- CigarillosabilityKeep
- Final DelightabilityKeep
- toxKeep
Midrange Light / Earth · Radiant Shinobi
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Yellow LightningabilityKeep
- Kung‑FuabilityKeep
- Free slotto buy
- Radiant WhisperabilityKeep
- ScreenabilityKeep
- Free slotT2to buy
- RadianceabilityKeep
- Multi HealabilityKeep
- Free slotto buy
Tox priorities
Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.
Stun
Light Spirit · Legendary
Expected value of a random purchase, before → after this plan: +0.1% → +0.1%
Avoid for this deck
Berserk · Bomba · Waterheart · Shadowheart · Fireheart · Natureheart · Earthheart · Backlash · Random shapeshifter · Multiplier · Poison · Revenge · Punching Bag · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck-1%10.1 turns
- Tank deck-13.5%13.1 turns · weakness
- Resists Fire0%10.8 turns
- Resists Water0%10.8 turns
- Resists Earth-6%12.1 turns · weakness
- Resists Nature0%10.8 turns
- Resists Shadow0%10.8 turns
- Resists Light-11.8%12.9 turns · weakness
Strengths
- 2 cards with active generation.
- 727 healing in the simulation.
- Control effects contributing to the model’s score.
Watch points
- Sensitive to Light resistance: -12% score, elimination in 12.9 turns against that profile.
- Sensitive to Earth resistance: -6% score, elimination in 12.1 turns against that profile.
- Elimination extrapolated beyond the simulation horizon.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Light / Earth axes.
- 03Simulated damage peak: turn 10.
- 04Estimated elimination: 10.8 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+300)
RecommendedMulticolor
Radiant ShinobiGains (+1) in each element with every attack from this card
RecommendedCavalry
Light SpiritIncreases the max HP of all other allied cards by (+150)
RecommendedAOE
Green GuardianStart the game with the "AoE" passive.
RecommendedWhy it works
Start the engine
Commando Gerz, Light Spirit feed the composition with bonuses. The main axes are Light / Earth. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
Radiant Shinobi + Green Guardian have the strongest individual offensive profiles in this composition. The deck reaches 2,592 useful simulated damage, with elimination estimated at 10.8 turns. Check the curve to see when the investment pays off.
Protect the composition
Green Guardian provide support or control tools. The model estimates 4,641 effective HP and 727 healing. Defense helps give bonuses and cooldowns time to pay off.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 219 damage
See the rest of the planCollapse the plan+8 turns
04Turn 427 damage
05Turn 51,054 damage
06Turn 637 damage
07Turn 7Abilities on cooldown.
Abilities on cooldown.
09Turn 9Abilities on cooldown.
Abilities on cooldown.