Master Amphibian + Scorch

Master Amphibian + Scorch (with Medusine Thorn and Murmurs of Black Coral) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck across 3 elements, estimated elimination in 9.8 turns; first Tox to aim for: Poison on turn 2.

AccessibleElemental rampWaterFire
DTier43.9% · Relative indexv1.23

By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Medusine Thorn

Shadow · Common

  1. Inflamed ToxinabilityDeck core
  2. MoltabilityDeck core
  3. toxDeck core

Master Amphibian

Earth · Common

  1. Miasmas of WisdomabilityDeck core
  2. Replace : ErosionT6
    to buy
  3. Free slotT2
    to buy

Scorch, the Ignited Lizards

Water · Rare

  1. FlameflowabilityDeck core
  2. toxReplaceable
  3. Free slotT4
    to buy

Murmurs of Black Coral

Water · Common

  1. WhisperabilityDeck core
  2. Aquatic BreathabilityDeck core
  3. toxDeck core

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings335 Spamtons generated+66.8% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 49 SpamtonsPoison
  2. T4Luck 4 · 102 SpamtonsBerserk
  3. T6Luck 6 · 209 SpamtonsMultiplier
  4. T8Luck 8 · 270 Spamtonsskip
  5. T10Luck 10 · 335 Spamtonsskip
T2

Poison

Master Amphibian · Common

+25.9%
T4

Berserk

Scorch, the Ignited Lizards · Rare

+26.5%
T6

Multiplier

Master Amphibian · Rare

Replace : Erosion

+14.5%

Expected value of a random purchase, before → after this plan: +7.3% → +0.1%

Avoid for this deck

AoE · Shadowheart · Lightheart · Natureheart · Erosion · Inversion · Shapeshifter · Optimisation · Reset · Revenge · Temporality · Avenger

Theoretical score8,875
Estimated elimination9.8 turns
Effective HP3,424
Healing1,489
Spamtons / turn23

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +10.4% · 10.6 turnsSecond -10.4% · 12.3 turns

Strengths

  • 3 cards generate bonuses.
  • Eliminates the opponent in 9.8 turns.
  • 1,489 healing over the game.

Weak spots

  • Struggles against a deck resisting Water: elimination in 13.2 turns.

How the game goes

  1. Turn 1: first bonuses (Scorch, the Ignited Lizards).
  2. Turn 2: first big hit, Miasmas of Wisdom (Master Amphibian).
  3. Turn 9: damage peak (417).
  4. Turn 10: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Weaken

Medusine Thorn

Reduces the elemental resistances of all enemy cards by (-1%) per turn

Recommended

Hardening

Master Amphibian

Increases this card’s elemental resistances by (+15%).

Recommended

New Life

Scorch, the Ignited Lizards

Starts the game with either the Phoenix or Graveyard passive, chosen at random.

Recommended

Shared Shield

Murmurs of Black Coral

Increases the elemental resistances of all allied cards by (+10%).

Recommended
Adapt in the workshop

How it wins

Generation

Scorch, the Ignited Lizards (+30 Fire, +30 Water, +30 Earth); Murmurs of Black Coral (+10 Water); Medusine Thorn (+7 Water). First bonuses on turn 1.

Damage

Miasmas of Wisdom (Master Amphibian): 44% of the damage; Inflamed Toxin (Medusine Thorn): 35% of the damage. 2,920 useful damage, opponent eliminated in 9.8 turns.

Survival

1,489 healing over the game, mostly from Medusine Thorn and Murmurs of Black Coral. 3,424 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1126 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Murmurs of Black Coral
WhisperMurmurs of Black Coral
+16
Master Amphibian
Miasmas of WisdomMaster Amphibian
80 damage
Murmurs of Black Coral
Aquatic BreathMurmurs of Black Coral
17 damageWater +1
Medusine Thorn
Inflamed ToxinMedusine Thorn
29 damage+29
02Turn 2170 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Murmurs of Black Coral
WhisperMurmurs of Black Coral
+24
Master Amphibian
Miasmas of WisdomMaster Amphibian
102 damage
Murmurs of Black Coral
Aquatic BreathMurmurs of Black Coral
24 damageWater +1
Medusine Thorn
Inflamed ToxinMedusine Thorn
44 damage+40
See the rest of the planCollapse the plan+8 turns
03Turn 3271 damage
Medusine Thorn
MoltMedusine Thorn
Water +7
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Murmurs of Black Coral
WhisperMurmurs of Black Coral
+46
Master Amphibian
Miasmas of WisdomMaster Amphibian
147 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
79 damage+51
Murmurs of Black Coral
Aquatic BreathMurmurs of Black Coral
45 damageWater +1
04Turn 4318 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Murmurs of Black Coral
WhisperMurmurs of Black Coral
+55
Master Amphibian
Miasmas of WisdomMaster Amphibian
171 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
93 damage+62
Murmurs of Black Coral
Aquatic BreathMurmurs of Black Coral
54 damageWater +1
05Turn 5367 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Murmurs of Black Coral
WhisperMurmurs of Black Coral
+63
Master Amphibian
Miasmas of WisdomMaster Amphibian
196 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
109 damage+73
Murmurs of Black Coral
Aquatic BreathMurmurs of Black Coral
62 damageWater +1
06Turn 6359 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Murmurs of Black Coral
WhisperMurmurs of Black Coral
+71
Medusine Thorn
Inflamed ToxinMedusine Thorn
123 damage+84
Master Amphibian
Miasmas of WisdomMaster Amphibian
165 damage
Murmurs of Black Coral
Aquatic BreathMurmurs of Black Coral
71 damageWater +1
07Turn 7402 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Murmurs of Black Coral
WhisperMurmurs of Black Coral
+79
Medusine Thorn
Inflamed ToxinMedusine Thorn
138 damage+95
Master Amphibian
Miasmas of WisdomMaster Amphibian
185 damage
Murmurs of Black Coral
Aquatic BreathMurmurs of Black Coral
79 damageWater +1
08Turn 8377 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Murmurs of Black Coral
WhisperMurmurs of Black Coral
+87
Medusine Thorn
Inflamed ToxinMedusine Thorn
155 damage+105
Master Amphibian
Miasmas of WisdomMaster Amphibian
134 damage
Murmurs of Black Coral
Aquatic BreathMurmurs of Black Coral
88 damageWater +1
09Turn 9417 damage
Murmurs of Black Coral
WhisperMurmurs of Black Coral
+89
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Medusine Thorn
Inflamed ToxinMedusine Thorn
171 damage+116
Master Amphibian
Miasmas of WisdomMaster Amphibian
149 damage
Murmurs of Black Coral
Aquatic BreathMurmurs of Black Coral
97 damageWater +1
10Turn 10376 damage
Murmurs of Black Coral
WhisperMurmurs of Black Coral
+97
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Medusine Thorn
Inflamed ToxinMedusine Thorn
188 damage+127
Murmurs of Black Coral
Aquatic BreathMurmurs of Black Coral
106 damageWater +1
Master Amphibian
Miasmas of WisdomMaster Amphibian
82 damage