Midrange Light · Radiant Shinobi

Four cards. A shared purpose.

AccessibleMidrangeLight
DTier35.8% · Relative indexv1.19
Not in the current tier list · This composition was ranked by an earlier analysis. It is still evaluated with today’s engine, but it no longer appears in the tier list.See the current tier list

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Light Spirit

Light · Common

  1. Radiant WhisperabilityKeep
  2. ScreenabilityKeep
  3. Free slot
    Nothing worth buying

Artisan of Hours

Light · Common

  1. SlowingabilityKeep
  2. FlashabilityKeep
  3. Free slot
    Nothing worth buying

Pyrokinetic Sorceress

Fire · Common

  1. Enchanted FlameabilityKeep
  2. Solid VeilabilityKeep
  3. Free slot
    Nothing worth buying

Radiant Shinobi

Light · Rare

  1. Yellow LightningabilityKeep
  2. Kung‑FuabilityKeep
  3. Free slot
    Nothing worth buying
Theoretical score7,947
Estimated elimination14.8 turns
Effective HP4,309
Healing0

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 2 cards with active generation.
  • Control effects contributing to the model’s score.

Watch points

  • Sensitive to Light resistance: -17% score, elimination in 19 turns against that profile.
  • Sensitive to Earth resistance: -11% score, elimination in 17.5 turns against that profile.
  • No healing in the simulation.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Light axes.
  3. 03Simulated damage peak: turn 10.
  4. 04Estimated elimination: 14.8 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Cavalry

Light Spirit

Increases the max HP of all other allied cards by (+150)

Recommended

Reckless

Artisan of Hours

Immediately applies "Random Metamorph" to this card and grants (+500) HP.

Recommended

Light Heart

Pyrokinetic Sorceress

Start the game with the "Lightheart" passive

Recommended

Crit Sphere

Radiant Shinobi

Increases this card's critical chance by (+2%) each turn

Recommended
Adapt in the workshop

Why it works

Start the engine

Light Spirit, Pyrokinetic Sorceress feed the composition with bonuses. The main axes are Light. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Radiant Shinobi + Light Spirit have the strongest individual offensive profiles in this composition. The deck reaches 1,891 useful simulated damage, with elimination estimated at 14.8 turns. Check the curve to see when the investment pays off.

Protect the composition

The model estimates 4,309 effective HP and 0 healing. Healing is limited: check whether the offensive tempo fits your plan.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 112 damage
Light Spirit
ScreenLight Spirit
Light +1
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
Light Spirit
Radiant WhisperLight Spirit
12Light +1
02Turn 215 damage
Light Spirit
ScreenLight Spirit
Light +1
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
Light Spirit
Radiant WhisperLight Spirit
15Light +1
See the rest of the planCollapse the plan+8 turns
03Turn 3120 damage
Light Spirit
ScreenLight Spirit
Light +1
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
Pyrokinetic Sorceress
Enchanted FlamePyrokinetic Sorceress
64
Artisan of Hours
FlashArtisan of Hours
37
Light Spirit
Radiant WhisperLight Spirit
19Light +1
04Turn 422 damage
Light Spirit
ScreenLight Spirit
Light +1
Artisan of Hours
SlowingArtisan of Hours
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
Light Spirit
Radiant WhisperLight Spirit
22Light +1
05Turn 5572 damage
Light Spirit
ScreenLight Spirit
Light +1
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
Radiant Shinobi
Yellow LightningRadiant Shinobi
426
Radiant Shinobi
Kung‑FuRadiant Shinobi
122
Light Spirit
Radiant WhisperLight Spirit
24Light +1
06Turn 6145 damage
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
Pyrokinetic Sorceress
Enchanted FlamePyrokinetic Sorceress
88
Artisan of Hours
FlashArtisan of Hours
57
07Turn 70 damage
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
08Turn 80 damage
Artisan of Hours
SlowingArtisan of Hours
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
09Turn 9170 damage
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
Pyrokinetic Sorceress
Enchanted FlamePyrokinetic Sorceress
102
Artisan of Hours
FlashArtisan of Hours
68
10Turn 10846 damage
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
Radiant Shinobi
Yellow LightningRadiant Shinobi
709
Radiant Shinobi
Kung‑FuRadiant Shinobi
137