- Inflamed ToxinabilityDeck core
- MoltabilityDeck core
- toxDeck core
Master Amphibian + Scorch
Master Amphibian + Scorch (with Medusine Thorn and Murmurs of Black Coral) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck across 3 elements, estimated elimination in 9.8 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Miasmas of WisdomabilityDeck core
- Replace : ErosionT6to buy
- Free slotT2to buy
- FlameflowabilityDeck core
- toxReplaceable
- Free slotT4to buy
- WhisperabilityDeck core
- Aquatic BreathabilityDeck core
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Berserk
- T6Multiplier
- T8skip
- T10skip
Poison
Master Amphibian · Common
Berserk
Scorch, the Ignited Lizards · Rare
Multiplier
Master Amphibian · Rare
Replace : Erosion
Expected value of a random purchase, before → after this plan: +7.3% → +0.1%
Avoid for this deck
AoE · Shadowheart · Lightheart · Natureheart · Erosion · Inversion · Shapeshifter · Optimisation · Reset · Revenge · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +10.4% · 10.6 turnsSecond -10.4% · 12.3 turns
- Fragile deck+28.4%8.8 turns · strength
- Tank deck-30%14.2 turns · weakness
- Resists Fire0%11.1 turns
- Resists Water-24.4%13.2 turns · weakness
- Resists Earth-4.8%11.6 turns
- Resists Nature0%11.1 turns
- Resists Shadow0%11.1 turns
- Resists Light0%11.1 turns
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 9.8 turns.
- 1,489 healing over the game.
Weak spots
- Struggles against a deck resisting Water: elimination in 13.2 turns.
How the game goes
- Turn 1: first bonuses (Scorch, the Ignited Lizards).
- Turn 2: first big hit, Miasmas of Wisdom (Master Amphibian).
- Turn 9: damage peak (417).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Weaken
Medusine ThornReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedHardening
Master AmphibianIncreases this card’s elemental resistances by (+15%).
RecommendedNew Life
Scorch, the Ignited LizardsStarts the game with either the Phoenix or Graveyard passive, chosen at random.
RecommendedShared Shield
Murmurs of Black CoralIncreases the elemental resistances of all allied cards by (+10%).
RecommendedHow it wins
Generation
Scorch, the Ignited Lizards (+30 Fire, +30 Water, +30 Earth); Murmurs of Black Coral (+10 Water); Medusine Thorn (+7 Water). First bonuses on turn 1.
Damage
Miasmas of Wisdom (Master Amphibian): 44% of the damage; Inflamed Toxin (Medusine Thorn): 35% of the damage. 2,920 useful damage, opponent eliminated in 9.8 turns.
Survival
1,489 healing over the game, mostly from Medusine Thorn and Murmurs of Black Coral. 3,424 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.