : Ancient Healing
Graveyard
Apprentice of Death · Rare
Replace : Graveyard
Berserk
Squall, Emissary of Nightmares · Epic
Replace : Berserk
Expected value of a random purchase, before → after this plan: +3.8% → +0.1%
Avoid for this deck
AoE · Brutal · Camouflage · Waterheart · Natureheart · Earthheart · Vanish · Erosion · Eternity · Smoke · Freeze · Inversion · Shapeshifter · Multiplier · Optimisation · Poison · Taunt · Reset · Revenge · Punching Bag · Temporality · Vampirism · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +3.9% · 8.2 turnsSecond -3.9% · 8.5 turns
- Fragile deck+19.6%6.3 turns · strength
- Tank deck-52.5%10.5 turns · weakness
- Resists Fire-32.8%9.1 turns · weakness
- Resists Water0%8 turns
- Resists Earth0%8 turns
- Resists Nature0%8 turns
- Resists Shadow-30.5%8.9 turns · weakness
- Resists Light-10.8%8 turns · weakness
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 7.4 turns.
- 42 healing over the game.
Weak spots
- Struggles against a deck resisting Fire: elimination in 9.1 turns.
- Struggles against a deck resisting Shadow: elimination in 8.9 turns.
- Relies on Nocturnal Burn (Apprentice of Death).
How the game goes
- Turn 1: first bonuses (Scorch, the Ignited Lizards).
- Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 6: damage peak (1,094).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
One Man Army
Squall, Emissary of NightmaresEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+3).
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+10%).
RecommendedNew Life
Scorch, the Ignited LizardsStarts the game with either the Phoenix or Graveyard passive, chosen at random.
RecommendedInscribed
Wibs the BlazingThe card is immune to Vanish effects
RecommendedHow it wins
Generation
Scorch, the Ignited Lizards (+12 Fire, +12 Water, +12 Earth); Squall, Emissary of Nightmares (+8 Fire, +8 Light). First bonuses on turn 1.
Damage
Nocturnal Burn (Apprentice of Death): 64% of the damage; Lava-flow (Wibs the Blazing): 17% of the damage. 3,040 useful damage, opponent eliminated in 7.4 turns.
Survival
42 healing over the game. 3,085 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 160 damage
02Turn 266 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3600 damage
04Turn 483 damage
06Turn 61,094 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.