Ramp Fire / Water · The Companion of Spirits

Four cards. A shared purpose.

AccessibleElemental rampFireWater
BTier73.7% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

The Companion of Spirits

Water · Common

  1. Small WaveabilityKeep
  2. HazardoabilityKeep
  3. Replace : ImmunityT6
    to buy

Scorch, the Ignited Lizards

Water · Rare

  1. FlameflowabilityKeep
  2. toxReplaceable
  3. Free slotT8
    to buy

Prisoner of the Machine

Fire · Common

  1. ExplosionabilityKeep
  2. Replace : EmberguardT4
    to buy
  3. Free slotT2
    to buy

Wibs the Blazing

Fire · Common

  1. Lava-flowabilityKeep
  2. toxKeep
  3. toxKeep

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

4 shop openings209 Spamtons generated+30.5% Plan potential
T2

AoE

Prisoner of the Machine · Epic

+12.4%
T4

Multiplier

Prisoner of the Machine · Rare

Replace : Emberguard (ability)

+7.2%
T6

Stun

The Companion of Spirits · Legendary

Replace : Immunity

+5.7%
T8

Graveyard

Scorch, the Ignited Lizards · Rare

+5.2%

Expected value of a random purchase, before → after this plan: +1.6% → +0%

Avoid for this deck

Shadowheart · Lightheart · Natureheart · Earthheart · Backlash · Random shapeshifter · Reset · Revenge · Punching Bag · Temporality

Theoretical score12,145
Estimated elimination7.6 turns
Effective HP2,759
Healing-600

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 2 cards with active generation.
  • Estimated elimination in 7.6 turns.
  • Control effects contributing to the model’s score.

Watch points

  • Sensitive to Fire resistance: -9% score, elimination in 8.6 turns against that profile.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Fire / Water axes.
  3. 03Simulated damage peak: turn 7.
  4. 04Estimated elimination: 7.6 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

One Man Army

The Companion of Spirits

Whenever a card on the field dies, the base damage of this attack is increased by (+5)

Recommended

New Life

Scorch, the Ignited Lizards

Start the game with the Phoenix or Graveyard passive.

Recommended

Punching Bag

Prisoner of the Machine

Start the game with the "Punching Bag" passive

Recommended

Increasing Error

Wibs the Blazing

Each time this card attacks, a random enemy card loses 3% accuracy

Recommended
Adapt in the workshop

Why it works

Start the engine

Scorch, the Ignited Lizards, Wibs the Blazing feed the composition with bonuses. The main axes are Fire / Water / Earth. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

The Companion of Spirits + Prisoner of the Machine have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 7.6 turns. Check the curve to see when the investment pays off.

Protect the composition

Prisoner of the Machine provide support or control tools. The model estimates 2,759 effective HP and -600 healing. Healing is limited: check whether the offensive tempo fits your plan.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1125 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Wibs the Blazing
Lava-flowWibs the Blazing
57
Prisoner of the Machine
ExplosionPrisoner of the Machine
14
The Companion of Spirits
HazardoThe Companion of Spirits
30
The Companion of Spirits
Small WaveThe Companion of Spirits
24
02Turn 2165 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Wibs the Blazing
Lava-flowWibs the Blazing
62
Prisoner of the Machine
ExplosionPrisoner of the Machine
38
The Companion of Spirits
HazardoThe Companion of Spirits
36
The Companion of Spirits
Small WaveThe Companion of Spirits
29
See the rest of the planCollapse the plan+8 turns
03Turn 3217 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Prisoner of the Machine
EmberguardPrisoner of the Machine
Wibs the Blazing
Lava-flowWibs the Blazing
67
Prisoner of the Machine
ExplosionPrisoner of the Machine
72
The Companion of Spirits
HazardoThe Companion of Spirits
43
The Companion of Spirits
Small WaveThe Companion of Spirits
35
04Turn 4302 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Wibs the Blazing
Lava-flowWibs the Blazing
73
Prisoner of the Machine
ExplosionPrisoner of the Machine
119
The Companion of Spirits
HazardoThe Companion of Spirits
50
The Companion of Spirits
Small WaveThe Companion of Spirits
60
05Turn 5391 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Wibs the Blazing
Lava-flowWibs the Blazing
78
Prisoner of the Machine
ExplosionPrisoner of the Machine
177
The Companion of Spirits
HazardoThe Companion of Spirits
68
The Companion of Spirits
Small WaveThe Companion of Spirits
68
06Turn 6542 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Prisoner of the Machine
EmberguardPrisoner of the Machine
Wibs the Blazing
Lava-flowWibs the Blazing
84
The Companion of Spirits
HazardoThe Companion of Spirits
89
Prisoner of the Machine
ExplosionPrisoner of the Machine
242
The Companion of Spirits
Small WaveThe Companion of Spirits
127
07Turn 7693 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
The Companion of Spirits
HazardoThe Companion of Spirits
113
Wibs the Blazing
Lava-flowWibs the Blazing
89
Prisoner of the Machine
ExplosionPrisoner of the Machine
322
The Companion of Spirits
Small WaveThe Companion of Spirits
169
08Turn 8647 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
The Companion of Spirits
HazardoThe Companion of Spirits
139
Wibs the Blazing
Lava-flowWibs the Blazing
95
Prisoner of the Machine
ExplosionPrisoner of the Machine
413
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.