- Radiant WhisperabilityKeep
- ScreenabilityKeep
- Free slotNothing worth buying
Midrange Light · Radiant Shinobi
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- SlowingabilityKeep
- FlashabilityKeep
- Free slotNothing worth buying
- Enchanted FlameabilityKeep
- Solid VeilabilityKeep
- Free slotNothing worth buying
- Yellow LightningabilityKeep
- Kung‑FuabilityKeep
- Free slotNothing worth buying
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck+20.3%11.7 turns · strength
- Tank deck-19.6%19.9 turns · weakness
- Resists Fire-8.4%16.9 turns · weakness
- Resists Water0%14.8 turns
- Resists Earth-10.6%17.5 turns · weakness
- Resists Nature0%14.8 turns
- Resists Shadow0%14.8 turns
- Resists Light-16.7%19 turns · weakness
Strengths
- 2 cards with active generation.
- Control effects contributing to the model’s score.
Watch points
- Sensitive to Light resistance: -17% score, elimination in 19 turns against that profile.
- Sensitive to Earth resistance: -11% score, elimination in 17.5 turns against that profile.
- No healing in the simulation.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Light axes.
- 03Simulated damage peak: turn 10.
- 04Estimated elimination: 14.8 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Cavalry
Light SpiritIncreases the max HP of all other allied cards by (+150)
RecommendedReckless
Artisan of HoursImmediately applies "Random Metamorph" to this card and grants (+500) HP.
RecommendedLight Heart
Pyrokinetic SorceressStart the game with the "Lightheart" passive
RecommendedCrit Sphere
Radiant ShinobiIncreases this card's critical chance by (+2%) each turn
RecommendedWhy it works
Start the engine
Light Spirit, Pyrokinetic Sorceress feed the composition with bonuses. The main axes are Light. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
Radiant Shinobi + Light Spirit have the strongest individual offensive profiles in this composition. The deck reaches 1,891 useful simulated damage, with elimination estimated at 14.8 turns. Check the curve to see when the investment pays off.
Protect the composition
The model estimates 4,309 effective HP and 0 healing. Healing is limited: check whether the offensive tempo fits your plan.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.