Ramp Light / Shadow · Radiant Shinobi

Four cards. A shared purpose.

AccessibleElemental rampLightShadow
CTier59.8% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Canine Specter

Shadow · Common

  1. Bang-BoomabilityKeep
  2. toxKeep
  3. toxKeep

Radiant Shinobi

Light · Rare

  1. Yellow LightningabilityKeep
  2. Kung‑FuabilityKeep
  3. Free slot
    to buy

Light Spirit

Light · Common

  1. Radiant WhisperabilityKeep
  2. ScreenabilityKeep
  3. Free slotT2
    to buy

Pyrokinetic Sorceress

Fire · Common

  1. Enchanted FlameabilityKeep
  2. Solid VeilabilityKeep
  3. Free slot
    to buy

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

5 shop openings260 Spamtons generated+2.4% Plan potential
T2

Stun

Light Spirit · Legendary

+2.4%

Expected value of a random purchase, before → after this plan: +0.1% → +0.1%

Avoid for this deck

AoE · Berserk · Bomba · Brutal · Graveyard · Waterheart · Shadowheart · Fireheart · Lightheart · Natureheart · Earthheart · Backlash · Erosion · Random shapeshifter · Mimicry · Multiplier · Poison · Reset · Revenge · Punching Bag · Temporality · Avenger

Theoretical score9,591
Estimated elimination11 turns
Effective HP4,532
Healing0

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 3 cards with active generation.
  • Control effects contributing to the model’s score.

Watch points

  • Sensitive to Light resistance: -13% score, elimination in 13.5 turns against that profile.
  • No healing in the simulation.
  • Elimination extrapolated beyond the simulation horizon.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Light / Shadow axes.
  3. 03Simulated damage peak: turn 10.
  4. 04Estimated elimination: 11 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Hardening

Canine Specter

Increases this card’s elemental resistances by (+15%).

Recommended

Crit Sphere

Radiant Shinobi

Increases this card's critical chance by (+2%) each turn

Recommended

Cavalry

Light Spirit

Increases the max HP of all other allied cards by (+150)

Recommended

Light Heart

Pyrokinetic Sorceress

Start the game with the "Lightheart" passive

Recommended
Adapt in the workshop

Why it works

Start the engine

Canine Specter, Light Spirit, Pyrokinetic Sorceress feed the composition with bonuses. The main axes are Light / Shadow. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Radiant Shinobi + Canine Specter have the strongest individual offensive profiles in this composition. The deck reaches 2,547 useful simulated damage, with elimination estimated at 11 turns. Check the curve to see when the investment pays off.

Protect the composition

The model estimates 4,532 effective HP and 0 healing. Healing is limited: check whether the offensive tempo fits your plan.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 113 damage
Light Spirit
ScreenLight Spirit
Light +1
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
Light Spirit
Radiant WhisperLight Spirit
13Light +1
02Turn 295 damage
Light Spirit
ScreenLight Spirit
Light +1
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
Canine Specter
Bang-BoomCanine Specter
79
Light Spirit
Radiant WhisperLight Spirit
16Light +1
See the rest of the planCollapse the plan+8 turns
03Turn 392 damage
Light Spirit
ScreenLight Spirit
Light +1
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
Pyrokinetic Sorceress
Enchanted FlamePyrokinetic Sorceress
70
Light Spirit
Radiant WhisperLight Spirit
22Light +1
04Turn 4137 damage
Light Spirit
ScreenLight Spirit
Light +1
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
Canine Specter
Bang-BoomCanine Specter
112
Light Spirit
Radiant WhisperLight Spirit
25Light +1
05Turn 5666 damage
Light Spirit
ScreenLight Spirit
Light +1
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
Radiant Shinobi
Yellow LightningRadiant Shinobi
515
Radiant Shinobi
Kung‑FuRadiant Shinobi
122
Light Spirit
Radiant WhisperLight Spirit
29Light +1
06Turn 6247 damage
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
Pyrokinetic Sorceress
Enchanted FlamePyrokinetic Sorceress
103
Canine Specter
Bang-BoomCanine Specter
144
07Turn 70 damage
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
08Turn 8163 damage
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
Canine Specter
Bang-BoomCanine Specter
163
09Turn 9126 damage
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
Pyrokinetic Sorceress
Enchanted FlamePyrokinetic Sorceress
126
10Turn 101,140 damage
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
Radiant Shinobi
Yellow LightningRadiant Shinobi
946
Canine Specter
Bang-BoomCanine Specter
126
Radiant Shinobi
Kung‑FuRadiant Shinobi
68