- Small WaveabilityKeep
- HazardoabilityKeep
- Replace : ImmunityT6to buy
Ramp Fire / Water · The Companion of Spirits
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- FlameflowabilityKeep
- toxReplaceable
- Free slotT8to buy
- ExplosionabilityKeep
- Replace : EmberguardT4to buy
- Free slotT2to buy
- Lava-flowabilityKeep
- toxKeep
- toxKeep
Tox priorities
Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.
AoE
Prisoner of the Machine · Epic
Multiplier
Prisoner of the Machine · Rare
Replace : Emberguard (ability)
Stun
The Companion of Spirits · Legendary
Replace : Immunity
Graveyard
Scorch, the Ignited Lizards · Rare
Expected value of a random purchase, before → after this plan: +1.6% → +0%
Avoid for this deck
Shadowheart · Lightheart · Natureheart · Earthheart · Backlash · Random shapeshifter · Reset · Revenge · Punching Bag · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck+7.6%6.8 turns · strength
- Tank deck-16.6%9.3 turns · weakness
- Resists Fire-9.2%8.6 turns · weakness
- Resists Water-3.1%7.9 turns
- Resists Earth0%7.6 turns
- Resists Nature0%7.6 turns
- Resists Shadow0%7.6 turns
- Resists Light0%7.6 turns
Strengths
- 2 cards with active generation.
- Estimated elimination in 7.6 turns.
- Control effects contributing to the model’s score.
Watch points
- Sensitive to Fire resistance: -9% score, elimination in 8.6 turns against that profile.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Fire / Water axes.
- 03Simulated damage peak: turn 7.
- 04Estimated elimination: 7.6 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
One Man Army
The Companion of SpiritsWhenever a card on the field dies, the base damage of this attack is increased by (+5)
RecommendedNew Life
Scorch, the Ignited LizardsStart the game with the Phoenix or Graveyard passive.
RecommendedPunching Bag
Prisoner of the MachineStart the game with the "Punching Bag" passive
RecommendedIncreasing Error
Wibs the BlazingEach time this card attacks, a random enemy card loses 3% accuracy
RecommendedWhy it works
Start the engine
Scorch, the Ignited Lizards, Wibs the Blazing feed the composition with bonuses. The main axes are Fire / Water / Earth. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
The Companion of Spirits + Prisoner of the Machine have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 7.6 turns. Check the curve to see when the investment pays off.
Protect the composition
Prisoner of the Machine provide support or control tools. The model estimates 2,759 effective HP and -600 healing. Healing is limited: check whether the offensive tempo fits your plan.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1125 damage
02Turn 2165 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3217 damage
04Turn 4302 damage
05Turn 5391 damage
06Turn 6542 damage
07Turn 7693 damage
08Turn 8647 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.